Stellaris

Stellaris

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Tile Terraforming - Make Small Planets Big!
 
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Oct 1, 2017 @ 2:18pm
Jun 9 @ 2:11pm
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Tile Terraforming - Make Small Planets Big!

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Description
Adds the ability to increase planet size (add tiles) after researching terraforming. You can now fill your space with full 25 size planets! This is done using a building that automatically increases planet size over time.

# Updated to 2.3.*
NOW FULLY AUTOMATED!!

My reasoning for this mod is that once you have the ability to fully terraform a planet, adding a little "Bulk" to a planet shouldn't be that big of a deal. I have tried to keep the cost in line with the cost of terraforming as much as possible, using the following calculations:

The "Tile Terraformer" building will now automatically increase a planets size. The formula it uses to calculate how long it takes to add a tile is (Current Planet Size x 27 Days).

For Example the Size 16 Starting planet will take:

1 Year to build the building, granting 1 tile upon buliding completion
+432 Days until the next tile (16 x 27)
+459 Days until the next tile (17 x 27)
so on and so forth until
648 Days to build the last tile, at which point the Building will "time out" and remove itself from the planet.

Maintenance costs for the building:
20 Energy/mo
30 Minerals/mo


This may seem High Or unbalanced, but when you calculate that building a colony ship takes 1 year, and costs 350 minerals, and can net you 8 to 25 tiles on a "new" planet; the cost of adding ONE tile to a planet starts to seem a little more balanced.

How this change will impact your game:

1. Once you have unlocked Terraforming, you can start to "Build Up" your already existing planets, givnig you more strategic optoins.

2. AI will NOT take advantage of this.

3. An overall more "Strategic" feel to expansion. No longer are you forced to colonize every planet you come across, now you can expand within your borders.

Compatability:

This mod should be compatible with everything as no core files were changed.

What I STILL want to do:

I wanted to make a custom "Constuction" ship that would "Terraform" a planet from orbit, slowly, over time. I also wanted to make the cost and time needed to be adjusted automatically based on current planet size. However, due to limitations of the modding tools, this wasn't possible at this time.

Any feedback is welcome.

I am generally happy with the balance of this now, it might need a little tweaking here and there, but for the most part I think it has a good point of entry requirement and has the resource cost at a good level.



This mod is a updated and more balanced version of http://steamcommunity.com/sharedfiles/filedetails/?id=705772428
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44 Comments
Knyghthawk Jun 15 @ 3:18pm 
Thank you! :)
Deviant Jun 11 @ 1:00am 
For some reason, the building does not automatically demolish. Have to follow and clean manually.
MrMike529  [author] Jun 9 @ 2:12pm 
Updated to 2.3.*. Sorry for the delay.
Knyghthawk Jun 9 @ 9:28am 
please update or advise if you will still be updating this mod
Napoléon V Jun 5 @ 9:33am 
This mod will be update to 2.3.0 ?
resident-tt Mar 12 @ 3:46pm 
russian localization https://steamcommunity.com/sharedfiles/filedetails/?id=1670045745
taking into account the replacement of tiles for districts
shais04 Feb 21 @ 12:11am 
Bit late to the game, for thanks for updating this!
Silver Knight Feb 20 @ 8:43am 
Well planet size is still there but planet size is linked to amount of districts.Of course there are also those special deposits that change stuff so the amount the size get's is uncertain to me though.
The Pineapple Overlord Feb 19 @ 3:46pm 
So I assume since planet tiles are gone it just increases districts.
MrMike529  [author] Feb 17 @ 3:20pm 
@Silver Knight the max is still 25