Divinity: Original Sin 2

Divinity: Original Sin 2

306 ratings
No Psychic Enemies
 
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
0.003 MB
Sep 24, 2017 @ 6:51am
Oct 4, 2017 @ 2:02am
5 Change Notes ( view )

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Great mods for an Awesome game
10 items
Description
Rebalances the Enemies' Loremaster Skill.


Don't you find it strange that almost all enemies tend to know exactly what your resistances are?
Fane is the most blaring example : everybody seems to know he's an undead, even if he's wearing a skin mask.

This mod corrects this issue by rebalancing the enemies' loremaster skill.
Thanks to Rainroom, for this mod's idea.


In details:

Basic human fighters : had before 1 Loremaster -> now have 0 Loremaster
Clercs and Mages : 2 -> 1
Powerfull Mages : 3 -> 2
Rangers : 2 -> 0
Goblin warriors : 5 -> 0
Goblin Mages : 5 -> 1
Goblin Rangers : 5 -> 0
Undead Mages : 5 -> 2
Paladin Captain : 5 -> 1


Compatible with existing save : Yes.


List of my mods:

- More Monsters' Spawns
http://steamcommunity.com/sharedfiles/filedetails/?id=1138853635

- Monsters Madness
http://steamcommunity.com/sharedfiles/filedetails/?id=1147504394

- Controls are Back!
http://steamcommunity.com/sharedfiles/filedetails/?id=1139221227

- 8 AP Max
http://steamcommunity.com/sharedfiles/filedetails/?id=1139733084

- (Less) Fast Casting Mages
http://steamcommunity.com/sharedfiles/filedetails/?id=1140539169

- Combat XP Rebalanced
http://steamcommunity.com/sharedfiles/filedetails/?id=1149011181

- No Psychic Enemies
http://steamcommunity.com/sharedfiles/filedetails/?id=1145121238

- Tougher Bosses
http://steamcommunity.com/sharedfiles/filedetails/?id=1149473116

- Infinite Spirit Vision
http://steamcommunity.com/sharedfiles/filedetails/?id=1169790982

- Source Only Spells
http://steamcommunity.com/sharedfiles/filedetails/?id=1172777489


Nexus link, for people with GOG version:
https://www.nexusmods.com/divinityoriginalsin2/mods/67/?


Frequently Asked Questions :

- "The enemy can still use Loremaster to do X to my character".
This mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.

- "With this mod installed, will the AI learn not to poison my undead characters?"
The AI isn't advanced enough yet, maybe a modder will do it in the future.

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.



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105 Comments
Nikkity Apr 16 @ 4:18pm 
Is this mod still working?
ShadowKoneko :3 Apr 13 @ 1:20am 
please update D:
Digan Apr 3 @ 5:42pm 
Can some1 Continue this work? >.< cuz this is a great yet simple mod... shame to see it gone >.<
Digan Mar 23 @ 10:33am 
Yup no longer working, ppl just know im undead out of their magic ass again... >.> ugh.......
Walla Mar 19 @ 7:53am 
no longer works :/
H0NK Mar 14 @ 6:50am 
This mod no longer works with the msot recent update, fair warning.
Epica242 Feb 20 @ 5:47am 
does this help with enemies knowing that you have glass cannon n they tend to try CC u?
Jerry Dandrige Feb 13 @ 2:48pm 
Okay, thanks anyway!
( * )  [author] Feb 13 @ 2:25pm 
Jerry Dandrige : I don't have the list at the moment, sorry.
Jerry Dandrige Feb 13 @ 12:25pm 
Do the Silent Monks count as "powerful mages"? They often target Fane specifically with Restoration spells :\