Divinity: Original Sin 2

Divinity: Original Sin 2

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(Less) Fast Casting Mages
 
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
0.034 MB
Sep 21, 2017 @ 5:20pm
Oct 17, 2017 @ 11:56pm
12 Change Notes ( view )

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(Less) Fast Casting Mages

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In 1 collection by ( * )
Great mods for an Awesome game
10 items
Description
Reduces Attack and Control spells' cooldowns by 1 turn, for Aerotheurge, Geomancer, Hydropsophist and Pyrokinetic.
Mages are finally a force to fear.


Doesn't effect NPCs' spells.

From my point of view, these Magic schools are underpowered, when trying to control and kill enemies : too many turns pass between each spell usage, forcing the mage to rely on his weak staff(s) to deal minor damage.
Melee characters can already deal massive damage even with their skills on cooldown, Hunstman does the same once on high ground, and necro's strength is great.

In comparison, mages feel Meh.

Note : I didn't touch the spells linked with other schools (for example the blood rain, linking hydro and necro), as I only want to buff the weak magic schools.
Same goes for healing and armor granting spells, they already are useful as is.


Here's a list of the modified spells, with their ancient and new cooldown (Damage and AP are unchanged) :


Aerotheurge :

- Electric Discharge : 3 -> 2
- Dazing Bolt : 4 -> 3
- Pressure Spike : 3 -> 2
- Shocking Touch : 3 -> 2
- Tornado : 10 -> 9
- Blinding Radiance : 4 -> 3


Geomancer :

- Fossil Strike : 3 -> 2
- Poison Dart : 4 -> 3
- Earthquake : 5 -> 4
- Impalement : 4 -> 3
- Worm Tremor : 5 -> 4
- Living Wall : 5 -> 4
- Contamination : 3 -> 2
- Poison Wave : 4 -> 3
- Siphon Poison : 5 -> 4
- Reactive Armour : 5 -> 4


Hydropsophist :

- Deep Freeze : 6 -> 5
- Ice Fan : 4 -> 3
- Hail Strike : 3 -> 2
- Rain : 6 -> 5
- Winter Blast : 3 -> 2
- Global Cooling : 3 -> 2
- Ice Breaker : 3 -> 2


Pyrokinetic :

- Fireball : 4 -> 3
- Searing Daggers : 3 -> 2
- Fire Whip : 3 -> 2
- Spontaneous Combustion : 3 -> 2
- Flaming Crescendo : 5 -> 4
- Laser Ray : 3 -> 2
- Ignition : 2 -> 1
- Supernova : 6 -> 5
- Flaming Tongues : 5 -> 4


Note : You can get a -2 turn Cooldown version here, if this better fits your tastes
http://steamcommunity.com/sharedfiles/filedetails/?id=1140228388
(Both mods are obviously not compatible)


Note : Source Spells aren't modified by this mod, to stay compatible with the mods which modify them.
I advise you to use my other mod "Source Only Spells", for maximum compatibility :
http://steamcommunity.com/sharedfiles/filedetails/?id=1172777489


List of my mods:

- More Monsters' Spawns
http://steamcommunity.com/sharedfiles/filedetails/?id=1138853635

- Monsters Madness
http://steamcommunity.com/sharedfiles/filedetails/?id=1147504394

- Controls are Back!
http://steamcommunity.com/sharedfiles/filedetails/?id=1139221227

- 8 AP Max
http://steamcommunity.com/sharedfiles/filedetails/?id=1139733084

- (Less) Fast Casting Mages
http://steamcommunity.com/sharedfiles/filedetails/?id=1140539169

- Combat XP Rebalanced
http://steamcommunity.com/sharedfiles/filedetails/?id=1149011181

- No Psychic Enemies
http://steamcommunity.com/sharedfiles/filedetails/?id=1145121238

- Tougher Bosses
http://steamcommunity.com/sharedfiles/filedetails/?id=1149473116

- Infinite Spirit Vision
http://steamcommunity.com/sharedfiles/filedetails/?id=1169790982

- Source Only Spells
http://steamcommunity.com/sharedfiles/filedetails/?id=1172777489



Nexus link, for people with GOG version:
https://www.nexusmods.com/divinityoriginalsin2/mods/44/?



Frequently Asked Questions :

- "Can you make a version of this mod which does X instead of Y?"
I'm currently working on multiple mods and don't have time for personnal requests, sorry.

- "When loading the mod for the first time, my game takes a long time to load".
This is normal, you'll have to wait up to 10 minutes, but it'll only happen once.



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23 Comments
( * )  [author] Sep 22, 2018 @ 2:16pm 
big__milo : sorry, I don't have any time to mod right now.
big__milo Sep 22, 2018 @ 12:33pm 
Hi update your mods for DE ok
Zoey Feb 27, 2018 @ 2:20pm 
hey so this has compatibility issues with a very good mod, armour based saving throws (http://steamcommunity.com/sharedfiles/filedetails/?id=1157299447) . unfortunately ive had to drop this. is there any chance of a compatibility patch?
( * )  [author] Oct 25, 2017 @ 10:08pm 
Winter Phoenix : I don't see this spell as underpowered.
Winter Phoenix Oct 25, 2017 @ 7:13pm 
Quick question: Why no CD reduction for healing spells? Healing Ritual cooldown is too damn high!
Criticool Oct 21, 2017 @ 1:29pm 
I agree one of these focused on rebalancing healers and melee as well.
Aedrion Oct 19, 2017 @ 1:24am 
No need to say sorry, every mod you've made has been pure gold. I already look forward to whatever you're making... and the thumbnail you'll use. lol!
( * )  [author] Oct 18, 2017 @ 10:13am 
Aedrion : why not in the future?
But right now, I'm currently working on multiple mods and don't have time for this, sorry.
Aedrion Oct 18, 2017 @ 10:05am 
You keep winning with the icons for your mods. Fav'd for the rent being too down high!
Maybe we could use one like this for melee?