Team Fortress 2

Team Fortress 2

112 ratings
Lazytown Lazydaze (cp_lazytown_lazydaze_b6)
Game Mode: Control Point
File Size
6.116 MB
Sep 29, 2017 @ 4:57pm
1 Change Note ( view )

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Lazytown Lazydaze (cp_lazytown_lazydaze_b6)

Lazytown (cp_lazytown) was a 5 control/capture point map that was made about 10 years ago and it does not follow the standard/vanilla-based format. This is the day version of Lazytown. This map has no relation to the TV show, it is named lazytown due to its design (see map history section). Map details are as follows:
  • Stalemates 90% of the time (long matches/slugfests/tug-o-war).
  • Supports and is best played with 32 players.
  • Does not use a round timer (think of it as team deathmatch map with a goal).
  • Has only 1 area spawn for each team (no additional spawns are unlocked, you must rely on engineers).
  • Engineers can build in their spawn.
  • Has been rebuilt from the ground up while preserving its unique playstyle.
Again, this is NOT a Valve standard/vanilla-based map and it was never intended for such. Please keep that in mind for this map, especially to those of you who are not keen on maps like these.

So why upload it? Well, it was fun for myself and a bunch of players for many, many years. Despite what some might think about maps like this, it was definitely a good time with the right folks/community involved. But that can be said about anything I suppose. This particular version of the map was one that I rebuilt for a great group of people I used to play with back when I ran servers years ago, but neglected to release them publicly until now.

To play the map locally, open the in game console and copy the following command:

map "workshop/1151703799"

Click "Submit" and it should load the map for you.

Alternative download links (especially for those who would rather use fast download instead of the Workshop):

While it is not required for this map, you can also get the nav mesh for this file from dropbox here:

To install the nav mesh, go to your TF2 game directory and either add it to your maps folder OR add it to your "custom" directory. Create a new folder in the "custom" directory for TF2 called "custom_stuff" (or whatever you want to call it). In the "custom_stuff" directory, create another folder within it called "maps". Once that is done, move the nav mesh into the "maps" folder you created and it should work.

Alternatively, you can get the nav file from the above Gamebanana link or you can also generate your own nav mesh. To generate your own, simply load the map, then enable cheats in console (sv_cheats 1) and then generate the nav mesh with the nav_generate command and it should create the nav mesh you need for the map.

If you are looking for the nitez version of this map, go to the workshop page here:

Map History
Sometime way, way, WAY back when during the TF2 beta, a guy named Zeta created one of the first custom maps, cp_lazytown. As the name suggests, it was a very lazily designed town with capture points and it followed none of the valve conventions (at the time, none existed). This was to test out a hacked up version of the SourceSDK that people put together to see if it was possible to make maps for the game (the proper version of the SourceSDK did not come out for TF2 until sometime in 2008, mind you). As you can probably guess, it was definitely possible to make maps for the game.

Strangely enough, people loved the map. It definitely had design flaws and the map was very stalematey, but a lot of people back then enjoyed it (some still do to this day), so much so that many communities sprang up around this map and others like it. Eventually, a player named [GU] Tenshi updated the lazytown map and created two new versions: lazyday (which is still played today) and lazynite (which was primarily popular on the US west coast until a few years ago). These became the defacto versions of lazytown that most people played.

Years later, I rebuilt the lazynite and lazyday maps from the ground up for my old gaming community that I ran some years ago. I optimized the maps, added a few things, and "balanced" the map (at least in terms of it being a stalemate map) while preserving what made it fun for many people that used to play it with me way back when. That community is no more, sadly, but the maps themselves remain and a lot of folks enjoyed playing it, so I figured I'd share them.

  • Zeta author of cp_lazytown.
  • [GU] Tenshi author of the lazyday/lazynite versions of the maps.
  • Shout out to the Lazytown regulars from years ago. You guys were fun.
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Keeper Of Traken Oct 29, 2017 @ 1:35am 
i see this map used mostly on community servers for some reason
commander bionix Oct 28, 2017 @ 7:05pm 
5 words we are number one! HEY!
Jony- Oct 23, 2017 @ 4:45am 
nice job, keep the good work :_wrench_:
Śį₤єŋĉє  [author] Oct 20, 2017 @ 2:21pm 
the memes are #1, dade.
Rallycore Oct 20, 2017 @ 2:16pm 
Brace yourself for memes
Oysenberry Oct 16, 2017 @ 1:48am 
Yeah I read that, just making a joke is all.
Śį₤єŋĉє  [author] Oct 15, 2017 @ 7:12am 
no, not the show. This map was created back in 2007 during the TF2 beta. The reason it is named Lazytown is because the map was a lazily designed town. It was to test the capabilities of a sort of hacked together source SDK editor since the tools were not present until sometime in 2008. This version is a remake of that map (map history section above has the details)
Oysenberry Oct 15, 2017 @ 2:26am 
as in Lazytown the show?
Śį₤єŋĉє  [author] Oct 13, 2017 @ 7:37am 
why, yes, it is a stalemate map! Its like TDM with control points!
Bob Good Oct 13, 2017 @ 7:19am