1,646 ratings
HD Texture Pack
By GPUnity
HD texture pack for NieR:Automata - Updates low quality assets + Minor performance impact.

Texture Pack creator: GPUnity

"I modify video-game graphics and am responsible for the Arkham Asylum & Arkham City texture packs."

NieR: Automata has quickly become one of my favourite games. Unfortunately, it suffers from some blurry textures that hurt the presentation. My goal is to provide a natural restoration to the low-res textures, maintaining the intended look.

- Keep in mind that this texture pack isn't yet complete, so you may notice many textures are not yet modified. - also, don't forget to rate the guide!

I have opened a Discord server for modding progress. If you want to contribute, add me on Steam and message me for an invite.

This Texture Pack requires Kaldaien's Fix Automata Resolution mod.


V0.75 (1.04gb download - 1.6gb when extracted):
Texture Pack V0.75 - (Nexus Mods Site)[]
- I will add 2k version with the next update

- Refer to the instructions in the link for this mod.

*Remember to completely delete previously downloaded texture pack version before installing latest version, this is the only version needed! I recommend downloading the regular version of the texture pack. If any additional stuttering occurs, you can switch to the 2k version. 2k version hasn't been thoroughly tested, so please let me know asap if you encounter any visual errors. [/quote]

V0.73 (1.00gb download - 1.54gb when extracted)
V0.73 - 2k Version
(514mb download - 808mb when extracted)
V0.45 (808mb download - 1.21gb when extracted)
V0.43 (785mb download - 1.22gb when extracted)
V0.27 (640mb when extracted)
Texture Pack V0.27 .Zip format[] - 400mb
Texture Pack V0.27 .Rar format[] - 353mb
V0.25 (611mb when extracted)
Texture Pack V0.25 .Zip format[] - 380mb
Texture Pack V0.25 .Rar format[] - 336mb

LUT for Reshade[]
LUT stands for Look Up Table. It's basically colour information on a texture for quick colour grading - minor performance cost. EXAMPLE IMAGE[]

Wanted to share this colour grading test i did, might go further with it. I've reconfigured the saturation and hue values for each colour range to a small degree, without changing brightness levels. Attempted to change as much as i could without hurting the style of the game.

To use this LUT, make sure you have Reshade installed. Check Reshade section in Aemony's guide for instructions on installing Reshade. Download the LUT shader when selecting Reshade shaders to install. Copy the lut.png file linked above and paste in /reshade/textures/. Launch the game and enable LUT shader in the Reshade window. The effect should be applied.
- This should work for both custom and official versions of Reshade.

View changelog section for more details
This Texture Pack is quick to apply if you already have FAR (Fix Automata Resolution) mod installed:

After installing FAR, check the DOWNLOAD section in this guide and download the latest texture pack version. Extract the downloaded file and copy the 'FAR_Res' folder to the game's directory. The texture pack should be installed.

Refer to Aemony's guide for FAR installation:

If you've already downloaded an earlier version of the texture pack, you will first need to delete the version you've installed before injecting the most recent version.

You can do this by entering the game's directory and looking for my texture pack folder:

It's where your game files are stored. You can find it by right-clicking the game on Steam, select properties>local files>browse local files - Steam should reveal the game's location in 'file explorer'.

  • Make sure you use the 'automated' FAR install option, as opposed to 'manual'. - Additional info is in Aemony's FAR guide listed above.

  • Open dinput8.ini in NieR: Automata's folder directory. Search for '[Textures.D3D11]' - make sure the below values are the same:

    [Textures.D3D11] Cache=true PreciseHash=false Dump=false Inject=true ResourceRoot=FAR_Res InjectionKeepsFormat=false GenerateMipmaps=false
  • The texture pack doesn't work properly with the deband mod. I intend to find a fix for this, the only way around this for now is using Reshade's deband shader instead. Worth noting the shader isn't as accurate as the deband mod.

You may notice more stutter than usual as both the game and textures are loading on the same storage drive. You can reduce these stutters on a faster drive (preferrably SSD).

Alternatively, you can inject the textures from a drive location that's different from where the game is installed.

1. To do this, move the FAR_Res folder to your preferred location (different drive)
2. Open the newly placed FAR_Res folder and copy the directory address, for example: C:\Far_Res or G:\Far_Res
3. Open dinput8.ini from the game's directory and search for 'Textures.General' (quick search with ctrl+f) - Change the value of ResourceRoot (under Textures.General) by pasting your copied address. For example:
ResourceRoot=Far_Res changes to ResourceRoot=C:\Far_Res\ or ResourceRoot=G:\Far_Res\
Save changes and the textures should now load from the new assigned directory.

Keep in mind the vanilla game already suffers from some default stutters even with an SSD, due to how the game is optimised. These stutters are true for consoles too, as made evident by Digital Foundry.

Current version:
V0.75 - 21/12/2018: Small update. Brings improvements to A2 and 2B. Also adds some further updated textures, with the help of machine learning: letsenhance(dot)io. This doesn't mean i'm going to rely on machine learning for my texture pack.

2019 Update?: I'm looking into mitigating pop-in. I doubt i can fix the LOD pop-in throughout the game, but i should be able to improve some areas. The next major update will be the final one. Not sure if i'll release more small updates before V1.0
- I could do with some help getting the rest of the textures covered, due to how busy I am. Message if interested.

Previous versions:
V0.73 - 02/12/2018: It's finally here! And it includes over 230 textures, along with 2B remastered! It's taken almost a year to release this next major version. This update should make every area look more consistent. I'm too busy (and lazy) to showcase every single texture, i also don't remember everything i've updated at this point. Expect more textures to be updated in-game than what was showcased.

