Team Fortress 2

Team Fortress 2

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Other: Halloween, Night
Game Mode: Payload
File Size
Posted
Updated
26.562 MB
Sep 22, 2017 @ 5:07pm
Aug 10, 2019 @ 11:39am
14 Change Notes ( view )

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Gravestone

In 1 collection by ICS
ICS TF2 Maps Collection
16 items
Description
This map is now official map in the game and was featured in Scream Fortress X
(pl_rumble_event)

Welcome to the 3rd installment of the stone™ series, Gravestone! A barrel born 2nd cousin of the maps Hellstone and Brimstone, from the deep waters of the underworld!

Battle against your worst and only enemy, BLU (or RED, if you are BLU), only to find out that the rounds never end when they should! Instead, you meet in the underworld on agonizing bumper car race to the top of the underworld mansion! May the first (best) team win who gets on top first! But there is a catch! Winner of the normal world gets a head start! So you want to win, to be able to win again! Muahahaha!

Get moving and push that cart into that cauldron or stop that getting pushed in! Prepare for the race. Start your engines, three, two, one! GO! Race on top of the mansion!

Map features:

- Spell cauldrons that dispense spells on different areas all over the map!
- Custom bottle payload cart with scrumpy, potions and scary chemistry set on it - push it to the witch cauldron to spice it up and cause an explosion!
- Witch cauldron with explosive cookings brewing inside of it
- Our horseless friend might come up for a visit whenever it wants to! (rare)
- A pit of deadly dropdown to die for!
- Sharp haunted sawblades that you should keep an eye out, because they might take your head out!
- Tick tock clock, opening doors and coffins to underworld on every midnight! Head for the light!
- Eye-catching "Lady of the lake-eye" might come and visit! (rare)
- Spooky ghosts spawning any area of the map!
- Skeletons to hunt you down in the underworld, should you not participate in the race!
- Meramus the wizard, keeping you company as announcing events and possibly messing up your games in the underworld bumper car race!


Map designed, built and monsterfied by ICS
Minecart model, sawblade model, small cauldron model & animation by Sheltr
Particle effects for cauldrons, fire eyes and for the payload cart by Exactol
Custom bottle payload cart and big cauldron model by AsG_Alligator
Custom decals by Diva Dan
Cousin IT from certain family, played by WeryBigMonk (the bug hunter)

Enjoy halloween mortals, because it will be your last! This is the final map of the trilogy.
Popular Discussions View All (2)
34
Oct 30, 2018 @ 10:12pm
Report bugs, issues and suggestions here!
ICS
1
Sep 28, 2017 @ 11:54am
PLAYTESTING EVENT THURSDAY! Check time from the post!
ICS
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148 Comments
ICS  [author] Apr 15 @ 4:47am 
Actually, this is official map so its already on your pc as a map file. Just check STEAM\SteamApps\common\Team Fortress 2\tf\maps\ and look for pl_rumble_event.bsp
uncl dan Apr 14 @ 5:38pm 
Is there a way i can download this map as a file?
Meta Breakers Oct 14, 2019 @ 1:44am 
My mistake. I thought this was Hellstone. Carry on.
Meta Breakers Oct 14, 2019 @ 1:43am 
I don't know what your intentions were with this map, but it'd downright one of the worst I've ever played.
ICS  [author] Oct 30, 2018 @ 2:37pm 
The bumper car race is just a halloween thing. Some like it, some dont. There is also a normal payload version of this map available here https://steamcommunity.com/sharedfiles/filedetails/?id=887223759

I will update it at some point when i have time. Thanks.
yo what the dog doin Oct 28, 2018 @ 6:58pm 
This is a pretty good map

But,,, why make it obsolete with a godawful bumpercar race,,,
ICS  [author] Oct 24, 2018 @ 7:49pm 
Thanks!
foxc Oct 24, 2018 @ 3:01pm 
My favorite map from the 2018 Scream Fortress Update! Congratz. :epihappy:
Adenis Oct 23, 2018 @ 7:37am 
That would be cool. Especially that u put a lot of work into those maps. Hopefully one day
ICS  [author] Oct 23, 2018 @ 7:35am 
The dream situation would be get the original maps to the game where these halloween maps are made from. Atleast for the first 2, since i worked with those maps for a long period of total 5 years each untill they are what they are today.