Master of Orion

Master of Orion

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5X Lite v2.2
   
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2.424 MB
Sep 25, 2017 @ 9:09am
Nov 23, 2021 @ 11:01am
7 Change Notes ( view )

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5X Lite v2.2

Description
This is a lighter version of 5X - The Ultimate Balance Mod. This version includes all of the balance adjustments of 5X but with none of the added technologies or modifications to the tech tree. This mod is intended for those who like many of the balance adjustments 5X offers but don't like all of the added technologies, extra uber biomes, etc. Players should not use this mod at the same time as the full 5X mod. Load this mod after UCP.

Major features from 5X included with this mod:
  • Rebalance of weapons and ship modules
  • Improved AI personality and ship designs
  • Stronger planetary defense structures and better blueprint designs for them
  • New galaxy types, galaxy ages, starting ages, planetary density settings, Impossible difficulty setting
  • Rebalanced races (based on 5X v2.3.1) and expanded custom race screen options
  • Tougher Antarans
Other minor changes:
  • Doubled battlefield size
  • Max spy level increased to 9
  • Can build ships in stacks of up to 100
  • Slightly shrunk planet appearance to prevent occasional planets overlapping (graphical change only)
  • Jump gates reduce travel time by 25% instead of 50%
  • Scrapped ships give 1 BC per production, scrapped structures give 2 BC per production (previously 1/8 both)
  • Pirates send first fleet turn 10, destroyers at turn 60, cruisers turn 110, bases stop spawning turn 150
  • Minor civs give 10 galactic council votes
  • Research treaties are cheaper but provide less benefit
  • Trade treaties last 40 turns and provide slightly less benefit
  • Planets can hold more marines/tanks but train them slower.
  • Trade goods gives more BC
  • Repeated terraforming isn't as expensive
  • Planets degrade by pollution 1 turn after hitting full
  • GNN gives state of the galaxy reports later into the game than previously
  • Leaders with empire research bonus no longer give ridiculous up to +50% empire research
  • Ship speed has more effect on beam defense
  • GMF economic victory thresholds transition more smoothly from 2 to 9 players.

It specifically does not include the following from 5X:
  • Added technologies
  • Pollution rebalancing
  • New uber biomes
  • New ship types
  • Adjusted tech tree
  • Adjusted/new planetary resources
  • Total overhaul of leaders
  • Improved minor races
  • Lithovore growth rate adjustments
  • Stronger pirate ships.

Version 2.0: Integrates several UCP features. UCP is now required for this mod. Load this mod after UCP. Also included a few minor balance updates from more recent 5X versions.

Version 2.1: Updated to latest 5X galaxy options (Strange galaxy is now Irregular galaxy and in its own category. Unstable galaxy is new). Ship speed has more effect on beam defense. GMF economic victory thresholds transition more smoothly from 2 to 9 players.

Version 2.2:
  • Fixed a typo in the +25% food consumption description
  • Homeworld resource is now grouped with the other homeworld traits on the custom race screen.
  • Trilarians get homeworld seagrass instead of artifacts.
  • Added the UCP 6.3 difficulty settings for AI espionage bonus and espionage modifier to insane and impossible difficulties. Rerun UCP installer if you have not done so since September 30, 2021.
  • Imported the multiple personality AI settings from 5X. This causes each AI to randomly select from 3 personality presets for the game so that they act a bit differently from game to game.
  • Monsters get 50% more HP. Big amoebae move slower, while their smallest spawns move faster. Squid moves faster. Fixed an issue with weapon slot allocation in squid blueprint. Eel gets tritanium armor instead of titanium but class iii shields instead of class v shields.


Feedback is welcome! If there's something in 5X you would like to see in this mod, or something in this mod you want me to remove to make this lighter version right for you, let me know and I'll see about doing it.
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56 Comments
Tommy Gray x Land Raider Mar 22 @ 3:13pm 
I wonder if there could be a new Racial Trait:
Disaster Resistant. Has smaller point cost than lucky. Certain Negative Random Events will have a reduced effect on this race.
"This race has learned to adapt to sudden disasters and therefore, are less affected by most negative events."

Examples:
Quakes have half effect (Number of structures and population destroyed / 2)
Plagues and Supernovas require 50% research of standard to neutralize.
Computer Virus halves research progress on the current progress but briefly increases total research output until the lost progress is made up.
Industrial Accidents Generate half as much pollution.
Diplomatic Misunderstandings and Assassination Attempts result in half of the disposition loss as normal.
Aarobot Dec 20, 2021 @ 6:23pm 
Thanks, that little hack worked perfectly! I didn't try progressing the game yet but I can see the Inferno Transformation showing up for barren planets now.

Tangentially, I also think I discovered why modifying the Modding\AntaranSettings.yaml didn't seem to be doing anything - 5X Lite supplies its own version of that file, too.
Spud Dastardly  [author] Dec 20, 2021 @ 12:45pm 
After subscribing to 5X and 5X lite, you can find the local 5X files in Steam\steamapps\workshop\content\298050\800155077. Copy 38 ColonyProjects.yaml over to the 5X Lite folder found at Steam\steamapps\workshop\content\298050\1146667764. If it doesn't load with that, copy 26 PlanetBiomeTypes.yaml as well (you may want that file anyway as it will give inferno the same max population as Gaia rather than half).
Aarobot Dec 20, 2021 @ 12:10pm 
Okay, thanks for the clarification. I don't suppose there'd be any way for me to bring over just the biome tweaks (without all the other tech changes) from 5X, like copying something over or editing a config file?

Silicoids really kind of suck without a reliable terraforming path (for other races, Terran/Gaia is still pretty good even if it's not as good as the uber; Silicoids, it almost makes things worse). It'd be really nice to get that one tweak in a lite or standalone version, even if I have to do some work on my own to do it.
Spud Dastardly  [author] Dec 20, 2021 @ 8:57am 
Oh, that would be an error in the 5X lite text. I copied the localization file straight from 5X, but I missed clearing that line.
Bubs Dec 19, 2021 @ 10:36pm 
Ya, i just lost a game with them. It says in the race thing they can change terrans, but it doesn't even mention barren, and barren won't do it.

Good concept though. Much more logical than making all their worlds gaia. Maybe i'll upgrade off of lite.
Spud Dastardly  [author] Dec 19, 2021 @ 10:33pm 
5X Lite makes no change to uber biome transformations from vanilla. This means the Silicoids can only transform volcanics. This is an intentional difference between 5X and 5X Lite.
Bubs Dec 19, 2021 @ 7:40pm 
I thought it was volcanic only. I can test tomorrow, will tell you if I can or not.

As a side topic, diplomacy with silicoids is weird because they can't make some. I didn't know this until i reread everything.
Aarobot Dec 19, 2021 @ 5:58pm 
I'm running UCP and 5X Lite only - no other mods, 5X Lite at the bottom, and something seems wrong when playing as Silicoid. The Inferno transformation is not available on Terran OR Barren planets, it's only showing up for Volcanic. Is this an intentional difference between 5X and 5X Lite, or is it a bug?

It's very confusing because the tech tree says it works on Terran, the 5X changelog says it was changed to Barren, but in the game it's neither.
Bubs Dec 3, 2021 @ 5:25am 
It didn't work changing order. I did a couple other things too, but went to uninstalling everything and redoing game, then this, then ucp re-installation.

The silicoids work at least and the top right of the screen (UCP s.0.6.3.a, etc) on menu is brighter for some reason. I see detection ranges of ships now. I'm guessing it all works as intended.