2,212 ratings
HD Texture Pack
By GPUnity
HD texture pack for NieR:Automata - Updates low quality assets + Minor performance impact.

NieR: Automata is one of my favourite games. Unfortunately, it suffers from some blurry textures that hurt the presentation. My goal is to provide a natural restoration to the low-res textures, maintaining the intended look.

- This texture pack is basically complete. If you experience any issues, drop a comment and I will see what I can do. I am now working on Arkham Asylum’s next update, be sure to check that out - also, don't forget to rate this guide!

This Texture Pack requires Kaldaien's Fix Automata Resolution mod or Special K for the Steam version.

Windows Store users check here.[]

It may be hard to tell, but 2B's Normal Map creases are borrowed from SCVI's 2B DLC texture.

A2's diffuse was re-drawn entirely by hand.


V1.0 (1.15gb download - 1.9gb when extracted):
V1.0 - Lite (0.57gb download - 0.96gb when extracted):
Try Lite if on a lower-end system.

*Remember to completely delete previously downloaded texture pack version before installing the latest version, this is the only version needed! I recommend downloading the regular version of the texture pack. If any additional stuttering occurs, you can switch to the lite version.

Partial LOD Fix by Petrarca and Kerilk[] - Refer to the instructions in the link for this mod.

V0.75 (1.04gb download - 1.6gb when extracted)
V0.73 (1.00gb download - 1.54gb when extracted)
V0.73 - 2k Version
(514mb download - 808mb when extracted)
V0.45 (808mb download - 1.21gb when extracted)
V0.43 (785mb download - 1.22gb when extracted)
V0.27 (640mb when extracted)
Texture Pack V0.27 .Zip format[] - 400mb
Texture Pack V0.27 .Rar format[] - 353mb
V0.25 (611mb when extracted)
Texture Pack V0.25 .Zip format[] - 380mb
Texture Pack V0.25 .Rar format[] - 336mb

View changelog section for more details
This Texture Pack is quick to apply if you already have FAR (Fix Automata Resolution) mod installed:

After installing FAR, check the DOWNLOAD section in this guide and download the latest texture pack version. Extract the downloaded file and copy the 'FAR_Res' folder to the game's directory. The texture pack should be installed.

Refer to Aemony's guide for FAR installation:

Refer to the Special K wiki guide for Windows Store version

For users running SpecialK (including Windows Store users):
Rename the 'FAR_Res' folder to 'SK_Res' and drop it here:
(User)\Documents\My Mods\SpecialK\Profiles\NieRAutomata(dot)exe\

If you've already downloaded an earlier version of the texture pack, you will first need to delete the version you've installed before injecting the most recent version.

You can do this by entering the game's directory and looking for my texture pack folder:

It's where your game files are stored. You can find it by right-clicking the game on Steam, select properties>local files>browse local files - Steam should reveal the game's location in 'file explorer'.

  • Make sure you use the 'automated' FAR install option, as opposed to 'manual'. - Additional info is in Aemony's FAR guide listed above.

  • Open dinput8.ini in NieR: Automata's folder directory. Search for '[Textures.D3D11]' - make sure the below values are the same:

    [Textures.D3D11] Cache=true PreciseHash=false Dump=false Inject=true ResourceRoot=FAR_Res InjectionKeepsFormat=false GenerateMipmaps=false

You might experience more stutter than usual as both the game and textures are loading on the same storage drive. You can reduce these stutters by increasing your texture cache, or by running the game on a faster drive (preferrably SSD).

You can increase your texture cache with the slider in SK/FAR’s control panel under the texture management settings. If you have a 6gb GPU or higher, i suggest a value of at least 3.5 gigabytes.

Alternatively, you can inject the textures from a drive location that's different from where the game is installed.

1. To do this, move the FAR_Res(SK_Res) folder to your preferred location (different drive) 2. Open the newly placed FAR_Res folder and copy the directory address, for example: C:\Far_Res or G:\Far_Res 3. Open dinput8.ini (or dxgi.ini) from the game's directory and search for 'Textures.General' (quick search with ctrl+f) - Change the value of ResourceRoot (under Textures.General) by pasting your copied address. For example: ResourceRoot=Far_Res changes to ResourceRoot=C:\Far_Res\ or ResourceRoot=G:\Far_Res\ Save changes and the textures should now load from the newly assigned directory.

Keep in mind the vanilla game already suffers from some default stutters even with an SSD, due to fundamental design flaws. These stutters are true for consoles too, as made evident in tests by Digital Foundry.

How to check if the textures are injected
Press Ctrl+Shift+Backspace when in-game to open the FAR control panel.
Go to File>Browse Texture Assets>Injectable Textures

If any amount of MiB are being registered, that means the textures are injected
Current version:
V1.0 - 08/05/2021: We made it, somehow. Redid A2’s diffuse texture to be more accurate to vanilla. HUD improvements by Triforceguard. Fixed many texture inconsistencies. Also used AI upscaling for some textures, none of which have been showcased.

