94 ratings
[WOTC] Larger Enemy Pods
File Size
0.273 MB
Sep 1, 2017 @ 9:19am
Sep 17, 2017 @ 6:17am
14 Change Notes ( view )
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[WOTC] Larger Enemy Pods

This increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes beyond 4-6. Or masochists?

For a more extreme version, see http://steamcommunity.com/sharedfiles/filedetails/?id=1125662915

Lost are changed in a different way: brutes will be more common, and higher HP variants are unlocked.

For an example, Gatecrasher is now set up as follows:
Rookie - 8 enemies
Veteran - 9 enemies
Commander - 9 enemies
Legend - 12 enemies

To increase your squad size, Robojumper's squad select is recommended. Grab the Mod Config Menu in its required items as well. http://steamcommunity.com/sharedfiles/filedetails/?id=1122974240&searchtext=robojumper%27s

Recommended that you have an AI mod such as A Better AI to allow more enemy units to engage XCOM. https://steamcommunity.com/sharedfiles/filedetails/?id=1123669369
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cb6dba Mar 6 @ 2:28pm 
Great mod but it makes missions where the enemy get reinforcements a little unbalanced.

I had advent getting 8 new units per turn for 3 turns. As I only had balistics at the time it was a difficult mission to say the least.
Starknight99 Jan 16 @ 8:49pm 
With this mod on legendary difficulty what squad size would you think is a balanced number of soldiers
demond7blesssings Dec 13, 2017 @ 7:34pm 
Do i have to start new game
endersblade Dec 8, 2017 @ 10:10pm 
To the people saying this mod isn't working, I've had no issues. My Gatecrasher missions have 12 enemies on Legend Difficulty, and in later missions my average body count is usually 30+ per mission...that definitely isn't Vanilla.

I absolutely love this mod. I've had to modify mission timers a bit to deal with the overwhelming swarm of enemies (I play with the default squad sizes btw), and have been genuinely fatigued by the end of some missions! I wanted to use A Better Campaign, since I'm using his other works, but the numbers just aren't as high as what I get with this :-)
xenahero2 Oct 28, 2017 @ 9:42pm 
Love the mod but... Not sure if any1 else had this but got the surgical sitrep that limited my squad to 3 and... got swarmed by 5 and 6 man pods. Didn't help that all 3 pods jumped me at once. Don't suspose this could be fixed? Or is it just the way it is like skull jacking summons 2 codex and 2 avatars?
eswee Oct 17, 2017 @ 6:14am 
>>> "@eswee Takes a bit of tedium, but yes, change the MaxSpawnCounts of the pods you want to change in the '+' section of the Encounters.ini"

You mean that ini in your mod folder? But what exactly to change there - so many strange numbers in "MaxSpawnCounts", I don't get it... -(
Ygolnac Oct 16, 2017 @ 8:07am 
@BlueRaja: I have activated the mod on the endgame of a commander campaign that became a walk in the park and it activated flawlessy.
JB-emmanuel-Zorg Oct 15, 2017 @ 9:58am 
are there people who play on LEGENDARY who could confirm that this mod works good, please? ;-)
Grimy Oct 9, 2017 @ 6:20pm 
This mod doesn't work on legendary difficulty for me, same as @Refty and @castlecard
Podunk Noname Oct 8, 2017 @ 10:28pm 
This mod does what it is supposed to do and works with ABA