XCOM 2
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Panic Mod WOTC
   
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0.140 MB
Sep 30, 2017 @ 9:37am
Oct 26, 2017 @ 11:25pm
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Panic Mod WOTC

Description
The PTSD mod. Reworks the Panic trees to bring better behavior to units. In WOTC, panic is a minor inconvenience more than a nuisance. In fact, sometimes panicking seems to be a bonus. Other times, your squad gets grenaded which makes no sense. This fixes all of that.

-= AI CHANGES =-

REGULAR PANIC TREE
Move to cover if flanked, then cower. NO GRENADES. NO SHOOTING.

BERSERK TREE
New berserk tree. Hit someone adjacent to you, if not try to melee someone. If you can't, just shoot someone in the face. If you can't, reload your weapon. As a last resort, just move to flank a target.

V1.1 - Berserk now ignores if it's safe to move (Overwatchers, Suppression, etc.) when deciding to move, and will always elect to move if asked to.

OBSESSED TREE (RENAMED CONFUSED TREE)
Move to cover if flanked, then either overwatch or reload unless you moved into a flanking position, then you move again to cover. Confused is a mild condition.

SHATTERED TREE
Shattered soldiers have lost the will to live. Either cower, or stand in the open doing nothing. Shattered is an extremely dangerous condition.

-= ADDITIONAL CHANGES =-

- Removes the panic chain cap of 2 units. (Note that this is extremely unlikely in WOTC unlike vanilla).
- Gives less will to soldiers back when they have resisted panicked (10 down from 30).
- Increases panic turns by 1 round.
- Being confused also causes the Disoriented status effect (-Aim, -Mobility).
- Being Shattered will reduce the soldier dodge, will, sight and detection range to 10% of its original value so you cant use him as a spotter for squadsight or a scout.
- Being Confused or Panicked (regular) will reduce the soldier dodge, will, sight and detection range to 50% of its original value. Note that is also applies to ADVENT or Aliens panicking. Yes, a panicked alien or ADVENT is easier to mind control!

Since panic seems to happen a lot less in WOTC, let's make it count.
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44 Comments
Dragon32 Jun 5 @ 3:03am 
@✠ M I N O S ✠
They'll be in your save game and uneditable.
✠ M I N O S ✠ Jun 5 @ 12:19am 
@ ADVENT Avenger :

Thanks for the very helpful Answer !
Do you know where i find my old Soldiers to edit them?
ADVENT Avenger  [author] Jun 4 @ 11:57pm 
Note that this applies only to NEW SOLDIERS. If the soldier is already in your ranks or in the Rookie roster list to recruit, they are not affected. New rookies or new game will.
ADVENT Avenger  [author] Jun 4 @ 11:56pm 
To fix your issue and make the game still challenging I suggest subbing to this Mod, but also increasing the base WILL scores of all your soldiers by about 20.

Open file:

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_CharacterStats.ini

Find these lines and change the numbers to the ones i listed (search for [Soldier using CTRL F and use NEXT).

[Soldier X2CharacterTemplate]
CharacterBaseStats[eStat_Will]=60

You need to also do this for
[Soldier_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_Will]=60

[Soldier_Diff_1 X2CharacterTemplate]
CharacterBaseStats[eStat_Will]=60

[Soldier_Diff_2 X2CharacterTemplate]
CharacterBaseStats[eStat_Will]=60

[Soldier_Diff_3 X2CharacterTemplate]
CharacterBaseStats[eStat_Will]=60

I don't recommend putting it higher because everyone will hit 100 too fast. It will also make them resistant to mind control and PSI.
✠ M I N O S ✠ Jun 4 @ 8:15pm 
Is there actually anywhere a Mod which lessens this?

I hate it when a Soldier got hit 1 Point Damage out of 15 and suddenly 3 of my Guys panicked and had a Resolve Test because of this...
Felt even worse than the Stress System of Darkest Dungeon!
ADVENT Avenger  [author] Oct 11, 2019 @ 6:44pm 
@DerBK This is correct. ADVENT Future and Blessings both allow firing on anything that is alive, even bound soldiers. Thanks Admiral.
DerBK Oct 11, 2019 @ 6:42pm 
Late to the party for people who asked here before but since someone just asked me on my page before, i figured i should answer here as well:

I would think that you can use this with ABA. Sub to ABA first, then to this mod. Then this mod would be able to override ABA's changes with its own due to load order. ABA's changes to panic are minor (just some rejuggling of the panic tree) and can easily be pasted over by the bigger changes done here.

Note that ABA allows enemies to target panic'd soldiers with their attacks and unless manually removed from ABA's AI.ini, this mod here wouldn't override that. But i would think that it's very well in theme with what ADVENT Avenger is doing here ;)
ADVENT Avenger  [author] Jul 25, 2019 @ 10:42am 
I removed all Berserker self-hitting in my AI mods. Makes the game too easy and they select their own units too much. These changes are in Blessings of the Elders.
ADVENT Avenger  [author] Jul 25, 2019 @ 10:39am 
Would probably break then
Syro System Jul 25, 2019 @ 10:18am 
ABA does contain changes to panic. I know that for sure but I can't remember the specifics.