Divinity: Original Sin 2

Divinity: Original Sin 2

88 ratings
Combat Sneak
 
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Type: Add-on
Game Mode: Story
File Size
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0.001 MB
Sep 18, 2017 @ 8:31pm
Sep 18, 2017 @ 10:18pm
8 Change Notes ( view )

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Combat Sneak

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Description
Makes sneaking actually usable and useful in combat by reducing the AP cost from 4 to 2.


Should be compatible with anything that doesn't edit this exact value.


Also available on the Nexus for GOG users
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20 Comments
TheOnlyTick Aug 31, 2018 @ 11:50am 
Any chance of this getting updated for the Definitive Edition?
Faytte Apr 30, 2018 @ 9:55pm 
for auto attacks, not useful (2 ap=another auto attack) but doing this before a heaving hitting attack + guerilla is a 40% buff to that ability.
dlou Apr 27, 2018 @ 9:25am 
level sneak noobs.
Flock Of Smeagols Nov 11, 2017 @ 6:37am 
Thanks for this!
Kroxx Oct 12, 2017 @ 4:15am 
It more look like hi-witt enemy have more chance for track sneak char
Kroxx Oct 12, 2017 @ 4:14am 
If you not in enemy red zone of sight, they dont see you, but, mostly, archers still can track
Xaelyn  [author] Oct 12, 2017 @ 12:25am 
@Kroma Afraid not
Kroma Oct 11, 2017 @ 11:21pm 
Could you fix this ? Make that it works like invisibility ?
Xaelyn  [author] Oct 11, 2017 @ 9:25pm 
@Kroma I have noticed this sometimes as well. Sometimes the AI will skip it's turn because it can't see you, other times they will immeditately turn around and attack you.
Kroma Oct 11, 2017 @ 9:15pm 
Is it me or when i try to sneak during combat at the end of my turn enemies will still act as i m visible and just run to me and attack me. So i can only use sneaking during my turn to boost an attack which is kind of useless in term of damage.

I play on tactician, anyone experience this as well if not, which difficulty are you playing ?