Space Engineers

Space Engineers

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Surface Occupation
   
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Type: Mod
Mod category: NPC
File Size
Posted
Updated
9.334 MB
Sep 15, 2017 @ 3:09am
Jan 31, 2021 @ 1:01pm
6 Change Notes ( view )

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Surface Occupation

In 2 collections by Meridius_IX / Lucas
Modular Encounters Collection
27 items
MES-Friendly Mods
55 items
Description
Description

This mod adds a variety of stations that will appear on the surface of planets as players explore.

Included Stations
  • Small Stations:
  • - Defense Installation
  • - Scouting Outpost
  • - Ore Processing Outpost
  • - Supply Cache
  • - DBS Lookout Tower (dunebugmi)
  • - DBS Observation Outpost (dunebugmi)
  • - Expedition Base Pod (WisdomTooth8)
  • - Military Installation (WisdomTooth8)
  • - Fueling Station (WisdomTooth8)
  • - Bunker (WisdomTooth8)
  • Medium Stations:
  • - Territory Defense Station
  • - Resource Processing Station
  • - Fighter Docking Station
  • - Frontier Outpost (WisdomTooth8)
  • Large Stations:
  • - Fortress Tower

Guest Contributions

Some of the content in this mod was provided by other creators. Below, you can find links to their work:

Jetpack Inhibitors

This mod uses a feature that will cause player jetpack inertia dampeners to cut out within 1200m of these encounters. Within 400m, the jetpack will be completely disabled. Both of these effects are removed outside their respective distances. This was added to discourage players from charging after these ships with a jetpack and grinder to capture them (which can upset survival balance in the early game) and instead having to engage these encounters with a ship of some sort (grids are not affected by this feature). To disable the effect, you will need to locate the Inhibitor Field blocks on the encounter and disable them.


Hand Drill Inhibitors

This mod uses a feature that will unequip player hand drills within 500m of these encounters. This effect is removed outside of the 500m distance. This was added to discourage players from tunnelling under encounters to capture them (which can upset survival balance in the early game) and instead having to engage these encounters with a ship of some sort (grids are not affected by this feature). To disable the effect, you will need to locate the Inhibitor Field blocks on the encounter and disable them.


Air Traffic & Surface Occupation Together

While using Air Traffic and Surface Occupation at the same time, it is possible that cargo ships will deviate from their flight path and visit a ground station if it belongs to the same faction as theirs.


Dependancies / Required Settings
  • This mod requires the Modular Encounters Spawner mod for stations to be able to appear on planets. RivalAI is also required to handle some light encounter features provided by most stations.


Modular Encounters Collection Links

Click Here For The General FAQ About The Mods I Curate.[gist.github.com]
Click Here For My Rules Regarding Mod Republishing.[gist.github.com]
Click Here For The Modular Encounters Admin and Modders Guide.[gist.github.com]
Click Here To Join The Modular Encounters Collection Discord Server.[discord.gg]
Click Here If You'd Like To Support My Work On Patreon.[www.patreon.com]
Popular Discussions View All (1)
3
Sep 26, 2021 @ 5:56pm
Config File? Way to lower spawn rate?
Twiz
< >
389 Comments
Bloodthorn Jan 12 @ 11:47pm 
So I just started to use this mod along side the air traffic mod, but I haven't seen a single outpost in our multiplayer server? Offline solo seems to work, but not multiplayer?
nightb49 Jan 1 @ 1:19pm 
@maxdean02 Im having the same issue though it keeps turning random encounters and cargo ships off in my options. the mods in common are Abandoned Settlements and Surface Occupation.
maxdean02 Dec 5, 2021 @ 4:58pm 
Is there a limit on how many MES mods I should be using? I'm using 2 for surface occupation, a bunch for planetary cargo, just a whole lot, yet I don't seem to be encountering ANY ground bases no matter how far I travel on the planet. I'm using abandoned settlements, vanilla crashed ground encounters, this mod, Slipsies ground encounter mod, but none are appearing.
Eudoxical Dec 3, 2021 @ 10:07am 
Or, if I'm feeling lazy I go into the admin menu and delete the building :P
Eudoxical Dec 3, 2021 @ 10:06am 
@Romanian Recession: I use a fighter I bought at one of the protected stations to blow the crap out of the base's defenses then walk in and grind the inhibitors to scrap.
Meridius_IX / Lucas  [author] Dec 3, 2021 @ 5:59am 
@Romanian Recession - Use an encounter mod not designed by a power crazy modder :)
Romanian Recession Dec 3, 2021 @ 1:49am 
So the question everyone is asking: How do we turn off Jetpack Inhibitors and Hand Drill Inhibitors. I'm here to play a game, not be under the rule of a power crazy moder.
Eudoxical Nov 21, 2021 @ 11:26am 
Cool, thanks.
SnipeChan Nov 4, 2021 @ 8:55am 
This mod WORK on any world.. You do not need creating new world...
geneherr Nov 1, 2021 @ 11:20am 
should not require a new game