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WC_INFormApps
 
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2.240 MB
Sep 16 @ 5:16pm
Nov 11 @ 11:59am
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Description
MOD-ID TAG = #1136937041
DESCRIPTION = Reclassification of Research/Tech Infos
SUMMARY = Provides a system of numeric references to Techs & PG-Projects while adding mini-tags to Key Resources & Corpses

The intention here is to allow much faster detection of various gameplay activities; Inventory list, Projects, Enemies killed Notifications, Loot pickups, etc. Since every Techs are given colored ID, the Vanilla alphabetic parsing default method has been replaced by pre-structured categories. For example, Breakthroughs (Modular + Construction, etc) are thus grouped by types instead of being revealed within a linear/sequential flow.
As a result, there's no more pseudo-chaotic searches for most gameplay facts.

Note that this is also required by...
WC_LAByrinth

INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen gameplay... then, Click the box & off you go.


CURRENT ISSUES

1) There might still be a few details (other Requisites & Unlocked elements) missing. If you have specific requests or suggestions.. feel free to post in the discussion area below.


FUTURE PLANS

-- Design similar principles for Weaponry/Armors/Items stats,
-- Ideally, offer "optimal" strategic decisions or hints for the Resistance/Orders system & Faction Cards.


UPDATES

1) Localization tasks have now started;

CHN == Done .. by Meilulu (21/09)
CHT ==
DEU == Done .. by sonykhh (27/09)
ESN == Done .. by Seva (22/09)
FRA == Fait .. par EdC94 (30/09)
ITA ==
JPN ==
KOR == Done .. by peterpancho1974 (21/09)
POL ==
RUS == Done .. by tr0ll (18/11)

2) Anything else.. A.S.A.P!


Enjoy.

-- Zyxpsilon.
Popular Discussions View All (1)
16
Nov 10 @ 6:16am
PINNED: Localization(s)
Zyxpsilon
< >
29 Comments
Zyxpsilon  [author] Nov 11 @ 12:01pm 
RUS localization added.. thank you to tr0ll !
Zyxpsilon  [author] Nov 7 @ 6:09pm 
@Vi.. enjoy the colorfull & informative ride! :)
Vi Nov 7 @ 5:32pm 
awesome xD thanks ur mod.
Zyxpsilon  [author] Oct 7 @ 9:23am 
@ayrtep..
My INT file (localization) has them correctly listed...
-----
[BreakthroughBullpupWeaponUpgrade X2TechTemplate]
DisplayName="<font color='#65FFFF'>[M6]</font> Modular Bullpups"
-----
Maybe you are using one of these custom different language files & that "slot" was badly edited by the collaborator?
ayrtep Oct 7 @ 8:54am 
I think the result for Modular Bullpups is missing.
Zyxpsilon  [author] Sep 20 @ 5:31am 
@EvilNaja.. the little square symbols which are Green, Blue or Red? Not really.. these are embedded in a UPK file & pre-compiled as Texture2d resources. But, i'll think about an indirect solution later for you.

@大魔王.. glad you do!
大魔王 Sep 20 @ 5:22am 
:)Like this MOD
EvilNaja Sep 20 @ 4:59am 
Is there any way to change the color of the mods icon from SUPER arms, from red to purple? Many thanks for the mod.
Seva Sep 19 @ 11:10am 
@Zyxpsilon Thank you very much! I'll try that.
Zyxpsilon  [author] Sep 18 @ 6:36am 
@Seva.. just checked your account -- and you are indeed from Spain. So.. the fix for such gameplay condition is to have a custom made **XComGame.ESN** file that will reproduce all 300+ lines in Spanish and then, add that new file straight into the "Localization" folder of the Workshop (#1136937041) directory.