XCOM 2
75 ratings
No Reveal Cinematics
 
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0.358 MB
Sep 21, 2017 @ 2:28am
Sep 26, 2017 @ 8:57am
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No Reveal Cinematics

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Description
Now with MCM. Probably need to restart the game to effect all of the changes though.

Features
  • bMatinee: Control reveal cinematics when a new pod is activated. True they're still on, false they're off. False by default. There is a lost-only option for this.
  • bIgnoreChosen: Control reveal cinematic for the Chosen. True they're still on, false they're off. Enabled by default. You can check their strengths/weaknesses by clicking the Chosen button in the top right. Won't turn them off if matinees are on.
  • bNarrativeMoments: Control voiceovers for new enemy types. True they're still on, false they're off. Enabled by default. Are those turrets fully automated or remotely triggered? XCOM will never know.
  • bCameraPan: Control camera panning when a new pod is sighted in concealment. Enabled by default.

Goes well with my other mod on the same concept that can eliminate another two types of voiceovers, Hush Little Chosen

Overrides X2Action_RevealAIBegin. Doubtful any other mods use this, alternative mod launcher will warn you if they do.
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36 Comments
大魔王 Jan 31 @ 4:17am 
This changed the warlock's chances of playing?
I have met the warlock five times in a row.
大魔王 Dec 20, 2017 @ 12:11am 
I want to keep the choose Cinematics。。
ZyF Nov 12, 2017 @ 10:38am 
Please update this great quality-of-life mod! Currently bugged with broken line-of-sight issues and non-targetable enemies/objectives.
RambelZambel Oct 20, 2017 @ 3:09am 
dont work anymore correctly since vanilla wotc patch
Charmed  [author] Oct 14, 2017 @ 6:34pm 
What cinematics on gatecrasher? The intro movie? Those can be turned off in the ini somewhere, search gamedata for "movie" and you'll find it I think. If you mean Tygan/Shen/Central's lines, thoes are under the bNarrativeMoments option

The flag is 'true' to keep them, 'false' to disable each option.

Ignore chosen is one of the lowest priority options, onlylost and matinees both have to be false for it to matter.
McAfee_Antivirus_Software.666 Oct 8, 2017 @ 10:38am 
Having desperately needed this mod since initial release of vanilla Xcom 2, i am so happy to see it finally here, so bigup to the creator, however, i am equally frustrated about it apparently not working. Having troubleshooted it literally all weekend i need help! Am currently on a clean install of Xcom 2 with only this mod applied.

Does the mod remove the first cinematics on gatecrasher?

What does the Mod Config options do? Do i set the flag to remove or to include reveal cinematics?

Does ignore chosen override the other options?
NoTomorrow Oct 3, 2017 @ 12:25pm 
What a godsend this mod is. Jesus! Thank you very much!
Charmed  [author] Oct 1, 2017 @ 11:20am 
@stefan the scout that’s a known bug I haven't figured out yet. The mod seems to disable that voice line regardless of settings.
Stefan the Scout Oct 1, 2017 @ 11:10am 
I don't know why or how, but the Chosen's reveal intro are a little bugged for me.
I set it up like this: There were reveal cinematics for normal enemies (but not lost), and removed the "Narrativemoments". This means that the Chosen's cinematics will play out... But their voice lines are missing.
It's a little awkward to see the Warlock appear in a flash of air, standing menacingly and flapping his gums without anything coming out. Any idea how to fix that?
Kimu Sep 27, 2017 @ 10:42am 
No worries for labels, the least we can do is to figure that by ourself and try stuff out. It's not like we are cracking our ass by coding it xD thank you a lot Charmed. your mod really is amazing.