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File Size
2.240 MB
Sep 16, 2017 @ 5:16pm
Nov 11, 2017 @ 11:59am
8 Change Notes ( view )
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MOD-ID TAG = #1136937041
DESCRIPTION = Reclassification of Research/Tech Infos
SUMMARY = Provides a system of numeric references to Techs & PG-Projects while adding mini-tags to Key Resources & Corpses

The intention here is to allow much faster detection of various gameplay activities; Inventory list, Projects, Enemies killed Notifications, Loot pickups, etc. Since every Techs are given colored ID, the Vanilla alphabetic parsing default method has been replaced by pre-structured categories. For example, Breakthroughs (Modular + Construction, etc) are thus grouped by types instead of being revealed within a linear/sequential flow.
As a result, there's no more pseudo-chaotic searches for most gameplay facts.

Note that this is also required by...


This will show up in your Launcher of choice but must be used ONLY within War of The Chosen gameplay... then, Click the box & off you go.


1) There might still be a few details (other Requisites & Unlocked elements) missing. If you have specific requests or suggestions.. feel free to post in the discussion area below.


-- Design similar principles for Weaponry/Armors/Items stats,
-- Ideally, offer "optimal" strategic decisions or hints for the Resistance/Orders system & Faction Cards.


1) Localization tasks have now started;

CHN == Done .. by Meilulu (21/09)
CHT ==
DEU == Done .. by sonykhh (27/09)
ESN == Done .. by Seva (22/09)
FRA == Fait .. par EdC94 (30/09)
ITA ==
JPN ==
KOR == Done .. by peterpancho1974 (21/09)
POL ==
RUS == Done .. by tr0ll (18/11)

2) Anything else.. A.S.A.P!


-- Zyxpsilon.
Popular Discussions View All (1)
Nov 10, 2017 @ 6:16am
PINNED: Localization(s)
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Zyxpsilon  [author] May 6 @ 11:38pm 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire May 6 @ 10:19pm 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [author] May 5 @ 7:20pm 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [author] May 5 @ 7:17pm 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire May 5 @ 2:33pm 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 Dec 28, 2017 @ 5:00am 
CHN Done, frightened
大魔王 Nov 29, 2017 @ 6:01pm 
Thank you very much
Zyxpsilon  [author] Nov 29, 2017 @ 3:29pm 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
大魔王 Nov 29, 2017 @ 1:44pm 
How to remove the extra six ammo?
Zyxpsilon  [author] Nov 28, 2017 @ 4:55am 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)