Arma 3
476 ratings
Redd'n'Tank Vehicles
Data Type: Mod
File Size
3,632.984 MB
Sep 4, 2017 @ 12:39pm
May 4 @ 11:48am
43 Change Notes ( view )

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Redd'n'Tank Vehicles

First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.12.172

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Redd'n'Tank official website:

Discuss AW-Forum (german):

Discuss BI-Forum (english):

Steam Workshop:



GitLab: (See the whole Changelog)
pls report issues here


Addon Pack Contains:
- Trench Modules - Consists of modular parts for building trenches, can be found under Empty->Structures->RnT Structures
- Static GMW (No AI Vehicle) and Static GMW - AI
- Static MG3 (No AI Vehicle) and Static MG3 - AI
- LKW 5t mil gl KAT I transport (No AI Vehicle)
- LKW 5t mil gl KAT I fuel (No AI Vehicle)
- LKW 7t mil gl KAT I transport (No AI Vehicle)
- LKW 7t mil gl KAT I ammunition (No AI Vehicle)
- LKW 10t mil gl KAT I repair (No AI Vehicle)
- Mantis GDF-020
- Mantis Sensor
- SpPz 2A2 "Luchs" (No AI Vehicle)
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main
- RnT ACE compatibility

For detailed information take a look in the readme.txt

Known issues:
- Localization only english, german and japanese all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Version 1.12.172
- Fixed Issue with "rnt_graben_gerade"
Version 1.12.171
- Changed building small and large camonet is now a driver user action, if large camonet has been deloyed the engine of the vehicle turns off and will only start again when large camonet is undeloyed again
- Changed resized the stand for the trenches (it's larger now)
- Updated japanese translation
- Changed name from "Light Truck gl "Wolf"" to "LKW leicht gl "Wolf""
- Fixed M120 Tampella will work again with ACE reload (Not with the new csw feature)
- Fixed Fuchs San and Wolf San are now be recognized as a vehicle where soldiers can heal (Vanilla)
- Fixed GMW and MG3 ammoboxes are no longer recognized as medickits
- Fixed large camonet on Marder is now removeable again
- Fixed removed "topdown" mode from all Milan and TOW weapons on all vehicles

Visit GitLab to see the whole Changelog

Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND

- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original Fuchs config
- Thanks to commy2 for smoke launcher script and general help
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for Fuchs and Luchs engine sound
- Thanks to classic for Japanese translation
- Thanks to reyhard for help with the Binocular-turned-out animation
- Last but not least, thanks to our wifes, Redds daughter and Tanks cat for giving us the time to do all this stuff :*
Popular Discussions View All (4)
May 12 @ 10:13am
Vehicle suggestions
Oct 10, 2019 @ 11:07am
Gepard Radar
Sep 10, 2019 @ 12:59pm
Intregrating into Bundeswehr mod
< >
[FaT] dafrandle May 26 @ 12:26am 
In what respect is the AI not supposed to work? - because I tested it in the editor and it seems to work fine
☆ ILuxx ツ © ☆ May 25 @ 8:30am 
Another note; I really love the Wiesel, maybe consider adding the Wiesel 2 someday? Just an idea. Hell I like this so much Id even like to contribute somehow. Maybe donate?
☆ ILuxx ツ © ☆ May 24 @ 6:12am 
Other than that I love this mod! I hope you guys will do the same for the new arma if it ever comes out
☆ ILuxx ツ © ☆ May 24 @ 5:53am 
I cant use the Tampella because the crates for it never contain any ammo
Tank  [author] May 21 @ 10:02am 
;) you are welcome
QuiGon May 21 @ 4:19am 
@Tank Omg, I ran all around that thing looking at it from all angles, trying to get a loading interaction, but I've never thought about looking up at the tip of the barrel...
Thanks a lot, it's working now and it actually makes perfect sense!
Tank  [author] May 20 @ 8:08am 
@QuiGon first be sure you have the latest version of both, ACE and RnT. Then take a 120mm Round out of the Ammo - Box into your Inventory. Thats it! The ACE - interaction - Point is at the End ( Top ) of the Barrel. There you can choose to Load.....
QuiGon May 20 @ 1:52am 
Can anyone tell me how to load the Tampella mortar (with ACE)?
I found the ammo crates for it, but I have no clue how to get the ammo loaded into the mortar.
[UID] TyrTheBull May 16 @ 4:25am 
Hey again, is there a Recon Variant of the GL Wagen or is it only for the ones used by the Danish Army Recon?

Either way, would it be possible for you to make one such light Recon Car? It would be great and i think alot of Danish Army Arma Units would appreciate it, i deffinately would :D
random Techpriest May 13 @ 11:57am 
The MILAN might need a little Tweak. In some cases, especially against RHS-Tanks (T72 and T80 f.e) it does not perform good enough in some cases, even though its HEAT-Charge should easily cut trough the Armor afaik-against CUP however, it is perfectly fine.
Great Mod, looking forward to further additions. Keep it up.