Divinity: Original Sin 2

Divinity: Original Sin 2

1,062 ratings
Expanded party size
Type: Add-on
Game Mode: Story
File Size
10.577 MB
Sep 17, 2017 @ 10:20pm
Oct 6, 2017 @ 8:57am
11 Change Notes ( view )

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Expanded party size

Initial mod to allow more than 4 followers. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. I've successfully tested out combat, bartering, companion attitude change, full companion quest lines in Act 1, formations, character sheet and inventory menus. I have confirmed that all companions transfer over successfully into Act 2.

Note: On existing saves the mod works best without a full party / with no-one yet recruited. However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed.

UI issues:
-Character sheet menu is a little wonky if you use the arrows to navigate. It's still completely usable, just the behavior is weird. You can also very easily just click on the portraits in the sidebar to switch between characters.
-Barter menu has party members portraits going across the top of the screen but they're all still functional and you can click on all of them.
-There have been reports that this is not compatible if you are using a controller instead of K/M setup, as the controller interface does not allow you to select the additional party members that you can recruit. I have not looked into any UI or controller interface changes yet, and I suspect it'll either be difficult or maybe even not accessible through the Divinity Engine.

Dialogue issues:
-UPDATE: Reflection dialogues have been fixed so that all companions should now comment. In my testing it seems that this change only effects new games unfortunately. I have not yet tested party decision dialogues yet and I am not sure those are functional for all companions.
EDIT: Changes have been reverted for the time being as they break save games (they work on new games). I may upload a separate mod for new games only in the future with the dialogue fixes.
-Some minor conversations treat you like you are alone if you have >3 companions such as Margo and some of Gawin's dialogue (although Gawin still retains one choice that acts like you have companions with you). These are not using the party full flag and it may be an overflow error on those specific dialogue choices that I need to manually edit individually. I will look to see if I can push fixes for these later, but for now dialogue editing is not enabled in the Divinity Engine. They aren't super gamebreaking (you can normally choose the alone options even if you do have a party, it's just that the group option will be gone). Note that other more important story instances that do reference your companions are intact like talking to your god in Act 1.

Additional info:
-According to baardvaark the crime system is only scripted for 4 criminals so please be careful if you get arrested. Or don't and let me know what happens :)
-For those asking about multiplayer/co-op, I haven't tested and I haven't been intending for this to be a multiplayer mod, but apparently it does work to some degree. There are apparently some issues with getting any dialogue between different characters and players. Also character assignment is pretty funky apparently. Please use in co-op multiplayer at your own risk.
-Like all DOS2 mods, enabling this will disable achievements

For those who feel like this game is too much of a "cheat", here is an optional tactician mode difficulty increase mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1146884342

FOR MULTIPLAYER: Corex has a great guide on how to play multiplayer with more than 4 player. See the guide here http://steamcommunity.com/sharedfiles/filedetails/?id=1147333888

FOR UI SCALING: https://steamcommunity.com/app/435150/discussions/0/343786746003991952/
Popular Discussions View All (13)
Jul 12 @ 6:49am
Mar 22 @ 7:07pm
Dialogue issues
Mar 12 @ 9:25am
Still working with the last patch ?
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Archohan [FR] Jul 15 @ 3:00am 
Don't work anymore ?
JZJoker Jul 12 @ 6:50am 
any chance this mod will be updated?
I ate a shamwow once Jul 9 @ 5:19pm 
all this did was add 4 random npcs mod is broken
A Cute muffin Jul 8 @ 12:22pm 
how can you save during reflection?
N.C.V. Jul 7 @ 6:47am 
Does the updated one on the Nexus still have the bug where you can’t romance Sebille, Lohse, and someone else?
DeMOiX Jul 6 @ 2:01pm 
@Lostang - Follow this guide. It takes a bit time, but worth it, make sure you do save once you get all 4 custom players AND MOST FOREMOST MAKE SURE YOU ANABLE ALL YOUR WANTED MOD AND ESPECIALLY EXTENDED PARTY MOD FROM NEXUS WEBSITE
lostang Jul 4 @ 2:48am 
how did you get non origin party members?
DeMOiX Jul 4 @ 12:23am 
Yeah, it works with the version from nexus website but you have to start a new game. I even managed to get 10 players party hehe he https://ibb.co/cwcSGd
swordspider Jul 3 @ 8:02pm 
There is an updated on on the Nexus I can confirm works with the latest version *BUT* it doesn;t work with save games unless you save DURING a reflection, exit, turn off the mod, then load, exit the dialogue, then exit, turn back on the mod. THAT works., It's a little annoying, but beats starting over.
Zeil Jul 3 @ 1:12am 
seems like it's not gonna get fixed... anyone know if the nexus one still works? would rather use workshop/NMM so it stays updated but if they've abandoned it it's just not worth getting anywhere