Divinity: Original Sin 2

Divinity: Original Sin 2

364 ratings
No Psychic Enemies
Type: Add-on
Game Mode: Story
File Size
0.003 MB
Sep 24, 2017 @ 6:51am
Oct 4, 2017 @ 2:02am
5 Change Notes ( view )

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No Psychic Enemies

In 1 collection by ( * )
Great mods for an Awesome game
10 items
Rebalances the Enemies' Loremaster Skill.

Don't you find it strange that almost all enemies tend to know exactly what your resistances are?
Fane is the most blaring example : everybody seems to know he's an undead, even if he's wearing a skin mask.

This mod corrects this issue by rebalancing the enemies' loremaster skill.
Thanks to Rainroom, for this mod's idea.

In details:

Basic human fighters : had before 1 Loremaster -> now have 0 Loremaster
Clercs and Mages : 2 -> 1
Powerfull Mages : 3 -> 2
Rangers : 2 -> 0
Goblin warriors : 5 -> 0
Goblin Mages : 5 -> 1
Goblin Rangers : 5 -> 0
Undead Mages : 5 -> 2
Paladin Captain : 5 -> 1

Compatible with existing save : Yes.

List of my mods:

- More Monsters' Spawns

- Monsters Madness

- Controls are Back!

- 8 AP Max

- (Less) Fast Casting Mages

- Combat XP Rebalanced

- No Psychic Enemies

- Tougher Bosses

- Infinite Spirit Vision

- Source Only Spells

Nexus link, for people with GOG version:

Frequently Asked Questions :

- "The enemy can still use Loremaster to do X to my character".
This mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.

- "With this mod installed, will the AI learn not to poison my undead characters?"
The AI isn't advanced enough yet, maybe a modder will do it in the future.

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.

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( * )  [author] Sep 11 @ 10:33am 
M4g1kz : This mod lowers the loremaster skills, doesn't set it to 0.
For example, powerful mages still have 2 in loremaster, so will be able to tell who's an undead or not.
M4g1kz Sep 11 @ 3:42am 
So the current person who updated this couldn't for sure answer my question, so I figured I'd try the OG. Did this mod take care of the "Everyone knows who my Glass Cannon is," issue?
( * )  [author] Sep 8 @ 2:37pm 
ForgottenAmnesia : please go on, you have my blessing. :)
ForgottenAmnesia Sep 8 @ 10:10am 
@( * ) I was thinking about updating this mod and tougher bosses for DE usage is that alright?
( * )  [author] Sep 2 @ 2:41pm 
Khohloma : I think you should try the forum; you'll find a modder interested by doing it. :)
Khohloma Sep 2 @ 12:47pm 
i can donate u a few $ for updating mod ) im so love to play as Fane and so hate this stupid thing in original game:steamhappy:
( * )  [author] Aug 31 @ 8:15am 
kainé : sorry, I don't have time to mod right now.
kainé Aug 31 @ 7:43am 
Please, update for Definitive Edition
幾度新涼 Aug 30 @ 12:18am 
not working
Legendary Weapon Jul 29 @ 1:26pm 
Should really delete this mod as it causes the Journal to be wiped away.