XCOM 2
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SWR Hidden Potential WotC
 
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0.314 MB
Sep 1, 2017 @ 1:20pm
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SWR Hidden Potential WotC

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In 1 collection by Mertius
Second Wave Remastered
12 items
Description
Second Wave Remastered: Hidden Potential. (V.4)

A vanilla version of the Hidden Potential Mod, following the original Second Wave option.

Vanilla Version: http://steamcommunity.com/sharedfiles/filedetails/?id=626241684

Heavily recommended to be used with SWR:Alien Range Bonus, since by using the classic values, the aim of XCOM soldiers have a median up to +10 higher, which the Range Bonus compensates for.

Heavy : 0-2 Aim per level
Assault : 1-5 Aim per level
Support : 2-6 Aim per level
Sniper : 3-9 Aim per level
Psi: 1-3 Aim per level

HP: Heavy increases 0-2 per level. All other classes increase 0-1 per level.

All randomized StatCaps were removed.

Relevant Modifications were done in XComClassData.ini.

As a note: This is made while the original HiddenPotential mod was down. However, they still utilize roughly the same tweaks, so feel free to use either. This is just with the vanilla stats, whereas Hammerstein has done an excellent job tweaking and balancing to get median values closer to XCOM2's average ending stats.

Version 2 Update Note: Updated to work with Alien Hunters.

Version 3 Update Note: There was a request to add random progression to SPARKs. However, due to the nature of this as a simple .ini fix, I've opted to split the feature off into a second mod.
The Mod was also checked, and continues to function as of the Shen’s Last Gift.

Version 4 Update Notice: The WotC update. This is the needed fix to get this up and running in WotC. Unfortunately, the change to how Will works in WotC means that this mod no longer randomly increase that stat 4-12 each level.
Faction Soldiers will now randomize with each level, although the Squaddie level Progression will remain the same as Vanilla WotC since that effectively changes their starting stats. This also ensures compatibility with SWR Not Created Equal WotC.

If you would prefer not to randomize faction soldiers, you can simply delete that section from this mod's version of the XComClassData.ini

Skirmisher: 1-3 Aim per Level, 0-2 Health.
Reaper: 1-4 Aim per Level, 0-1 Health.
Templar: 1-3 Aim per level, 0-2 Health.

-Mertius
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67 Comments
Bardmaster Dec 30, 2018 @ 9:39am 
@Martius there are so many awesome soldier class mods out there, it is a shame this doesn't work on them! I use the LW2 classes and Musashi's classes like Samurai, SpecOps, and Infiltrator, as well as the Akimbo, the Supporter, the Sniper, and (my favorite) the Infantry. They all benefit from SWR Not Created Equal (b/c that is to vanilla rookies after all) but then they fall into their predetermined level-up bonuses.
Mertius  [author] Oct 8, 2018 @ 9:00pm 
@xxxShakal78xxx Unfortunately, IIRC, it provides no bonuses to the LW2 classes. This only modifies the base classes, and thus would have no effect on custom classes. I also can't guarantee compatibility with LW2 since they make such extensive changes to similar files.
Jahvis Kelwyn Oct 8, 2018 @ 12:51am 
does this mod works for lw2 classes too?
Mertius  [author] Sep 15, 2018 @ 1:19am 
@Panther Mhmm, I'm honestly not sure. That said, from what I can see of the RPG overhaul mod and how it effectively replaces all the base classes, I do not believe it will work. Without those classes, there's nothing for this to modify and work on.
Panther Sep 14, 2018 @ 2:24pm 
Does this work with the RPGO mods because I'm not really noticing any bonuses to my soldiers' stats.
Mertius  [author] Jun 30, 2018 @ 9:23am 
@thornelemental It should be compatible. I don't know how they coded it, but if its similar to my own NCE mod (which it should be, the only difference seemingly being in how it distributes the random stats around health), and so long as it only changes the base stats and not progression per level, you'll be fine.

I'd say give it a go! It looks neat!
If you do see any conflicts, though, let me know.
thornelemental Jun 29, 2018 @ 11:15pm 
is this compatible with [WOTC] Point-Based Not Created Equal? since that mod only affects the initial stats im guessing it is but better make sure
Mertius  [author] Feb 27, 2018 @ 12:33am 
@大魔王 So, you do have other mods? Listen, this sounds like a conflict since I can't replicate the issue, and even the manual fix did not work. This is just a settings change for existing systems, so when the game fails to use it, it plays normally. It does not break like this on its own. Not only that, the fact the picture you've shown me only had Rookies makes me think you're confusing what this mod does with another mod. At this point, I again recommend trying a different Hidden Potential mod to verify if the issue persists across similar mods.
兔毛 Feb 22, 2018 @ 10:50pm 
Legend of ironman
Use this mod
Quicker Start
You will get results very quickly.
Mertius  [author] Feb 22, 2018 @ 10:46pm 
@大魔王 Did you modify the Mod's version of the XComClassData.ini, or the Game's? Also, remember, Rookies receive no benefit, nor does any character already at a level. This does not effect starting stats, or the existing stats of higher level characters. It only takes effect when a character levels. After making your changes, did you test it by leveling up a test barracks?