Arma 3
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Redd'n'Tank Vehicles
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Data Type: Mod
File Size
Posted
Updated
3,632.984 MB
Sep 4, 2017 @ 12:39pm
Jun 15, 2020 @ 12:48pm
44 Change Notes ( view )

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Redd'n'Tank Vehicles

Description
First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.173
15.06.2020

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry-Milan (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Engineers (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

Features:
For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.173
- Fixed Missing Artillerycomputer for M120 in Vanilla
Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed ♥♥♥♥♥ San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original ♥♥♥♥♥ config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for ♥♥♥♥♥ and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Popular Discussions View All (8)
17
Jan 30 @ 10:41pm
Vehicle suggestions
[GRF] Kürt
4
Nov 25, 2021 @ 10:58am
Intregrating into Bundeswehr mod
CasualGerman
1
Jan 15, 2021 @ 2:42pm
M120 Tampella + Ace funktioniert nicht
GA_Odyssey
< >
487 Comments
TwoInchGrinch Apr 14 @ 4:29pm 
can you make M60 patton
hjklmnrz Apr 8 @ 1:49pm 
idk if im doing something wrong but i cant look around with the wiesel tow scope without moving the vehicle itself
Hoffi_81 Feb 15 @ 11:16am 
@Tank Hey, is it on purpose that the Vehicles wont activate triggers :) ?
Tank  [author] Feb 13 @ 11:55am 
@DeZz Hi, feel free! If you do as you said in Terms of credit us..... but keep in Mind, we dont support the Mod for now because i dont have a Dev-Team atm. Have Fun!
Legio Thrasher Feb 12 @ 6:39pm 
Hello. This may have been stated already, but the Wiesel will fit inside the CUP CH-53 (VIV), but not the RHS CH-53, or either CUP/RHS CH-47. Is this some sort of scale/hitbox issue that can be easily resolved?
DeZz Feb 3 @ 1:59pm 
Hello! I am the commander of the armored unit of UTAR CHILE we are a milsim community of ARMA 3 and we simulate the armed forces of Chile, and I want to ask your authorization to use the marder 1A5 of your mod and use it in ours, we will give full credit to your mod and creators if you allow me, greetings!
d.omeron Jan 30 @ 10:40pm 
Hi! can you make a M88 recovery vehicle please? or M548?
I'd LOVE to see them both in IDF color schemes... :-)
WolfenDragoon Jan 21 @ 10:39pm 
@Tank is there any chance I could get my hands on the WIP leopard you had? I know this is a bit presumptuous but I have been desperately trying to get some sort of leopard 1 for arma 3.
Tank  [author] Sep 25, 2022 @ 12:29pm 
@FreeBird0964 feel free! ;)