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Classless XCOM : MINT
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17.712 MB
Sep 22, 2017 @ 11:05pm
Nov 11, 2017 @ 3:34pm
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Classless XCOM : MINT

In 1 collection by Ziodyne
Classless XCOM
13 items
====[XCOM // Classless : MINT]====

This is my personal classless XCOM overhaul, in which I move a lot of perks to weapons and have a singular class that incorporates all four of the base game's XCOM classes, the XCom Operative.

ATTENTION: UPDATE - All perks have been internally renamed, and Psion/Delta Strike are integrated in this mod, so please turn them off if you're using them!


There's kind of a lot. Check out the Changelist in the discussions for a more indepth documentation of what I've messed with - but the answer is, we're getting to the point where I can say almost everything player-side.

SINGULAR XCOM Operative class.
One class, more than 50 perks - one wild experience. There's over 25 different squaddie perks you can roll, and then you have access to another 30+ perks as a possible ability pool. Gain access to an entire psionic tree with the Psion system, and learn high-tier weapon perks from your allies through covert actions, GTS, trainable specializations and more!

Weapons are defined by their perks and item choices are what defines your character's role in the squad. A sniper doesn't need to know Squadsight - squadsight is given by a sniper rifle. No more worrying about who's gonna step up to replace your captain sharpshooter who got wounded - the LT that usually carries a minigun can do his job almost the same.

Secondaries - you have access to all of them. They all have their unique strengths but one of the things you can do in this mod is build your own GREMLIN with the modules that provide the perks you want. Capacitor Discharge, Holotargeting, etc. Or maybe you stick with the tried and true pistol, the low-maintenance but reliable sidearm DPS that's vital in Lost missions. No more worrying about needing to bring grenadiers to fight the Lost - slap a shotgun and a pistol on everyone and go to town.

New ammos and vests help with the thrilling situations that come up in Delta Strike, such as when one is confronted with a 17 armor Sectopod! Whoo! They might be a tad too strong for vanilla play though.

Adding even more techs and covert actions for those of us who enjoy the micromanagement in the strategy layer! Train engineers, get additional quests, learn additional perks, whooooo. There's a new use for every corpse, and you'll actually want to tech sideways to grab some autopsies for some cool things!


- All class mods are technically supported, but uh, the mod title?
- All weapon mods - LW2 secondaries, SMGs, and widescale revamps like E3245's Resistance Firearms - they all work.
- Psion and Second Wave: Delta Strike - no longer compatible as they are integrated into this mod already.

==[v1.2 RELEASED - 11/5]==
- Specializations are here! Train your soldiers at the GTS and specialize in any of numerous easily configurable specializations that grant your soldiers additional set perks!
- Psion and Delta Strike submods are now integrated into this mod

Special thanks to KarolineDianne, Kyuubicle and everyone who has submitted bug reports for extensive betatesting/bugfixing!

Thanks to LW2/Spectrum for base ideas, thanks to xylthixlm for XModBase which made coding so much easier.

If you like this mod and are willing to help, I'm looking for people to help beta test my releases before I ship them. I'm finding this mod a lot of fun to create and have a lot more planned for it than I originally anticipated. Or if you just have some feedback you'd like to drop on me, that's fine too! I've made a discord [discord.gg] channel here that you can drop on by!

- Specialization doesn't properly register on the event queue or soldier status and may not react nicely to being paused
Popular Discussions View All (5)
Jul 9 @ 2:43pm
Nov 5, 2017 @ 11:46pm
Nov 5, 2017 @ 11:28pm
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José Jul 15 @ 7:27pm 
@Ziodyne: is this to recieve any updates for LW2 weapons now that they've been ported to WotC?
Vinyltavia Jul 7 @ 11:06pm 
Upgrade it and it allows one person to do psi training that takes 5 days at least for most things if you have a staffed engineer with the soldier.
Zureiya Jul 7 @ 10:55pm 
built a psi chamber... but both psi training slots are locked and want me to build the second chamber upgrade
Vinyltavia Jul 7 @ 6:29pm 
Yikes. It's been running okay on my win 7 OS so I dont know, man.
silverleaf1 Jul 7 @ 4:45pm 
I continued the campaign and got a freeze later down the line. I did the usual things like checking the integrity of my files and everything checks out. I only had the classless mod and the mods required to run it which I verified were correct on Steam. Classless does not seem to run on my system, at least not under Windows 10.
silverleaf1 Jul 7 @ 12:19pm 
I ran Classless XCOM with only the required items and the Blacksite mission ran fine so I am not sure where the problem happened in the other two games. I will have to add mods one at a time
and play until I get a problem.
silverleaf1 Jul 7 @ 11:23am 
I ran into crashes in two consecutive campaigns. In the second I had a very limited set of mods, mainly for the UI. No class mods. The interesting thing is that in both campaigns the crashes happened when I tried to go to the Blacksite mission. Later I will go no mods except ones needed and try to just quickly go to the Blacksite mission and see if a crash still happens.
Vinyltavia Jul 6 @ 7:54pm 
It's actually pretty good. I dont think he stopped on it entirely.
altskop Jul 6 @ 11:41am 
This mod seems to be absolutely amazing, it's too bad it's not actively developed anymore (sounds like there are a lot of bugs and incompatibilities). Would certainly get it if it wasn't for that :(
silverleaf1 Jul 5 @ 11:02pm 
There is a lot I have yet to explore in Classless XCOM 2.