XCOM 2
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WotC Mod Everything Reloaded
 
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0.145 MB
Sep 3, 2017 @ 2:08pm
Sep 20, 2017 @ 3:16pm
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WotC Mod Everything Reloaded

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In 1 collection by Musashi
Musashis WotC Mods
15 items
Description
Mod Everything Reloaded for War of the Chosen.

ATTENTION, ITS A COMMON MISCONCEPTION THAT THIS MOD ADDS ATTACHEMENT SLOTS.
THIS MOD DOES NOT ADD ANY SLOT. IT JUST TWEAKS THE UI THAT YOU CAN MOD ITEMS OTHER THAN PRIMARY WEAPONS
THIS IS BECAUSE ITS A META MOD NOT A GAMEPLAY MOD


If you want to change the number of slots for weapons you can use
Configure Upgrade Slots

Mod really everything!

It is released with the kind approval of /dev/null,
who does not continue Mod Everything.

Includes everything of the orginial mod does (secondary slot, armor slot, heavy weapon slot) plus support for attachments in the
utility item slot. This is e.g. needed for LW2 utitlity pistols.

But it is also possible to make attachement mods for vests or any other utility item.

NOTE: This mod just makes it possible to add attachments, it doesnt offer any on its own.
Its a mod other mods can depend on to offer new attachments.

DONT USE BOTH MODS!
If you are using this, unsubscribe to "Mod Everything".
Link to the old mod.

Credits
The original implementation is work of /dev/null.
I just added utility item support.
Thank you for letting me continue this mod /dev/null!
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63 Comments
Seven May 9 @ 4:15pm 
Ok so this is great and all but I'm missing some features where it would be nice to have visual changes on pistols. I remember a mod doing that for non-wotc game but certainly not here.
| Oz | Vash May 6 @ 7:36pm 
THIS IS FOR TEMPLARS Putting it in caps so people can see it. For any1 wondering how to get it to work for templars its easy no file edits. Just go to you soldier list pick the 1 before the templar go to upgrades and switch to the Templar left or right then equip it. Now once your done leave and go to another soldier. The templar will vanish for a min then thats it. Hope that helps you guys
IOException Feb 14 @ 3:30pm 
Is this already in your RPG Overhaul mod?
fireborn Feb 6 @ 7:51am 
@Mothlord: Yeah, from my experience with using a controller this mod doesnt work since the ui for armor and secondary never comes up onto the screen.
Still i use it though since its a requirement for grimys loot.
Mothlord Jan 18 @ 2:15am 
To clarify, I'm seeing comments suggesting you can only use this mod properly if you AREN'T playing with a controller?
damianvedia Nov 24, 2017 @ 2:34am 
@Chris Woods

Thank you for pointing this out, been tinkering with my mod list for days looking for incompatibilities as i couldn't upgrade non-primaries.

Also; *Bump*

@Musashi, any plans to add functionality for controller users?
Spotter Nov 6, 2017 @ 7:23pm 
Would be great if you could Mod the Faction weapons too. :steamsad:
Fonzosh Nov 6, 2017 @ 12:35pm 
Does this mod work even on the "artifacts" that you can get during the game? Would be really cool to be able to mod those.
Chris_Woods Oct 29, 2017 @ 2:21am 
Thanks a ton for the mod!

I was wondering if anyone knew how to update UI mods like this one to include controller support? I vastly prefer playing with the controller, but UI mods tent to only work of mouse click. (In the case of mod everything, instead of launching the list of items to pick from then I hit <A> it just goes the noral route.)

Looking at the overrides, I notice the estra menu is inserted by having a new _onclick function. I'm guessing there might be another override I could copy/paste the function into for some crontroller action, but can't really figure out where to start.

Any help would be great! Thanks all!
endersblade Oct 23, 2017 @ 10:42pm 
Anyone know if there is a mod that lets you add upgrade slots to armors? Musahi's mod for weapons is amazing, but it would be nice if we could get one for armor!