XCOM 2
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WC_INFormApps
 
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2.240 MB
Sep 16, 2017 @ 5:16pm
Nov 11, 2017 @ 11:59am
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Description
MOD-ID TAG = #1136937041
DESCRIPTION = Reclassification of Research/Tech Infos
SUMMARY = Provides a system of numeric references to Techs & PG-Projects while adding mini-tags to Key Resources & Corpses

The intention here is to allow much faster detection of various gameplay activities; Inventory list, Projects, Enemies killed Notifications, Loot pickups, etc. Since every Techs are given colored ID, the Vanilla alphabetic parsing default method has been replaced by pre-structured categories. For example, Breakthroughs (Modular + Construction, etc) are thus grouped by types instead of being revealed within a linear/sequential flow.
As a result, there's no more pseudo-chaotic searches for most gameplay facts.

Note that this is also required by...
WC_LAByrinth

INSTALLATION

This will show up in your Launcher of choice but must be used ONLY within War of The Chosen gameplay... then, Click the box & off you go.


CURRENT ISSUES

1) There might still be a few details (other Requisites & Unlocked elements) missing. If you have specific requests or suggestions.. feel free to post in the discussion area below.


FUTURE PLANS

-- Design similar principles for Weaponry/Armors/Items stats,
-- Ideally, offer "optimal" strategic decisions or hints for the Resistance/Orders system & Faction Cards.


UPDATES

1) Localization tasks have now started;

CHN == Done .. by Meilulu (21/09)
CHT ==
DEU == Done .. by sonykhh (27/09)
ESN == Done .. by Seva (22/09)
FRA == Fait .. par EdC94 (30/09)
ITA ==
JPN ==
KOR == Done .. by peterpancho1974 (21/09)
POL ==
RUS == Done .. by tr0ll (18/11)

2) Anything else.. A.S.A.P!


Enjoy.

-- Zyxpsilon.
Popular Discussions View All (1)
16
Nov 10, 2017 @ 6:16am
PINNED: Localization(s)
Zyxpsilon
< >
40 Comments
Zyxpsilon  [author] May 6 @ 11:38pm 
However cool this game is.. sometimes it enforces us into extreme system "repairs" beyond our rational control -- sadly. But that's also the price of installing even just a few mods.. there are inherent faulty designs between two or more in them & most people can't detect it before troubles start happening.
Even i experienced bad stuff in the past -- but eventually got it fixed after reddit'ing/google'ing proper solutions or discussing the issues with fellow modders on our Discord community!
Glad you could fix the problem(s)! ;)
hoppingvampire May 6 @ 10:19pm 
Okay. I completely uninstalled the game and mods and reinstalled and that fixed the problem.
Zyxpsilon  [author] May 5 @ 7:20pm 
... but, if you're suggesting Loot info isn't "available" in various places (with any tagging numeric principles) -- of course they aren't since i support Vanilla+WotC assets exclusively.
Zyxpsilon  [author] May 5 @ 7:17pm 
There's nothing in this mod that can interfere with Grimy's Loot. I don't even touch gameplay code mechanics/functions as the whole "InformApps" system is only based on a few direct (and simple) Localization edits.
hoppingvampire May 5 @ 2:33pm 
FYI: this mod isny compatible with Grimy's Loot Mod. cant research the loot boxes
电波 Dec 28, 2017 @ 5:00am 
CHN Done, frightened
大魔王 Nov 29, 2017 @ 6:01pm 
Thank you very much
artists
Zyxpsilon  [author] Nov 29, 2017 @ 3:29pm 
It's just a section of text.. edit line #657 (Summary=...) by deleting this part -- only;

** \n<font color='#ACA68A' size='28'>√</font><img src='img:///INFo_UILibrary.Tag_MOD(Gb)' width='32' height='32' vspace='-8'> + FALCON STILETTO NEEDLE FLECHETTE REDSCREEN\n **
大魔王 Nov 29, 2017 @ 1:44pm 
How to remove the extra six ammo?
Zyxpsilon  [author] Nov 28, 2017 @ 4:55am 
[05] == Reference number of the elements.
3~6~9 == Required amount of corpses to get Instant Autopsies (per Difficulty Levels)