XCOM 2
56 ratings
WotC: Starting Spark
 
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0.078 MB
Sep 10 @ 7:56am
Sep 12 @ 9:43am
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WotC: Starting Spark

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Description
Adds a spark to the starting squad, this mod should therefore only be used when starting a new game.

Note: This has not been tested with Shen's mission (The Lost Towers), and it doesn't fit thematically to do so.

Known bug: The spark isn't shown in the cinematics in the Lost and Abandoned mission, except this it seems to work fine.
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53 Comments
RoughWaves Nov 12 @ 1:02pm 
The mod worked, absolutely loved playing the first mission with a single spark.However, starting with the first retaliation, bringing a spark into a mission causes a CTD right when you're about to take control of the squad. Even disabling all mods, the game still crashes if, and only if, you bring in the Spark.
Zamster  [author] Oct 1 @ 10:54am 
It shouldn't, since it only has code that runs when starting a new game.
Gilgamesh Oct 1 @ 8:45am 
You say this shouldnt be used unles starting a new game, but it doesnt affect old saves right?
Frizzeldian12 Sep 29 @ 6:06pm 
sorry your right I meant to delete that comment a while ago O_O
Vroom Sep 29 @ 3:52pm 
frizzeldian12 is being awfully slanderous here. That author didn't refuse to fix a bug, just wasn't around. It's been fixed now.
SC.Vith Sep 19 @ 6:42pm 
Thanks for the great mod. I usually don't play with SPARKs because by the time I can afford them, I already have better soldiers. This makes them really viable in early to mid-game.
Zamster  [author] Sep 18 @ 10:41am 
From my knowledge, its working fine, but Mr Nice Spark mod is currently not, so you shouldn't use it in tandem with this one ;)
Frizzeldian12 Sep 17 @ 3:31pm 
Is this working?? The comments are really mixed
Zamster  [author] Sep 17 @ 12:02pm 
Sounds like a vanilla bug :(
GoldenArbiter01 Sep 17 @ 11:06am 
So, my spark is sort of immune to fire... In that he can go through whatever environmental hazard he wants, but purifiers light him up easily :/