199 ratings
Doctor Mandarbs Map-Pack (WotC)
Tags:  Map
File Size
187.839 MB
Aug 30, 2017 @ 12:06pm
Dec 14, 2017 @ 9:53am
8 Change Notes ( view )
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Doctor Mandarbs Map-Pack (WotC)

A Word of Warning, since Oct. 20th 2017 XCOM 2 and the modding tools for War of the Chosen have been patched. Most of the bugs and errors that happened to us map makers appear to have been fixed. Now I don't trust XCOM further then I can throw the game. If you run into map parts that are not loading, missing roofs, walls, cars, or some other bugs, feel free to report them. But don't repport NetIndex Error's or some other minor error's. Those are things that I can't change.

A few PCP's and Parcels have been deactivated by me, because they where reported to be causing crashes. Again, those crashes happen because of bugs in the Game / Program not because I scripted them in.

Now go and enjoy the game, and expect a few more PCP to hit this Mod in the next few weeks.

My extra Map pieces! - For War of the Chosen

You like XCOM 2 as much as I do, but kinda get sick to see almost always the same map pieces? Welcome to my Map Project! This Mod ONLY works for XCOM 2 - War of the Chosen!

I have to rebuild every single PCP that you know from my XCOM 2 Map Pack. But with time, we will make this Map Pack great!


Q: What is this mod?
A: This is my original Map Mod that worked on XCOM 2 but since War of the Chosen broke all old mods, I recreated my Mod for War of the Chosen.

Q: Why is the mod in Beta?
A: Because I may forget to move rats, pigeons and othe minor details to the correct location, or forget to include them at all. There might also still be elements that are missing or broken after the transition to War of the Chosen.

Q: Do you know "Parcel Maps EC" by eclipsezr?
A: Yes, I do. In fact a handfull of PCPs in my modpack were designed by him. He gave them to me to incorporate them into my map pack, because they did not fit into his own mod.

Q: What are PCP and Parcel?
A: In short, PCP are the things that fill up the map layout and connect parcels together. Think of PCP as roads (dirt, regular, highway etc) and water streams, or sometimes cliff sides and patches of wooded area. Parcels on the other hand are houses, and bigger map pieces.

Currently included (395 PCP & 10 Parcel):

PCP - City Center: + 223 / 223
PCP - Slums: + 172 / 178 [2 deactivated]
PCP - Small Town: + 8 / 182
PCP - Wilderness: + 0 / 363
PCP - Rooftops: + 0 / 20
PCP - Trains + 0 / 34

Parcel - City Center: + 6 / 6 (Finished) [4 deactivated]
Parcel - Small Town: + 4 / 4 (Finished)

Check "Change Notes" to find out what has been added!
Popular Discussions View All (2)
Nov 27, 2017 @ 5:31pm
Bugs & Mistakes
Doctor Mandarb
Nov 7, 2017 @ 5:56pm
Missing objectives
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=FCU=LEON_CZ Aug 11 @ 7:39am 
Do these maps work in multiplayer?
Dragon32 Mar 22 @ 2:45pm 
@Doctor Mandarb:
That's cool. Damn work keeps us all away from the fun stuff.
Doctor Mandarb  [author] Mar 22 @ 12:13pm 
@Dragon32 I know what you mean, there could always be more variety.
I might find some time in May. This February and March brought me many extra workhours.
Hopefully that work will not bring to many "new" bugs :D
Dragon32 Mar 19 @ 2:55pm 
Hey Doctor Mandarb, just wondering if you still intend to convert a few more of your PCPs over to WotC? Or whether the pain of its SDK is too much? I'd really appreciate a bit more variety in Wilderness maps, but it's entirely your call.
Doctor Mandarb  [author] Mar 17 @ 12:13am 
Hey @Wendersnaven thanks for pointing it out. Sadly I've never went out of the City Center and Slums Area with my modded PCP's. I guess that might be a conflict with something else.
Wendersnaven Mar 16 @ 8:35pm 
Hey Doc, found an interesting one. [Black Site Map- colomn format starting with plateu/tower/landing site. Then blacksite building and low-land wilderness/evac.] If I move a character carrying a Purifyer body (wotc extract corpses mod) they will 'teleport' to the unplayable reaches of the map. Their turn won't end. Obviously a conflict with multiple mods as well as the new content involved; other corpses were fine. You asked us to report stuff. Hope it's useful, and thanks for the good work.
Doctor Mandarb  [author] Jan 19 @ 11:52am 
@Dragon32 thanks for the answer to @pauloel7
And since I don't know this map, and haven't played with water, I'm 99,9% sure it's not one of mine :)
Dragon32 Jan 15 @ 10:24am 
Adding the water? Looks like that'd be a Plot rather than a PCP. Probably one of eclipsezr's.

Console command X2DebugMap, then click "show map" and it should give the name (which starts with Plot_).
pauloel7 Jan 3 @ 1:01pm 
Alright, the impenetrable PCP has not yet showed up on a missopn for me, but one common another map bug has: missing drainage pipe up roofs, which prevents acces to rooftops. I ran the debug (command console) and this is what I can read on the very tile: Plot_CTY_Vehicle_Park.XComLevelActor_2 ARC_CityCRoofB_12x12.