XCOM 2
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[WOTC] Larger Enemy Pods
 
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0.273 MB
Sep 1, 2017 @ 9:19am
Sep 17, 2017 @ 6:17am
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[WOTC] Larger Enemy Pods

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Description
This increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes beyond 4-6. Or masochists?

For a more extreme version, see http://steamcommunity.com/sharedfiles/filedetails/?id=1125662915

Lost are changed in a different way: brutes will be more common, and higher HP variants are unlocked.

For an example, Gatecrasher is now set up as follows:
Rookie - 8 enemies
Veteran - 9 enemies
Commander - 9 enemies
Legend - 12 enemies

To increase your squad size, Robojumper's squad select is recommended. Grab the Mod Config Menu in its required items as well. http://steamcommunity.com/sharedfiles/filedetails/?id=1122974240&searchtext=robojumper%27s

Recommended that you have an AI mod such as A Better AI to allow more enemy units to engage XCOM. https://steamcommunity.com/sharedfiles/filedetails/?id=1123669369
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113 Comments
I Darkstar X Jul 26 @ 9:32am 
It seems like this only works for gatecrasher. During missions after that, pods are still only 3 people.
Chaon Jun 22 @ 5:03pm 
@jweller12, I'm not sure. I couldn't figure out a way to increase my XCOM squad size so I went ahead removed this mod. I did however increase raider faction pod size anyway for added challenge and increased early podsize only slightly while making late podsizes much larger to account for easy lategame.
jweller12 Jun 22 @ 8:55am 
@Chaon what number should i put for the pod sizes so its the same for this mod? in that mods xcom game data ini.
Chaon Jun 18 @ 2:11am 
MOCX and raider podsize can be changed in the config files for their mods
Junglist_ Jun 6 @ 12:18pm 
Can anyone help me with uninstalling this mod please? I have unsubbed and deleted the Xcomencounters.ini from Documents but its still active. Thought I might be up for the task but its just too difficult.
PossumFlavored May 26 @ 11:23am 
Well, it seems that this doesnt work with Mocx, and possibly the raider factions. There squad sizes didnt increase.
dergreifenreiter May 21 @ 3:00am 
Could have done this before ... tested it myself :-) Result: If you have this mod installed but deactivated, it is still working. You can only turn it off by remove it completely.
dergreifenreiter May 20 @ 4:39pm 
I started a ne game, with your mod deactivated (will activate it later on, when i buy more squad size upgrades), but the gatecrasher on rookie still has 8 enemies, on veteran it still has 9 enemies. Do I have to deinstall it, to get it deactivated?
PossumFlavored May 20 @ 8:12am 
thanks!
rheceehlert May 20 @ 5:25am 
@PossumFlavored Yes it does!