XCOM 2
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[WOTC] - K's Officer Class
 
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Sep 2, 2017 @ 5:21am
Feb 10 @ 2:56pm
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[WOTC] - K's Officer Class

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In 2 collections by Lieutenant A.Kouassi
XCOM 2 - [WOTC]: K's Mod List - (Updated 22nd April 2018)
225 items
K's Mod Collection
14 items
Description
Background
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My Original Officer Class Mod - Updated for WOTC and completely overhauled from scratch.

For an alternative version that uses Pistol only - (Both work together aswell!) :)

Highly recommend my Military Rank changes which completely overhauls all faction ranks and standard ranks and icons.
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The Class Details
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Officer: "The Officer serves as our Squad Leaders, capable of providing extra morale and support. They're also trained in the use of pistols and swords and can train skills to further enhance themselves and their troops."

- Primary Weapon - Pistol.
- Secondary Weapon - Sword/Blade.
- Restricted to the above weapon set only.
- Can only be recruited via the GTS unless you have no Officer's at all.
- Has stats that progress over time via rank increases.
- Pistol/Blade skills or Support Tree providing Buffs for Squad.
- Has custom unlockable improvements and stats via GTS.

Skill Tree:
Base skill - "Focus Fire" - The Officer identifies a target for soldiers to focus fire on - +15 Aim against said target.
Base skill - "Fire Pistol"
Base Skill - "Sword Slice"

Combat Efficency:

[2] - "Binoculars" - Allows the Officer to utilise his binoculars, increasing his viewing distance temporarily.
[3] - "Blademaster" - Deal +2 extra damage on all sword attacks and have +10 Aim.
[4] - "Withdraw" - The Officer orders a soldier to attempt tactically withdraw from their location, leaving them to take a defensive action of their choice.
[5] - "CommandPresence" - The Officer provides extra morale with his inspiring presence on the field. Provides a +15 Will Bonus to the Entire Squad.
[6] - "Combat Presence" - Allows the Officer to assign an extra action to a soldier.
[7] - "Bladestorm" - Free sword attacks on enemies that enter or attack from melee range.

Tactical Options:

[2] - "Return Fire" - Allows the Officer to Return Fire with his Pistol.
[3] - "CombatOrders" - The Officer provides orders to the entire squad in battle providing a +5 bonus to Offense.
[4] - "Charge" - The Officer orders the squad to make progress towards the enemy - +2 Movement.
[5] - "Take Cover" - The Officer orders the designated soldier to take cover providing a +45% defense bonus.
[6] - "Appoint DSIC" - The Officer Designates a squad member to be his Second in Charge. This Squad Member gains several combat bonuses to various skills for the duration of the mission.
(+25 Dodge, +2 Damage for all secondary weapons, +15% aim)
[7] - "Ever Vigilant" - The Officer is now always on guard when they have finished considering tactical options - Gain overwatch stance automatically when all AP spent.
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Extra Information
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Initial Mod :
- No longer requires additional files like Pre-WOTC version did. Instead it utilises excellent work from the "Primary Pistols mod" or "Primary Secondaries" which can be found on the workshop or below links.
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REQUIRED MOD - PICK ONE
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Primary Pistols
Primary Secondaries

Thank you to author for this.
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Compatibility works:
- Now works with the "Promotion Screen" mod which changes the new WOTC screen to default over the old one.

Hope you enjoy :)
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Copyright 2017 CCA @ Lt. A.Kouassi

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***Check out my other mods ***
Popular Discussions View All (2)
6
Dec 25, 2017 @ 11:38am
PINNED: Modder Support/Suggestions
Lieutenant A.Kouassi
5
Mar 25 @ 1:31pm
PINNED: Bugs/Technical Issues
Lieutenant A.Kouassi
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111 Comments
Lieutenant A.Kouassi  [author] Feb 11 @ 5:02am 
@Yuki thank you for comments, at the moment that is way it is intended :)
Yuki Zahn Feb 11 @ 4:25am 
Nice. Anyway to disable the early shadow keeper as well? Too cheesy haha.

I find the ability 'take cover' too good at +45def. Aid protocol at tech 3 is +40def right?

Suggestion: Combine take cover with withdraw skill? Grant defensive maneuver and +20def.
Lieutenant A.Kouassi  [author] Feb 11 @ 3:32am 
@Yuki - This is a feature of the Primary Pistols/Secondaries mod. It provides +3 mobility. I have disabled this through editing it's .ini file as author describes. If you do not want this change then feel free to edit it aswell.

I may include that in next update as a default, that it disables the extras :)
Yuki Zahn Feb 10 @ 6:12pm 
I have not gotten the 'charge' perks yet. Besides, the boosted stat shows even in the barracks. Perhaps yes due to lightweight. Might want to write it in the faq as a class feature. ^^,
Yuki Zahn Feb 10 @ 4:14pm 
Oh same turn! I thought I read you wrote 'next turn' somewhere'. :D

I have this +3 mobility (in green) on his mobility stat but I'm not sure what boosted it. I have not put in any pcs or special item. Is it from leveling up?
Lieutenant A.Kouassi  [author] Feb 10 @ 1:28pm 
They are both treated as completely separate classes, therefore both are compatible with each other :)
Hopalongtom Feb 10 @ 1:25pm 
Would uninstalling the alternate one and installing this one swap over an existing Officer class, or are they considered separate classes?
Lieutenant A.Kouassi  [author] Feb 10 @ 12:37pm 
@Yuki - On my testing, the ability shows activated within as a bonus (The green arrows), and once activated the range is increased for the character when they move, revealing more. Only lasts 1 turn so best way to use the skill is to activate it, then make a move same turn.

(I will do some more tinkering tonight if I come across that or other issues. That one skill atm really is a WIP :( )
Yuki Zahn Feb 10 @ 12:03pm 
Just checked again, it doesn't give any boost at all this time around. :S
Lieutenant A.Kouassi  [author] Feb 9 @ 3:53pm 
Released minor update to address any issues with Binocular skill. They way the game operates, it will increase the officer's sight range however the Fog of War will only be revealed upon a further move/action/next turn.

Working as intended however if I find a way to reveal the FOW without action needed I shall improve it :)