Arma 3
41 ratings
BECTI RHS Chernarus -USA RUSA -Luke's Edition
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
27.944 MB
Aug 28, 2017 @ 8:53am
Aug 28, 2017 @ 10:05am
2 Change Notes ( view )

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BECTI RHS Chernarus -USA RUSA -Luke's Edition

In 1 collection by Lucas
BECTI CUP - Missions
9 items
- Accidently deleted - Link to non CUP edition:

New non CUP edition Link:
BECTI is a Conquer The Island game mode based on the old school OFP MFCTI from Arma 2 where two teams composed of Players or AI and you fight AI for the control of an island in a power struggle with towns and bases.

The commander is the leader of your side, voted in at the start of each round. Only he may build the base and set the income distribution. The commander is the only one which is able to perform upgrades and assign orders to AI.

Towns need to be captured and held by your side. To capture a town, you simply have to stand next to Central Depot while no enemy is around. But watch out! The town occupation may try to defend it! Survive by holding camps within the town to spawn from until capture. The generated income and the defending units may vary depending on a town's size.

Funds are mainly earned by capturing town and salvaging wrecks but killing enemies will also reward you with a bounty bonus. These funds may be used to purchase units and gear.

Information regarding the mission can be found in the action menu under "Menu: Options>Online Help"

The orignal BECTI is made by benny then Sari Updated and added things to BECTI to make it better and now I have ported Sari edition to Chernarus, with RHS edit from Fisher.

How do I play and install it?
To find the mission host a LAN match and youll see it under chernarus or move the file to your single player mission folder.

Optional Mods
Project BECTI also added scripts to the mission so that other mods that are not REQUIRED are still supported by the factory,equipment menu etc.

Current Supported Mods:
- ACE 3
- Task Force Arrowhead Radio

Current Required Mods for this mission:
- CUP Terrains - Core
- CUP Terrains - Maps

Donations allways help and are welcome

-Creator: Benny
-Primary Editor: fisher
-Secondary Editor & Port to Chernarus: Luke (Overlord)
-Artist: Chroma

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Lucas  [author] Jun 25 @ 4:27pm 
Dj it depends if there is a mod out there that has some sort of immersive building, I could do like menu that spawns sand bags ect but im not sure.
Sapujapu Jun 25 @ 11:06am 
Is there a way to ad player building into it? so we can build fortification in a town?
panther2058 Jun 21 @ 4:00am 
just a heads up there are still pretty popular servers running the original benny edition on arma 2 still. awesome to see this on arma 3 too
Lucas  [author] Jun 19 @ 4:29am 
I mean I could add the AIS Revive system if you would like ?
Lucas  [author] Jun 19 @ 4:25am 
Ai cant use the ace interaction menu... thats not how it works, You'll need to go find a mod that lets the ai revive you, but you can use ACE to heal your wounds and the AI's.
Fexx Jun 19 @ 4:17am 
I'm wondering too, I'd like to enable the advanced ace medic function but it's kinda pointless if the AI can't heal you
Veers [FR] Mar 16 @ 1:59pm 
AI can heal others players or AI ? With ACE ?
Lucas  [author] Mar 16 @ 1:21pm 
@Veers Its at the bottom in the parameters
Veers [FR] Mar 16 @ 12:19pm 
How can I active the revive system ? For ACE.
IngloriousAmateur Mar 11 @ 3:18pm 
A great remake of one of my favorite modes in Arma 2