RimWorld

RimWorld

2,271 ratings
Sparkling Worlds - Full Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
41.727 MB
Aug 29, 2017 @ 7:11am
Jun 14, 2025 @ 3:56pm
78 Change Notes ( view )

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Sparkling Worlds - Full Mod

In 1 collection by Albion
A spark from a Glitterworld
5 items
Description
Sparkling Worlds - Glittertech on the Rim
The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!

Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.

Main features:

New Events:
  • Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

  • Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

  • Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

  • Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

  • Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

  • Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

  • Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.

  • Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
New Stuff:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Pain gun and stick - Non-leathal melee and ranged weapon
  • Neutroamine production using Boomalopes
  • Blue Moon Corporation Faction - Spacers with Glittertech equipment
  • Lazarus injectors
  • Three Gauss weapons
  • Burn gauntlet - burn based melee weapon
  • Plasma gun - devastating Glittertech weapon
  • Nuclear power plant
  • Mind Altering Device
More crafting:
  • Healer/Resurrector mech serum crafting
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine and Mechanite injector crafting
  • Craftable Luciferium
  • Rocket launcher crafting

There is also a Sparkling Worlds Core version of this mod with a stripped down feature list:
Sparkling Worlds - Core Mod

Compatibility:
The mod should be compatible with most other mods.
The only incomatible mod is Combat Extended!
If you encounter any other incompatibilities or have questions please feel free to contact me.

Credits:
  • Albion - Creator of Sparkling Worlds and all its code
  • Mehni - helping out by answering questions
  • Shotty - preview and all gun textures
  • MrHoodlum - various event related textures
  • Halno - various building textures
  • Chicken Plucker - mechanite assembly texture
  • Riper - russian translation
  • ShadowTani - original Boomalope chemical extraction idea
  • IzzyHRC - original Mind Altering Device creator

Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
Popular Discussions View All (7)
179
Mar 3 @ 12:28am
PINNED: Error and bug report
Albion
6
Jul 3 @ 2:04am
Suggestions
CTH2004
2
Sep 2, 2022 @ 5:26am
most recent non steam 1.0 version would be nice.
SilverXReaver
962 Comments
Albion  [author]
Feb 23 @ 12:54pm 
You need to form a Caravan and interact with it. Unfortunately the event pre-dates the quest system and I was unable to integrate it with the new stuff yet
Feb 23 @ 10:46am 
Doctor request does not work, I sent a shuttle many times, even landed with a gravship on a tile - there is no one to save no other life being but animals.
Feb 22 @ 5:25pm 
Awesome new year!
Dec 30, 2025 @ 1:56pm 
@hugalafutro: Use the Land Ship on Any Tile mod. It's working for me with Sparling Worlds events.

https://steamcommunity.com/sharedfiles/filedetails/?id=3547652788
Dec 4, 2025 @ 5:12am 
Hi, I was wondering if you made any progress on making the tiles from your mod being able to be land on with gravship? I really really hate the caravan system and almost never left my colony until Odyssey. Having a super high-tech gravship and having to walk to the tile with your content on foot feel so backward. Plus I'm missing 20 turrets mounted on my gravship that would deal with the enemies for me so there's that too :D In any case thanks for wonderful mod, it integrates into vanilla very well, I almost forget it's from a mod.
Nov 23, 2025 @ 3:30pm 
probably conflicting with my mods
Nov 23, 2025 @ 3:30pm 
the map no longer works all icons are gone
Albion  [author]
Nov 23, 2025 @ 12:09pm 
@pdaigosl: you'll get some red errors and the blue moon faction will disappear but apart from that it is safe to remove.
Nov 23, 2025 @ 5:47am 
is it safe to remove mid game?
Oct 22, 2025 @ 3:27am 
Can you fix one of you gun that no aiming time no reload full auto everything pls. It too op and empire can have that weapon that impossible to fight without unstopable xenogene pls fix it.