RimWorld

RimWorld

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[B18] Trading Economy Mod 2.6
 
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1.114 MB
Sep 8, 2017 @ 4:59pm
Mar 22 @ 11:03am
18 Change Notes ( view )

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[B18] Trading Economy Mod 2.6

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Description
Have you find it lame to plant your own food just to find it insufficient to get past the winter?

Did you felt that insane need to strangle all those trade caravans pawns that never brings you what you need?

Or have you just always want to build a carpentry business to sell your lovely furnitures without needing to worry about food and lack of timber?

Then this is the mod for you!

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Introducing the Trading Economy mod!
Just as the same of the mod suggest, this mod introduces “real trading” into the world of Rimworld. Graduate from your rimworld life of living like a overdue cavemen, into the industrialised modern world of Capitalism and never needing to know how your food got slaughtered!

This mod introduces 6 different multi-system corporations that had set up their operations on your local planet. Each of them plays a different key role in the rimworld’s economy, offering vital products that sustains all economic activities on the planet.



Walkblem Agricultural Conglomerate
Perhaps the most important and influential corporation in the RimWorld Systems. They dominates all agricultural sectors, including farming, forestry, animal husbandry, etc… Providing colonies and regional military forces vital food, timber and animal supplies. If you need grains, fruits, vegetables, wood, cloths, leather, pets or farm animals – this is the company that you need to look out for!

- Pets and Farm Animals Caravan
- Raw Meat Caravan
- Grain Caravan
- Fruits and Vegetable Caravan
- Hops Caravan
- Hay Caravan
- Textile Caravan
- Wood Lumber Caravan
- Fur and Leather Caravan
- Psychoid and Smokeleaf Leaves Caravan
- Milk and Eggs Caravan
- Processed Food Caravan


Walkblem Mining Corporations
The biggest mining operations in the RimWorlds are without doubt, owned and run by the mighty Walkblem Mining Corporation. Not only to they mine all form of minerals and precious metals, they also operates industrial scale brick making operation, promising the best building materials you can find. If you need bricks of all materials, all type of metals (including uranium) or precious materials like Gold or Jade – this is the company you should call.

- Sandstone Blocks Caravan
- Granite Blocks Caravan
- Limestone Blocks Caravan
- Slate Blocks Caravan
- Marble Blocks Caravan
- Gold Caravan
- Steel Caravan
- Plasteel Caravan
- Uranium Caravan
- Jade Caravan


Walkblem Pharmaceuticals
As long as they are people, there are the Big Pharmas. Walkblem Pharmaceuticals is definitely the go to place for all your medical supply needs. Medicine, Drugs or Body Parts – they have them all! (Bionics included!)

- Medicines Caravan
- Drugs Caravan
- Bodyparts and Bionics Caravan


Walkblem Technologies
They are amongst the giants of the great technological firms in the Glitter Worlds. The company venture into the Rim Worlds as they seek to fill up the market gaps that exists in this new frontier, as the lack of glitter tech products in the region promises great profits and rewards for the company. If you need hard to find or produced products like components, chemfuels, neutroamine, hi-tech fabrics, AI Core, Neurotrainer or simply some nice electronics for your comfort – Walkblem Technologies is the key!

- Components Caravan
- Chemfuel Caravan
- Neutroamine Caravan
- Hyperweave Caravan
- Synthread Caravan
- Electronics Caravan
- Persona Core Caravan
- Mechanite Caravan
- Experimental Weapon Caravan
- Experimental Technology Caravan



Walkblem Military Industrial Complex
Among the very first of the companies under Walkblem Galactic Holdings to venture into the RimWorlds, this notorious corporation had been supplying arms to both the light and the dark forces without reservations. Lawsuits are still underway for the alleged supplying of arms to pirates and incite wars on multiple planets, WMIC continues to be the primary supplier of high grade military weapons in the region. Modern firearms, or medieval weaponry, advanced armor or base defense turrets – they have them all!

- Guns Caravan
- Medieval Weapons Caravan
- Armor and Grenade Caravan
- Survival Food Caravan
- Turret and Shells Caravan



Walkblem Galactic Tradings
The best friend to all colonies and industrial upstarts in the RimWorlds, these are the guys that help to bring your products to the mass markets of the Glitter Worlds. Extremely resourceful at find buyers for all kind of products, they are willing to buy anything you are able to offer them, in exchange for the vital silver coins that everyone needs to be part of the great trading economy. If you intend to mass produce products, and you are looking for a buyer with the deep pockets to buy them all – there can be no one else than Walkblem Galactic Tradings.

