249 ratings
[WOTC] Hours Instead of Days
File Size
0.149 MB
Sep 1, 2017 @ 10:05pm
1 Change Note ( view )
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[WOTC] Hours Instead of Days

Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configurable in XComGame.ini)

You should also change MissionAboutToExpireHours for XComGameData.ini (in your documents folder) if you don't want the dialog to pop up when you are finishing scans before doing missions, since most missions that can expire will expire in less than that time it will always pop up as soon as you press scan.

NOTE: ETA as it name stands, is just an estimation, I am not responsible for any missed missions for trusting too much on the ETA

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a UI mod there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Controller support tooltip code by robojumper

Compatibility Note:
This mod overwrites UIScanButton and may not be compatible with other mods that overwrites the same class.
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Dawnpromise Apr 6 @ 5:48am 

I see you on so many mods I run myself I have to say I'd also like to see the list of mods you use. I'm sure a lot of mod authors would also like the publicity of having some endorse their mods by saying "this mod played nice with all these other mods" as that's actually pretty high praise all things considered.
Tim_ Mar 9 @ 6:03pm 
@Kinnu, not as such, although I did list them on the thread for the mod "Disable Random Posters" in an attempt to help the author of that mod reproduce a bug (basically, if I ran with thosr 63 plus that one, the game crashed, but once Disable Random Posters was removed, the other 63 ran perfectly.

Now I am running another campaign, this time with 86 mods. Going ok so far - but I am only a couple of weeks as yet.
Kinnu Mar 9 @ 2:10pm 

Did you make a list where they are all located?
Tim_ Mar 6 @ 7:08pm 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I like this mod, I will use it again.
Captain Taz Feb 24 @ 8:58am 
I'm also getting map low FPS. Alternate mod launcher says none of my mods conflict so it's not that...
Dragon32 Jan 4 @ 4:58pm 
Usually indicates a mod conflict, use the Alternative Mod Launcher. See if it shows a conflict for
UIScanButton. It's not 100% though so maybe need to maually look.
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
大魔王 Jan 4 @ 4:36pm 
MAP FPS 8-10
Vaultwulf Oct 21, 2017 @ 12:40am 
@-bg- That did the trick! Thank you!
-bg-  [author] Oct 21, 2017 @ 12:19am 
turn off all mods -> run game with -regenerateinis then turn mods back on, this is a class override bug that has been happening since WOTC
Vaultwulf Oct 20, 2017 @ 9:55pm 
I just noticed that this mod is no longer working for me after the fall patch.