The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

6,300 ratings
Run For Your Lives
Category: Dragons, Gameplay, Towns
File Size
1.005 MB
Mar 19, 2015 @ 12:47pm
Nov 4, 2017 @ 10:54pm
19 Change Notes ( view )
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Run For Your Lives

A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons and vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards (or bloodthirsty undead). NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendarr, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Spawned dragons are detected via animation events, which should allow for completely reliable detection even if the dragon never lands on something.

Hand placed dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area.

Vampires will be detected when the events that spawn them begin running.

* [Only after they land on the ground]

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Installation Requirements

Official Skyrim patch or greater.

Full Documentation is available.[]


Unsubscribe, and then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues

Detection of combat start events is inherently unreliable with dragons. Every effort has been made to ensure that when a dragon lands on the ground (yes, that has to happen before a combat detection can occur) that the quest to protect NPCs from dragons will run.

The new system can only manage up to 5 dragons in a single area through alias tracking. They should cycle out as dragons are killed and the survivors trigger new registrations, but this cannot be guaranteed.

Some NPCs may insist on entering combat with a dragon. Unfortunately Skyrim's AI system may not be entirely up to the task of making them follow the orders the mod is giving them. Efforts have been made to force NPCs to stop combat when the AI packs are running. Further efforts have been put in place to prevent bleedout NPCs who insist on being stupid from dying as a result. Please do not complain about NPCs who won't cooperate. I've done all I can here.

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, the carriage drivers, or other NPCs who commonly live outside of a major city and have no assigned interior homes.

Tested and confirmed to work in all vanilla cities, towns, villages, and smaller settlements.
Tested and confirmed to work with Raven Rock and the other smaller settlements on Solstheim.
Tested and confirmed to work with all DLC added dragon types.
Tested and confirmed to work with Open Cities Skyrim.

Should be fully compatible with all user made dragon related mods, so long as the attacking dragon has MGRitual05DragonScript attached.

Mods which alter the following scripts will not be compatible without a patch:


Dragons Diversified requires a patch due to replacing MGRitual05DragonScript with its own. The patch can be acquired here:

Donations welcome.[]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (1)
May 7, 2015 @ 11:48pm
what about other factions / mobs
Aleph Sharp
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Utter-NonCents Feb 9 @ 8:46pm 
Is there a vanilla version?
Vampire Woona Feb 2 @ 11:18am 
unsubbing to switch to the nexus version
GreeboTheCat Jan 31 @ 12:51pm 
seriously are you being paid by Bethesda? making an updated mod is fine but hiding the old one so we have to get the DLC to make it work is a bit of a **** move. please unhide the old mod or make a version that works with vanilla
rose Jan 8 @ 1:51pm 
This caused my game to crash on start up.
Timesplitter Nov 23, 2018 @ 11:12pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Vas Nov 11, 2018 @ 7:38pm 
But yea, this mod is broken now for anyone who doesn't have the DLC. Thanks Author, you made the mod no longer work for anyone who doesn't have the DLC.
Vas Nov 11, 2018 @ 7:37pm 
Odd, this isn't actually the mod causing the steam error 15. God I hate this launcher its so retarded it can't tell you what mod is causing issues.
Vas Nov 11, 2018 @ 7:35pm 
Oh great, the update fucked up the mod and made it require DLC. Now I can't use it anymore, at least now I know the mod thats been throwing errors every tme I load up the launcher.
torcwisteria Nov 2, 2018 @ 5:25pm 
Love it! Now I don't lose my people to sell stuff to!
Cobalt Raven Sep 24, 2018 @ 8:51am 
can i replace bells of skyrim with this (bells of skyrim seems to Gak my pc when bell sound goes off good mod but memery intencive with the sound only) oh My pc Has 16 gigs so yah