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A Better ADVENT: War of the Chosen
File Size
961.736 MB
Sep 2, 2017 @ 2:51pm
Jun 11 @ 7:31am
16 Change Notes ( view )
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A Better ADVENT: War of the Chosen

In 1 collection by DerBK
A Better Everything
10 items
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --


A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

FAIR WARNING: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


Please refer to this post to see the current status of what's in the mod, what the known issues are and for what's confirmed to be in the next version:




ABA is built to be as compatible as possible. If it's not an AI mod or a total overhaul, then it probably works with ABA.


This mod wouldn't exist without several people that helped with their contributions, either directly or by allowing me to pilfer some things from their own mods. The list is far too long to post here, i made a detailed list of contributors, advisors, artists and whoever else i felt needed a mention over here: https://derbk.com/abetteradvent/credits-and-acknowledgements/


Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (33)
Aug 7 @ 8:41am
Dealing With Primes
Jul 26 @ 10:27am
Russian Translation
Aug 7 @ 9:50am
Compatible with Gotcha Again?
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OniKanji Aug 17 @ 4:40pm 
The ragdoll thing isnt that big of a deal since I like the other mod. But I do have this other bug where berzerkers don't make any sound, I only have seen this on berzerker primes, but I have only been seeing berzerker primes so maybe thats why.
DerBK  [author] Aug 16 @ 1:11pm 
Heyo. I made a small add-on for ABA that has DLC-dependent enemies.
I call it ABA:Better DLC or ABD for short.
If you have Alien Hunters and Shens Last Gift, you can add the ADVENT Titan, ADVENT Spark and the ADVENT Cryo Priest to your enemy roster here: https://steamcommunity.com/sharedfiles/filedetails/?id=1481840594
Chillbro Swaggins Aug 15 @ 4:20pm 
@DerBK Interseting! It seems like a a few more enemies are showing up, namely, Mindbenders, Firestarters and I just saw a Heavy! I guess it really might have been the luck of the draw then.
[7e] Chr.Flaken Aug 15 @ 11:21am 
you are a genius sir. May you continue to do such good mods/ideas.
DerBK  [author] Aug 15 @ 10:24am 
The enemies from this mod are all in addition to those from the unmodded game, there are no replacements.

As a general rule of thumb, i tried not to change the regular enemies aside from their AI, but there are exceptions like the Advent Captain now carrying a flashbang instead of an explosive grenade.
[7e] Chr.Flaken Aug 15 @ 10:21am 
This mod keeps the old troops and add news ones, or remplace the olds ones? thanks buddy
DerBK  [author] Aug 15 @ 5:22am 
@Oni: Well, try disabling the ragdoll mod and see if the problem persists.
DerBK  [author] Aug 15 @ 5:21am 
It's a different mod with different enemies.
adda.yeah Aug 15 @ 3:30am 
are there some new units in it, to the basic Mod version? or is it just Compatible for wotc...cause file size is a bit smaller than Basic Mod version.
OniKanji Aug 14 @ 10:26pm 
For some reason when fighting any of the modded Chryssalids, it always pauses after killing one. It might have to do with the ragdoll mod, but not sure exactly. Also their bodies always stand up after death.