Arma 3
658 ratings
Redd'n'Tank Vehicles
Data Type: Mod
File Size
3,632.984 MB
Sep 4, 2017 @ 12:39pm
Jun 15, 2020 @ 12:48pm
44 Change Notes ( view )

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Redd'n'Tank Vehicles

First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.173

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Discuss AW-Forum (german):

Discuss BI-Forum (english):

Steam Workshop:



GitLab: (See the whole Changelog)
pls report issues here


Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry-Milan (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Engineers (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.173
- Fixed Missing Artillerycomputer for M120 in Vanilla
Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed ♥♥♥♥♥ San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog

Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND

- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original ♥♥♥♥♥ config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for ♥♥♥♥♥ and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Popular Discussions View All (7)
Apr 18 @ 12:13am
Vehicle suggestions
Nov 25, 2021 @ 10:58am
Intregrating into Bundeswehr mod
Jan 15, 2021 @ 2:42pm
M120 Tampella + Ace funktioniert nicht
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Pilzpott May 14 @ 7:03am 
The Wiesel is so well made. Such a shame it is not AI-compatible.. and how do i use the canon of the MK20-version?
KajJyn Apr 24 @ 3:39am 
,,First of all, it is not perfect, but we are getting better ;)"
Haha, good joke. IT IS PERFECT
Tank  [author] Apr 22 @ 10:16am 
@Raider yes, feel free! ;) But be aware that we dont support the Mod for the Moment. Maybe if i ever find a Programmer who really has the intention to work with me on it, then maybe i will begin to build new stuff... but for now.... unfortunatly no Work in progress and no support.
Raider Apr 13 @ 11:01am 
@Tank, @Redd, @Salbei I love your mod and a was wondering if we can put your mod in our modpack?

We have a small Dutch/Belgium Community And would love to add your mod to our pack.
Ofcourse all credits will be given to you in the mod description
ERIC Feb 24 @ 3:02am 
Do you still work on this mod?
Sebastian Feb 23 @ 10:26am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Raz0rLëgend Jan 12 @ 6:15am 
Hi ! Have you got some issues with the Lushs to embarc some wounded guys ?!
Garfield0003 Jan 8 @ 10:00am 
I have been having a problem with MG3 turrets where it does not come with ammo as standard. I have tried using the ammo boxes that line up with it, but it didn't seem to do anything.
I have added this to your gitlab as well for tracking.
Play4Free Dec 1, 2021 @ 11:59am i guess this was not intended to be visible

Also, some feedback. Your mod is extraordinarily polluted with redundant scroll menu actions like attaching flags, opening doors, turning on braking lights, building camo nets and so on. It gets in the way every single time and I'm having a hard time remembering when was the last time any of the communities I play with used any of those features not only for laughs. I'm not asking to remove them completely, but if it is possible I would suggest creating a special tab in the game menu where you would select which actions to show and which to hide. Or check out RHS C-130, they have a neat scroll menu action which packs all the things you can do to your vehicle.

P.S. The mod is also known for the strangely configured damage, which makes the vehicles unkillable by anything outside of this mod
Agoost Nov 27, 2021 @ 8:05pm 
Currently the Wiesel in this mod can only be airlifted when sling loaded by the Global Mobilization CH-53, could you ever patch it so we can carry the Wiesel in the CH-53's cargo bed?