V0.45 - 28/06/2018: Another small update - there was an issue with one of the diffuse textures in the previous version (thank you Photoshop) - I've fixed this issue and as a bonus, i've also added in some Amusement Park textures i'd been working on for the next major update - this upcoming update will feature many more updated textures and is under heavy progress right now!

V0.43.1 - 25/06/2018: Small update - Improved and fixed certain textures. A2 and some other previously updated textures should appear better. The reduced download size compared to V0.43 is normal.
- Certain textures particularly in the desert area had issues due to the many alpha textures interrupting each other. Should be fine now but let me know if anything else pops up, hard to spot everything on my own. - erm, so i had to delete the download option for this version due to an unfortunately glitchy texture. Irony.

V0.43 - 11/01/2018: A2 remastered from scratch. Desert textures overhauled. Some various textures updated. Textures assigned to folders based on in-game location. A2 is in her own folder for anyone that wants to use other A2 mods - anyone can also edit her textures for their own A2 mods, just remember to give credit :)

V0.27 - 09/10/2017: Textures now assorted into subdirectory folder called 'TexturePackV0.27'.

V0.25 - 03/10/2017: Updated texture pack and changed texture injection method using FAR.

V0.13 - 09/06/2017: First version of the texture pack released. Used Resorep for texture injection.
Q: Some in-game textures are still low resolution?
A: It's in Alpha, with still some textures to cover. Also, considering how long it can take to update a texture, i've made some placeholder updates just for the time being. This means certain textures aren't representative of what can be expected from the final update. From V0.73, most of the project is complete and you should be getting a mostly consistent experience.

Q: Why aren't you using Resorep?
A: Two reasons.
1: Most players already use FAR mod (Fix Automata Resolution) mod and it's convenient to use its texture injecting option for easier texture pack installation. Many users struggled to install my first texture pack v0.13 that used Resorep.
2: Resorep (as of version 1.7.0) and Reshade aren't compatible with each other.

Q: New texture resolution?
A: Mostly 4096x4096 aka 4k textures for the regular version. 2k version includes carefully reduced texture quality - it's worth noting not all textures are limited to 2k, some are still 4k for good reason, but the performance should be improved for lower end hardware.

Q: Can i re-use your character textures?
A: Yes, anyone's permitted to re-use my A2/2B textures, whether they want to modify their own versions or want to use the textures in a different game. Just remember to credit me :)

Q: How many textures do you intend to cover?
A: The goal is around 300 textures. Goal can change depending on if i find many more low resolution textures. I'm mostly done.

Q: Requirements and Performance Impact - Will I Be Able To Run This Mod?
A: If you have a decent amount of ram on your graphics card, you should have a minor performance impact at most. At 1080p, v-ram usage is generally under 2gb. It is also best to have the game installed on your fastest storage drive.

You can also use FAR to lower the 'global illumination' setting of the game. This has a minor impact (if any) on the game's visuals whilst significantly boosting performance which is highly recommended.
Want to help with the final texture pack update?
Message me on Discord: GPUnity#3967 - i can send an invite to my server for modding progress.

Donate with Paypal[]
Consider donating to support this project.

I'm always welcome to reasonable criticism. It only helps the final results, so feel free to comment your opinion.

Additionally, i am thankful to Aemony & Kaldaien, for more than what i'm about to mention:
My GTX 970 died mid-2018, Kaldaien generously sent me a 980. During shipment, i was hit with custom charges that Aemony helped me cover.

Kaldaien is responsible for the FAR mod (along with many great mods), and Aemony is responsible for the FAR tweak guide, and has assisted many users in the NieR: Automata community.

There are many more users i would like to credit and thank, including whoever has donated. Just don't know if all donators are okay with their (real) names being public. But let it be understood that i am truly thankful :)
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MLGBigSmoke35 May 10 @ 8:27am 
Currently it seems like the texture pack does not work with hdr enabled. If I happen to get it working I'll let you guys know.
994cimbom May 9 @ 7:24am 
Far mod does not load the texture package without ? Overlaps with tongue patch Far Mod.
LOOT.Farm Mars Knight May 6 @ 7:44pm 
Still waiting during carantine))
Hyde Apr 22 @ 10:42am 
@GPUnity, Is it safer to hold off on this download til the issue has been fixed? Seems like its currently having issues starting once this is installed.
GPUnity  [author] Apr 21 @ 4:56am 
I'll look into what's going on regarding the texture pack injection.

@martin.blanch85 check the resistance camp, the metal carriers are a good indicator.
martin.blanch85 Apr 20 @ 9:48pm 
I'm not sure if the textures are working, is some kind of test or place to visit to notice change?
Prometheus MA Apr 15 @ 6:49am 
Installed Far mod and followed the instructions and the game was running. I added the texture FAR_Res file to the directory and now the game shuts down as it starts. when I launch the game from steam library by clicking play the button changes from play to stop then I get a white screen for less than a second then the game shuts down and the button returns to paly again as if the game shut itself, what do I do?
TeeNKa! Apr 11 @ 6:04pm 
Hey guys how can I know if I am using deband mod? I can't get the HD Texture Pack to work at my game...
sdf331 Apr 9 @ 12:59pm 
Finally DXVK now compatible with FAR! But I have problem loading textures. In the archive folder structure: FAR_Res→inject→textures→NieRAutomata.exe→GPUnity's Texture Pack V0.75→2B and A2 and Environment. Is NieRAutomata.exe and GPUnity's Texture Pack V0.75 need to be deleted and 2B, A2, Environment need to be placed after textures folder?