Space Engineers

Space Engineers

784 ratings
VCZ Multifloor Elevator
Type: Mod
Mod category: Block, Script
File Size
0.812 MB
Oct 1, 2017 @ 5:04pm
Jul 28 @ 7:28pm
23 Change Notes ( view )

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VCZ Multifloor Elevator

Now works on Dedicated Servers!
I only tested it on my local server (same PC I am playing on) and it is working. Please report any issues in the Bug Reports section.
Player hosted multiplayer should be working in most cases.
Should not freeze the game anymore but may still record errors in the log until it's used at least once.
Works on moving grids.
Keep in mind to fly in a straight line or be gentle while turning or the player using the elevator may get flung out violently when they reach their desired floor.

Here is what the VCZ Multifloor Elevator includes:
+ Up to 9 floors per elevator (of course can be as little as 2).
+ Up to 100 blocks total height of the elevator (including the bottom and top floors).
+ Modular construction (so you can build an elevator according to your floor plan and not the other way around).
+ Includes filler block for the space between floors.
+ Includes an Air Vent filler block (so you don't suffocate inside your own elevator).
+ 5 different speed variants ranging from 1 m/s to 9 m/s.

What are the included blocks:
These should be pretty self explanatory, but still...:
Floor blocks:
VCZ Elevator Bottom - The block for the first floor;
VCZ Elevator Middle - The block used for any other floor between the first and the last;
VCZ Elevator Top - The block for the last floor;

Elevator blocks:
These are the main Elevator blocks. They start the script and have the elevator cabin. Pretty much nothing will work without one of them in your elevator. ;)
VCZ Elevator 9m/s
VCZ Elevator 7m/s
VCZ Elevator 5m/s
VCZ Elevator 3m/s
VCZ Elevator 1m/s

Filler blocks:
VCZ Elevator Filler - A filler block to place between floors.
VCZ Elevator Filler Vent - Same as above but also works as an Air Vent.

How to find the blocks:
All blocks are available in the G-Menu in a separate group called "VCZ Mod Blocks".
Also you should be able to find two main blocks with mouse-scrollable options for the other blocks in the main (All Blocks) G-Menu screen. They should appear on the same line with the doors (unless you are using other mods that use the same place). The 3 floor variants with the 2 filler blocks are combined together in one group and all the elevator blocks are in the other.

How to build it:
1. Start with the block "VCZ Elevator Bottom".
2. Directly on top of it place any of the Elevator blocks defining speed (you only need 1).
3. Place filler blocks and middle floors until you reach your top floor (or the maximum height).
4. There place the block "VCZ Elevator Top".
5. That's it! Hop in and start riding your new elevator. ;)
If you suffer from lag and are falling trough the floor, try using an Elevator block with lower speed.

Varied construction components for different blocks.

The Elevator block and the Floor blocks are controlled by a script. If you are using any type of script for automatic door control either as a Programmable block version or as a mod version, please refer to it's documentation and find the tag that's used to exclude doors from being controlled (usually [Excluded] or something similar) and add it to the name of the Elevator block and any Floor blocks.

I want to make the elevator require more power while working than it does now. Please give me some ideas of how much power should it consume.

Please report any bugs you may encounter.
I have tested it thoroughly and in various different situations but I am sure I may have missed something.

VCZ Modular Cockpit with Dashboard Indicators
VCZ Multifloor Elevator
VCZ Gravity Plates and Catwalks
VCZ Doors
VCZ Small Ship Assembler
VCZ Small Ship Refinery
VCZ Medium Reactor
VCZ Medical Station
VCZ Gas Tanks

As always, comments and suggestions are welcomed and appreciated.

Shaostoul for his modding tutorial series on YouTube and his extensive thread[] on KEEN’s forum!
Harag for his plugin for Blender![]
Eikester for his help with the script!
Huge Thanks to rexxar for making most of the multiplayer stuff and DarkStar for helping me figure out the DS issues!
Popular Discussions View All (3)
Dec 6 @ 7:28pm
PINNED: Bug reports
Nov 10 @ 3:17pm
bug as of 10/19/18 can't get near elevatory without gliching everywhere
Nov 28 @ 10:54am
Not really a bug but some advice (height limit)
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TNTwaffle Dec 7 @ 9:32am 
Thank you @Vicizlat
Tsubasa Dec 6 @ 10:24am 
Bummer, but at least I'm glad the plan will still be pursured in the future. Thank you for your reply!
Vicizlat  [author] Dec 6 @ 10:22am 
@Terminator, please be patient. There are lots of other changes in the coming update and not all of them are going flawlessly. I have just a bit more to test out, unfortunately it's all multiplayer stuff that I can't do on my own. I hope soon I will be ready to upload.

@TNTwaffle, that makes sense. Well it looks like an interesting project so have fun with it. :)

@Tsubasa, originally I had plans to make a Cargo elevator for ships and other vehicles. Then I had all the problems with MP and DS and on top of that I accidentally deleted all my files. Thankfully I managed to recover some of them but not the prototype for the cargo elevator. So that and some code issues I've been having with moving grids put an indefinite hold on that project.
Now with the changes I am doing to the code I believe it could move grids without a problem so I will probably make a test model and give Cargo elevator another try. :)
But not before I have completed testing and update this one first.
Tsubasa Dec 6 @ 8:33am 

Will there be plans to introduce elevators with larger platforms? Would love to have it be able to transport something like fighters or rovers. Thanks!
TNTwaffle Dec 6 @ 8:32am 

Im actually putting a merge block on top of the elevator and editing the ship on the recieving end to do the same. Thus, the red ship can mount the elevator quite nicely but it is a very tight fit.
Terminator™ Dec 6 @ 7:03am 
Vicizlat [автор] 1 дек в 21:44
I might actually change the height to 200 blocks anyway. :)

Well - when will it happen? I'm waiting it for a week)
Vicizlat  [author] Dec 5 @ 4:47pm 
@Chip Patton, I would like to come to your server and have a look at this if you don't mind. Contact me on Discord so we can talk more about it - Vicizlat#8488

@TNTeaffle, how are you detaching the Top floor from the rest of the elevator? Are you grinding the Filler block and then rebuilding it? Or did you change the mount points in the sbc file so it doesn't connect?
TNTwaffle Dec 5 @ 2:26pm 
Yeah, and it is detachable. So I can get the red ship to detach and fly independently from the other ship.
Chip Patton Dec 5 @ 2:08pm 
@Vicizlat Actually that was the only issue. Every once in a while the elevator's graphic is there, but the elevator isn't (it is for the server though which is why the server pulls you back to the top)
Vicizlat  [author] Dec 5 @ 2:04pm 
Oh wow, so you are actually using it as a transport system between the two ships? That's... unexpected. :)