XCOM 2
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WOTC Wrex Squadmate
 
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48.190 MB
Sep 3, 2017 @ 4:18pm
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WOTC Wrex Squadmate

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Description
Release #23
Mod ID: 1127566757

"Shepard..." - Urdnot Wrex

ONLY FOR WOTC EXPANSION
For Vanilla version, go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=755415182

To fully take advantage of these set pieces, I highly recommend using Mr. Kablamm0Fish's Empty WOTC Deco Slots mod, found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1127014384

As well as Nekoworkshop's Invisible Parts for Hero Units, found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1125697296

First of all, to enjoy the full experience, check out illequine's Wrex Voice Pack, found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=629886219

Modular Port Mod includes the following:
Fully animated Wrex Head (found under Helmets, in the Props section)
Wrex Legs
Wrex Torso
Wrex Left Arm
Wrex Right Arm
Customize Primary Colors
Customize Patterns
All 3 Armor Tiers supported
All 3 new WOTC Classes supported

If you enjoy this mod, please don't forget to rate and favorite it, it really helps! Take pictures! I wanna see your squads!
As before, the contents of this mod pack are the intellectual property of EA and Bioware from the Mass Effect Universe. This is just a fan mod made out of pure love and passion. No copyright infringement intended!

Want More?
Don't forget to check out my Workshop Page for many more characters!
http://steamcommunity.com/id/kexx4556/myworkshopfiles/?appid=268500

CREDITS
JeanLuc, Ottemis, Smarteck - Hi-res Textures, from Bioware Forums

THANKS
Mr. Kablamm0Fish - Teaching me how meshes and rigs work
E3245 - Teaching me how textures and materials work
Thalarian, Arthuria Pendragon, LurkerGG - Sorting out what needed to be fixed for this WotC version


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32 Comments
Bad Dong 14 hours ago 
Well, that puts a damper on my idea of porting XCOM EW/EU heads into the game. Idk, maybe I'll try to at least do Shaojie Zhang.
Kexx  [author] 15 hours ago 
Not that I'm aware of, but the basic principal applies as any other cosmetic part, be it arms, torsos, hair, etc. It's just that it's much more finicky since there's more than 40 bones on the face, 25+ JUST on the eyelids. So regardless of process, you're gonna have to manually paint the weights of each bone, which is what I believe makes most people hard quit in frustration.
Bad Dong 21 hours ago 
Is there a tutorial anywhere for animating a head prop like you have here?
Kexx  [author] Mar 21 @ 10:00am 
Make sure you are unsubbed to the vanilla version if you're playing with WOTC.
Chokes On Cocks Mar 21 @ 7:03am 
hi, I don't know if this is a mod confliction or a bug but the wrex body is fully black and the head something works if nothing else is on it.
Kexx  [author] Dec 26, 2017 @ 4:39am 
Jack, aka Subject Zero, is here in her ME2 outfit for WOTC! Find her here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1244563077
Kexx  [author] Nov 2, 2017 @ 2:31am 
Thanks! Glad to hear it :)
Korriban Nov 2, 2017 @ 12:46am 
Excellent work on this mod! I love it so much.
Kexx  [author] Oct 24, 2017 @ 12:59am 
The problem is that the portrait pictures from wotc are much more zoomed in, and have a weird fisheye lense thing going on. The krogan and geth heads are much more forward than the human heads, so the camera literally clips through them.

Yet another reason why I dislike the new portrait camera so much. I don't know of a solution, it would require redoing the camera code, which is something I have no idea how to do.
The TaxMan Oct 23, 2017 @ 4:26pm 
Hey Kexx, I'm having issues in that soldiers' human heads are showing in their portraits instead of the custom head pieces. The issue only happens with Wrex, Grunt, and all Geth head pieces. Is there a fix for this? Thanks!

https://imgur.com/a/ohcHO