Arma 3
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Redd'n'Tank Vehicles
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Data Type: Mod
File Size
Posted
Updated
3,632.984 MB
Sep 4, 2017 @ 12:39pm
Jun 15, 2020 @ 12:48pm
44 Change Notes ( view )

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Redd'n'Tank Vehicles

Description
First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.173
15.06.2020

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Infantry-Milan (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Engineers (No AI Vehicle)
- ♥♥♥♥♥ 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

Features:
For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.173
- Fixed Missing Artillerycomputer for M120 in Vanilla
Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed ♥♥♥♥♥ San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original ♥♥♥♥♥ config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for ♥♥♥♥♥ and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Popular Discussions View All (6)
13
Aug 15, 2020 @ 6:25pm
Vehicle suggestions
Kürt
1
Jan 15 @ 2:42pm
M120 Tampella + Ace funktioniert nicht
Odyssey
3
Jan 1 @ 5:48am
Intregrating into Bundeswehr mod
Mr. Bigger PP
< >
454 Comments
G4nDalf Apr 30 @ 12:23pm 
Servus, wie kann mann eigentlich das MG3 auf munitionieren?
SchlimmerPhil Mar 29 @ 10:28am 
Moin, der MG3 und GMW Gurtkasten verschwinden aus dem Inventar. Entsprechend lassen sich weder MG noch GMW nachladen.
M-A-X Mar 16 @ 6:45pm 
The M120 tampella has no rounds, also when you add magazine manually, it only fire 1 round, whatever how many magazines you put
neretropazanchic Mar 11 @ 6:39am 
hello author! if you have the opportunity to create a Marder modification that was in Afghanistan with Barrakuda camouflage and with attributes on the armor?
Ryudo Kaze Feb 1 @ 11:17am 
Hallo Defs,

vielen Dank für das allgemeine Update. Viel Erfolg bei allen RL-Herausforderungen. Derzeit plagt uns das mit Sicherheit alle auf die eine oder andere Weise.

Haut rein. ^^
Tank  [author] Feb 1 @ 2:42am 
Hi und Thx! :)
Also erstmal zu dem Nachladeproblem beim Mörser... ich vermute das Problem entstand durch ein ACE - Update. Sobald Redd die Zeit findet wird er sich dessen annehmen.
Nebenbei macht der Leo 1A5 gute Vortschritte, aber auch das wird leider noch etwas dauern, einfach weil bei RnT momentan das RL so richtig zuschlägt aber wir bleiben dran.
Parallel arbeite ich am Modell der Transall. Weiter in die Zukunft möchten wir erstmal nicht blicken, da bei dem erwähnten erstmal genug Arbeit ansteht. Stay tuned! :)
Lake Jan 31 @ 10:10am 
Hey! erstmal klasse Mod ihr seid die besten :D Perfekte Ergänzung zu den anderen BW Mods und Fahrzeuge enthalten die wirklich gefehlt haben. Wie sieht es denn aus, ist in Zukunft etwas in Richtung CH-53, Transall oder PZH2000 geplant?
DoDo Jan 12 @ 11:32am 
Hi es gibt aktuell ein Reload Problem bei dem M120 Tampella. Jemand eine Idee wie man es beheben kann. Vermute es liegt am ACE update.
Tank  [author] Jan 10 @ 7:49am 
Hi, na klar! Hauptsächlich dafür ist die Mod konzipiert.... weniger als KI - Fahrzeuge.
Wilhelm_Klink Jan 10 @ 5:22am 
Ich habe eine Fragem, kann ich den im Mehrspieler Modus verwenden?