V1.01: Small fixes and touch-ups if needed, it's difficult to properly manage over 300 textures.

Previous versions:

V0.75 - 21/12/2018: Small update. Brings improvements to A2 and 2B. Also adds some further updated textures, with the help of machine learning: letsenhance(dot)io. This doesn't mean i'm going to rely on machine learning for my texture pack.

V0.73 - 02/12/2018: It's finally here! And it includes over 230 textures, along with 2B remastered! It's taken almost a year to release this next major version. This update should make every area look more consistent. I'm too busy (and lazy) to showcase every single texture, i also don't remember everything i've updated at this point. Expect more textures to be updated in-game than what was showcased.

V0.45 - 28/06/2018: Another small update - there was an issue with one of the diffuse textures in the previous version (thank you Photoshop) - I've fixed this issue and as a bonus, i've also added in some Amusement Park textures i'd been working on for the next major update - this upcoming update will feature many more updated textures and is under heavy progress right now!

V0.43.1 - 25/06/2018: Small update - Improved and fixed certain textures. A2 and some other previously updated textures should appear better. The reduced download size compared to V0.43 is normal.
- Certain textures particularly in the desert area had issues due to the many alpha textures interrupting each other. Should be fine now but let me know if anything else pops up, hard to spot everything on my own. - erm, so i had to delete the download option for this version due to an unfortunately glitchy texture. Irony.

V0.43 - 11/01/2018: A2 remastered from scratch. Desert textures overhauled. Some various textures updated. Textures assigned to folders based on in-game location. A2 is in her own folder for anyone that wants to use other A2 mods - anyone can also edit her textures for their own A2 mods, just remember to give credit :)

V0.27 - 09/10/2017: Textures now assorted into subdirectory folder called 'TexturePackV0.27'.

V0.25 - 03/10/2017: Updated texture pack and changed texture injection method using FAR.

V0.13 - 09/06/2017: First version of the texture pack released. Used Resorep for texture injection.

Q: Requirements - Will I Be Able To Run This Mod?
A: Yes, anyone who can run the default game should be able to run this mod.

Q: New texture resolution?
A: Mostly 4096x4096 aka 4k textures for the regular version. Lite version includes carefully reduced texture quality. Some textures are downscaled, some are removed and few remain at 4k for good reason.

Q: Can i re-use your character textures?
A: Yes, anyone's permitted to re-use my A2/2B textures, whether they want to modify their own versions or want to use the textures in a different game. Just remember to credit me :)

You can also use FAR to lower the 'global illumination' setting of the game. This has a minor impact (if any) on the game's visuals while significantly boosting performance which is highly recommended. Only works for the Steam version.

Donate with Paypal[]
Please consider donating if you appreciate this mod.

TriforceGuard – for working on the HUD textures and expressing motivation for the project.

Thanks to (in alphabetical order):

And huge thanks to everyone who has donated and waited patiently for the latest update.

< >
UnlivedPhalanx 7 hours ago 
Thank you GPUnity!
GPUnity  [author] 9 hours ago 
If your GPU can handle the vanilla game, you should be okay. The Lite option is also available if you're concerned, and you can lower the Global Illumination setting in the Steam version for extra performance.
cumconsumer 12 hours ago 
will this take more toil on my GPU?
GPUnity  [author] 22 hours ago 
@UnlivedPhalanx I've added a mini-guide at the bottom of the install section for verifying the textures are injected.

@zeratul7x Nexusmods is a source of income for me, because of the ad revenue. It shouldn't take that long with their default cap anyway: 20 minutes for the regular texture pack, 10 minutes for Lite.
zeratul7x May 12 @ 5:04am 
А можно его на нормальный файл-хостинг перезалить пожалуйста?

Great work!
But can u upload this files to Google Drive or Mega? Download from Nexus Mods is so terrible now.
LittleChocobo May 11 @ 3:38am 
BRAVO! Thank you so much for this amazing work! Thanks to everyone involved, you're wonderful <3
RapsodiaVerde May 10 @ 11:58pm 
Thank you!!!
UnlivedPhalanx May 10 @ 2:37pm 
Thank you! This is an amazing amount of work. I have yet to play the game actually as I just downloaded both Nier PC games. Is there any way to verify that the textures are working? I have only installed and verified FAR is working.
GPUnity  [author] May 10 @ 1:37pm 
@The Aquarius I'll look into it later.

@Druix The main one should be fine, just push texture cache to around 3.5gb in the FAR control panel.
Druix May 10 @ 12:30pm 
Whats the best version of the mod for GTX 1060 6GB with i5 8500?