XCOM 2
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[WotC] I'm the Commander here
 
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0.455 MB
Sep 7, 2017 @ 2:41am
Jul 31 @ 3:19am
38 Change Notes ( view )
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[WotC] I'm the Commander here

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Description
Background
Pure frustration over your beginning soldiers getting the worst Trainingcenter ability combinations while some random dude you got as a reward from a Councilmission has all the good ones?

Don't worry no more, as you are the Commander this mod will let you choose any eligable ability for your soldiers to your likings for a little amount of AP of course after you build the Trainingcenter.

Extension Mod
This mod [WotC] I'm the Commander here extension will add more abilities for herosoldiers to roll naturally.
Check the mod-page for more details. (Note: This feature was earlier incorporated into this mod, but I decided to move it to a seperate mod keeping this mods functions cleaner.)

Mod config files

XComImTheCommanderHere.ini
Main-config file for this mod, see the config itself for further explonations on what the settings do.

XComClassData.ini
I included this to enable Sparks having Trainingcenter abilities and remove some abilities which are nonsense from the selection choice like Deep Cover. Also introduced AP to Sparks on promotion.

XComGameData.ini
You can adjust the number of how many TC abilities any soldier gets. Defaultsetting is still 4 and setting it 7 or above will break this mod and your game.

Compatibility
  • I recommend using the WotC New Promotion Screen by Default mod with this one.
  • Don't use this mod WotC: Sparks with AWC Abilities in conjunction with this one as its features are already incorporated
  • Works with RPG Overhaul, mod detects it by itself. No config editing needed.
  • Does not work in conjuction with WOTC Richards Hero Classes Rework This mod will let you do everything that mod does and even more.
  • This mod needs valid soldierclasses to work properly. If another mod let's you change classes midcampain and does not do everything correctly chances are this mod will not work for that specific soldier.

Gamepad support
  • to "click" the respec button he must be visible and then you open the console and type: ClickRespecButtonByConsole
  • DPAD: UP+DOWN will let you cycle through the left side choosing the ability you wanna respec (purple/psionic colored)
  • DPAD: LEFT+RIGHT OR R1+R2 will let you cycle through the middlescreen choosing the new ability (yellow colored)
  • A for XBOX OR X for PS4 Controller will accept the choice, B or O will close the screen
  • No Scrolling support for Gamepad as of now.

Same Mod for other iterations of the game

FAQ
  • Everything works midcampagin.
  • if you find yourself only being able to respec the first ability plz read what I wrote under gamepad support as it describes how this mod works
  • See the change notes for what is new and has changed.

Before making a comment about a "bug" or a "feature" not working ask yourself:
  • Did I read the description of this mod?
  • Did I look at the pictures of this mod?
  • Has my question recently been answered in the comment section?
  • If you make a comment about a bug be as detailed as you can. Sentences like "it's not working" won't enable me to solve any problem.
  • If you need extenisve support feel free to contact me on Discord: Clyde#7185
  • Very technical and foremost individual problems should be asked on Discord

Credits
  • Robojumper
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557 Comments
LittleViktor Sep 22 @ 11:45am 
XD. Thanks for your reply, @Dare! Well, yes, you are completely right that it's more satisfying! And it is your design. I just think that if you exposed that variable, some people might find the choice nice. For me, for instance, your mod is about my love for the characters, and trying to make them the least random, and the most like a defined character as possible. So, in MY case (not speaking for everyone else), it makes A LOT more sense to have that choice from the beginning, since TO ME, it's not a gameplay choice, but just a fix for a randomness that I don't like in my characters. I like designing the characters, and since as rookies they don't yet have all they're skill, the innate skills are the first gameplay way to design them, and so, yes, I'd love being able to do that on day one... ^^ Thanks!
Dare  [author] Sep 22 @ 3:41am 
Well, inflicting that restriction ist a design choice by me to give building the TC more impact on your campaign. As for myself I really like this, but I understand your desire to eleminate that. Isn't it more satisfying to finally have the TC finished and respec that useless abilities than being able to do so on day 1?
LittleViktor Sep 21 @ 4:20pm 
Another example is I just rolled a big meathead front-line tough guy with hacking and stealth abilities... I mean, come one! XD
LittleViktor Sep 20 @ 11:15pm 
Dare, great, great job, man, loved your mods for a while now. Listen: could you expose the need for Training Center in the config file? I honestly think it kinda ruins the lore for me. Like starting the game with a really fragile soldier with the Juggernaut passive, you know? I just want to change that right away, and not wait 28 days (playing on Impossible) to fix it. Is that possible? I really do appreciate it! Thanks a bunch, buddy!
ragnakore Sep 17 @ 5:41pm 
"Im the commander and i get crap skills?"

SOLD!
Dare  [author] Aug 18 @ 6:49am 
In the extension inside the main .ini is an example on how to do that yourself. If you scroll back 2-3 pages in the comments there is another example on how to do that.
Briar_Black Aug 17 @ 1:22pm 
I sincerely believe that squad sight should be added to specliasts list of abilities.
I really hope you will consider adding squad sight to their list of abilities.
Echo Aug 17 @ 10:15am 
So I had a chance to try the mod in my new campaign... and I love it. Great addition to the list.
Skarsatai 2.0 Aug 17 @ 10:14am 
I apologize. I was so blind. you are right sorry.
Dare  [author] Aug 17 @ 9:33am 
did u read the desc whqt u have to build first?