Master of Orion

Master of Orion

38 ratings
5X Lite v2.2
File Size
2.424 MB
Sep 25, 2017 @ 9:09am
Nov 23 @ 11:01am
7 Change Notes ( view )

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5X Lite v2.2

This is a lighter version of 5X - The Ultimate Balance Mod. This version includes all of the balance adjustments of 5X but with none of the added technologies or modifications to the tech tree. This mod is intended for those who like many of the balance adjustments 5X offers but don't like all of the added technologies, extra uber biomes, etc. Players should not use this mod at the same time as the full 5X mod. Load this mod after UCP.

Major features from 5X included with this mod:
  • Rebalance of weapons and ship modules
  • Improved AI personality and ship designs
  • Stronger planetary defense structures and better blueprint designs for them
  • New galaxy types, galaxy ages, starting ages, planetary density settings, Impossible difficulty setting
  • Rebalanced races (based on 5X v2.3.1) and expanded custom race screen options
  • Tougher Antarans
Other minor changes:
  • Doubled battlefield size
  • Max spy level increased to 9
  • Can build ships in stacks of up to 100
  • Slightly shrunk planet appearance to prevent occasional planets overlapping (graphical change only)
  • Jump gates reduce travel time by 25% instead of 50%
  • Scrapped ships give 1 BC per production, scrapped structures give 2 BC per production (previously 1/8 both)
  • Pirates send first fleet turn 10, destroyers at turn 60, cruisers turn 110, bases stop spawning turn 150
  • Minor civs give 10 galactic council votes
  • Research treaties are cheaper but provide less benefit
  • Trade treaties last 40 turns and provide slightly less benefit
  • Planets can hold more marines/tanks but train them slower.
  • Trade goods gives more BC
  • Repeated terraforming isn't as expensive
  • Planets degrade by pollution 1 turn after hitting full
  • GNN gives state of the galaxy reports later into the game than previously
  • Leaders with empire research bonus no longer give ridiculous up to +50% empire research
  • Ship speed has more effect on beam defense
  • GMF economic victory thresholds transition more smoothly from 2 to 9 players.

It specifically does not include the following from 5X:
  • Added technologies
  • Pollution rebalancing
  • New uber biomes
  • New ship types
  • Adjusted tech tree
  • Adjusted/new planetary resources
  • Total overhaul of leaders
  • Improved minor races
  • Lithovore growth rate adjustments
  • Stronger pirate ships.

Version 2.0: Integrates several UCP features. UCP is now required for this mod. Load this mod after UCP. Also included a few minor balance updates from more recent 5X versions.

Version 2.1: Updated to latest 5X galaxy options (Strange galaxy is now Irregular galaxy and in its own category. Unstable galaxy is new). Ship speed has more effect on beam defense. GMF economic victory thresholds transition more smoothly from 2 to 9 players.

Version 2.2:
  • Fixed a typo in the +25% food consumption description
  • Homeworld resource is now grouped with the other homeworld traits on the custom race screen.
  • Trilarians get homeworld seagrass instead of artifacts.
  • Added the UCP 6.3 difficulty settings for AI espionage bonus and espionage modifier to insane and impossible difficulties. Rerun UCP installer if you have not done so since September 30, 2021.
  • Imported the multiple personality AI settings from 5X. This causes each AI to randomly select from 3 personality presets for the game so that they act a bit differently from game to game.
  • Monsters get 50% more HP. Big amoebae move slower, while their smallest spawns move faster. Squid moves faster. Fixed an issue with weapon slot allocation in squid blueprint. Eel gets tritanium armor instead of titanium but class iii shields instead of class v shields.

Feedback is welcome! If there's something in 5X you would like to see in this mod, or something in this mod you want me to remove to make this lighter version right for you, let me know and I'll see about doing it.
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Bubs Dec 3 @ 5:25am 
It didn't work changing order. I did a couple other things too, but went to uninstalling everything and redoing game, then this, then ucp re-installation.

The silicoids work at least and the top right of the screen (UCP s.0.6.3.a, etc) on menu is brighter for some reason. I see detection ranges of ships now. I'm guessing it all works as intended.
Spud Dastardly  [author] Dec 2 @ 2:54pm 
Unlike the full 5X version, 5X lite should be loaded after the UCP mod. UCP also changed repulsive in a recent update. You should re-run the UCP installer if you have not done so since September 30.
Bubs Dec 2 @ 1:01pm 
When I face silicoids where it lists the diplomacy stuff is blank, and they have different names and race each time I talk to them. Trade deals and research agreements still work.

I used UCP forever, and just put in 5x lite v2.2. It should be in the right load order (it's at top, followed by ucp then the ucp steam file thing). Not using any other mods.

Only silicoids seem to have this (so far). Haven't tried playing as them yet.
Septon Nov 23 @ 11:31pm 
Spud Dastardly  [author] Nov 23 @ 11:03am 
Version 2.2 uploaded. Sorry for the late update.
Septon Oct 10 @ 11:46am 
Yes, "less -" = "+" ^^

Cool, and thank you for your work!
Spud Dastardly  [author] Oct 10 @ 11:24am 
I understand, just making a joke. I'll fix it in the next update.
Septon Oct 10 @ 10:16am 
Yes but for the Trilarians for exemple -25% = -25%, so it's not coherent.
Spud Dastardly  [author] Oct 10 @ 9:22am 
Yes, I must have neglected to update that tooltip. Though technically -25% less means 25% more :MooFeisty: