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Yeah, the new ammo type does inherit all features of that ammo type, unfortunately. I feel this is more fair, because of the unholy amount of damage this gun does per shot now.
No idea when I'll get around to it though. I only mod L4D2 when I'm actively playing it (So I can actually test what I'm doing. xD), and I'm in one of my off stages. I'll get back to it eventually.
EDIT:
Screw what I just said, it's not good enough. I just knuckled down, did the work, and finished my Gritty Realism scripts for both pump-action shotguns. They've been added to the collection, and should balanced, fully-implemented weapons that feel like actual real-world shotguns. :)
ANOTHER EDIT:
I also added a new Pistol Rebalance Script, which I feel is my best Pistol script to date, and I rebalanced my other Pistol Scripts' damages and stuff to make room for it. If anyone's interested, click the OBOW mod collection above, and on every OBOW mod page.
I can see why you say so, and here's a little peek behind the modding curtain. So, in L4D1, I could modify the Pumpshotgun to have the same reload speed as the Autoshotgun (It's slower in both games), but editing reload speeds seems to have zero change no matter how drastic. And since the pump-action shotguns reload painfully slow, buffing the magazine sizes is the only way I can find to use them in a fun way during hordes.
But Gritty Realism versions of the shotguns would be fairly straightforward to do. I'm thinking something like a 7-round magazine for the Autoshotgun, an 8-round for the SPAS, 7-round for the Chrome, and 6-round for the Pump. I might make it 8-Chrome and 7-Pump too.
I realize it's a lot of effort to do, but is it at all possible for you to make another Gritty Realism script for the pumps?