Arma 3
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The 14th Valley - v1.4_Day
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
29.846 MB
Sep 18, 2017 @ 5:18am
1 Change Note ( view )

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The 14th Valley - v1.4_Day

Description
The 14th Valley Day Version
(Night version also availlable)

Coop: recommended 2-4 players (will allow 8)
Requirements: ArmA 3 Unsung Vietnam War mod (DELTA version), CBA_A3, Apex DLC

NVA units along with large caliber AA guns have occupied and built out The Three Canyons area of Da Krong. You are tasked with assaulting and neutralizing the AA batteries.

Mission features:
(1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors)
(2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge.
(3) Soundtrack mucic to enhance the immersion factor.
(4) Numerous sound effects add to the atmosphere.
(5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as numerous ammo crates in and around enemy emplacements.
(6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that.
(7) Option to insert/remove earplugs.
(8) Random enemy patrol script ensures replayability.
(9) And thanks to Sergeant Dennenboom, an "official" end to the mission.

Mission Notes:

In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen.
It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent.
(Mission sounds/music based on those levels.)
It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter.
Read the briefing and check the map out to get a feel for what you need to do and how you want to go about it.
It is suggested also to disable all AI in the slots not taken up by a human player.
While it is possible to play with 2 players, it is highly recommended you have at least 4.
Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod)

Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC
Credits:
My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting
genius. Without their tools, this mission would have been MUCH the lesser.
And to Kegety for his PBO/De-PBO tool.
And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me.
And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 !

Urban Patrol Script Version: 2.2.0 Author: Kronzky

NRE_earplugs.sqf Author: Nemesis

GOM - Ambient AA :Author:Grumpy Old Man

sush_pow_script.sqf Author: Sushi

VVS Virtual Vehicle Spawner script by: Tonic

Ambient Light script by: Aliascartoons

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10 Comments
Yourlocal60'sguy Jan 24 @ 6:11pm 
Is these only mulitplayer
Eggbeast Feb 9, 2019 @ 3:11pm 
that will never happen, but we're happy to help you fix it,
Oddball-47 Ronin  [author] Feb 9, 2019 @ 2:00pm 
Hi Ridentus, It will only run on the old "DELTA" version of Unsung. I had brought this to Eggbeast's attention a long while ago, but I guess it has not been addressed, or perhaps they could not find a fix for it. Perhaps you can contact Eggbeast and ask for the old "Delta" version to be put up on/in the Steam Workshop.
Smiley Feb 8, 2019 @ 11:25pm 
Hey Oddball, this sounds like a great mission but does not seem to work with the latest Foxtrot Unsung mod. I've loaded it on my server, along with CBA but the mission screen has zero slots to select.
Denzosho Feb 4, 2018 @ 8:10am 
Eggbeast - Cheers mate will do! Thanks to you and the team for bringing the Unsung back to the ArmA community. I spent many many hours as a teenager playing it back on OFP!

Oddball - Had quite a few intense firefights! I noticed though with the 'Night Version' the trigger to finish the projector briefing doesnt fire off, im stuck at the FOB!

Really enjoying it though mate, thanks again.

Got a few missions of my own that im about to release, I'll send you a link over some time!

Kind regards,
Denzo
Eggbeast Feb 4, 2018 @ 12:12am 
if you have any incompatibilities in your missions after we release an update please report them and we'll fix it
Oddball-47 Ronin  [author] Feb 1, 2018 @ 3:16pm 
Hi Denzosho. It's pretty tough once you get close into the NVA "bastion", especially if it's just you in slngleplayer. I'm happy to hear you're having fun with it. :)

Best, Odd
Denzosho Feb 1, 2018 @ 1:04pm 
Hey Odd, aaah that would explain why I'm getting a few errors and missing textures! Not to worry though! I played through it by myself whih turned out to be very tricky! Yet to complete the full mission but so far, really enjoying it! Thanks again!

Cheers,
Denzosho
Oddball-47 Ronin  [author] Jan 28, 2018 @ 12:06pm 
Hi Denzosho, it was made using the "Unsung Delta" version. Others I've made I found to be incompatible with their new "Echo" version on Steam. I hope you find it fun. :)
Regards, Odd
Denzosho Jan 28, 2018 @ 10:06am 
This sounds great, thanks for releasing this mission and for your hard work! Will sub now and give you some feedback!

Cheers,
Denzosho