- Galactic Trading Buyers Caravan ( this is the only one that will buy things from you )

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NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/trading-economy-2-5/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1130945311
FORUM LINK: https://ludeon.com/forums/index.php?topic=35551.0

ADVANCED ANIMALS FRAMEWORKS Required: http://walkingproblem.com/2018/03/21/b18-advanced-animal-frameworks-1-0/
JECTOOLS Required: https://ludeon.com/forums/index.php?topic=32868.0
GIDDYUP! Recommended: https://ludeon.com/forums/index.php?topic=37323.0

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

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VER 2.5 DEVELOPER’S NOTE
This is a huge huge update, that is launch alongside the new Advanced Animal Frameworks that will be used to power all future and current Walking Problem mods.

The most significant of the updates in this update, is the addition of vehicles that you can own. People had been dying to own the WHAC, and now we have finally made it happen. And not just one armored vehicle, but 5 different vehicles that can be used to great effect with Giddy Up mod. I also added a new uniform that helps to distinct officers/traders from the soldiers, and also replaced all the mercenaries to Walkblem soldiers once again, due to the change in the politics in the backstory.

The mod also now requires Jectools, because I had used one of its feature that resizes the weapons, for the vehicles.

Hope you guys have fun with the new vehicles!!

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VER 2.6 CHANGELOG:
– Removed Hoverbikes from escorting caravans, due to traders selling them away, causing unresolvable bugs
– Disable Walkblem Vehicles from spawning in manhunter events


VER 2.5 CHANGELOG:
– Added 5 autonomous vehicles: Walkblem Hover Bike, Walkblem Armored Car, Walkblem Artillery, Walkblem Tank, Walkblem IFV
– Added a new weapon: Walkblem Charged Blaster
– Walkblem Trader/Executive/Officer will now have their own uniform
– Added Giddy-Up support: with GiddyUp mod, Walkblem soldiers will all be mounted on Hover Bikes or Armored Cars
– Walkblem Heavy Armored Caravan weapon is charged from Walkblem Charge AutoCannon to Walkblem Charge MG
– WHAC’s armor stats and health is adjusted
– Walkblem Corporations will now accept Gold as payment/currency.
– Set all product patching to always success to remove patching failure prompt
– The mod now requires Jectools and Advanced Animal Frameworks to work

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SUPPORT MY MODDING
FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

Your contributions will ensure all the mods will be kept updated and improved upon, as well as allowing more new awesome mods to be developed!
Popular Discussions View All (1)
8
May 12 @ 12:33am
Players' Reviews / Experiences / Recommendations
WalkingProblem
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311 Comments
kuba_mar May 20 @ 5:36am 
I captured a hoverbike, well i knocked it out and repairded, but cant "train" it? But for whatever reason i can mount it.
Fluffy May 19 @ 8:35pm 
I randomly got 2 Walkblem tanks to join my colony from a random event. They can be trained but never actually accept the training, and they never move.
TheFalcon67 May 12 @ 5:17pm 
Can you give the mod author the error log and the mods you are currently using? It's kinda hard to discern what your problem is with no information about it.
WitchyCat May 12 @ 1:58pm 
I get a bunch of erroes in the debug when I try to load it up. I haven't tried to play with it yet.
Dilly Dilly May 12 @ 4:26am 
Damn, and here i was hoping for a rediculously OP hauling system.
WalkingProblem  [author] May 12 @ 12:29am 
@Dilly Dilly @Aernz - they are not meant for hauling.... perhaps... =x

@Caar - noted. I consider about that.

@Jack_Hazardous - Add new factions. You will need the Faction Discovery mod to load it in a save game

TheFalcon67 May 8 @ 8:40pm 
Factions
Jack_Hazardous May 8 @ 7:25pm 
does this add new factions to litter the map or are they similar to trade ships?
Dilly Dilly May 5 @ 9:22am 
I have a problem, my Walkblem IFV vehicles have got a carry capacity of 0, yet on the stats area it says they can hold around 500,000
Caar May 2 @ 7:35am 
I have a suggestion. If you can outfit the Walkblem pawns with warmer clothing. Now they can't survive in anything past -21. Thier default is usually to only wear their armor with nothing underneath it. Perhaps a Walkblem wool jumpsuit would solve that problem.