Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Map Tacks
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Type: Mod
Mod: UI
File Size
Posted
Updated
0.081 MB
Aug 28, 2017 @ 1:01am
Jun 14, 2020 @ 6:13pm
12 Change Notes ( view )

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Map Tacks

In 1 collection by bszonye
Clean Interface
13 items
Description
Map Tacks 3.1.0
The Map Tacks mod is now included in Civilization VI!

This optional add-on makes a few small changes to the official interface:
  • improve the editor layout for Gathering Storm districts
  • fix some in-game text that still refers to map pins instead of tacks
  • update barbarian icon to work with new red color and original design

Compatibility
The Map Tacks mod does not affect saved games, so you can add it to a game in progress or disable it without breaking your game. It overrides any map pin features in other UI mods. Map Tacks is compatible with Unique District Icons, and uses the unique icons for districts.

Source code
https://github.com/bszonye/civ6-maptacks
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270 Comments
Zyxpsilon Apr 26, 2021 @ 7:14am 
@bszonye..
Ok.. understood!
One thing i was hoping for after the NFP packages is a way to add the Strategy Resources icons which took a sharp turn into "tackable" assets with their newest Modes. Monopoly could even use Luxury support too.
But honestly.. the current features of your mod are just enough as is.

Anyhow, modder @wltk created a cool "Tacking" device that offers us comprehensible Yields markers along side your stuff.
bszonye  [author] Apr 26, 2021 @ 5:59am 
@Junky Thanks for mentioning the Detailed Map Tacks mod! I will have to check it out the next time I play. It sounds like it provides a lot of the things I never got around to, like hotkey support, plus really cool planning info!
bszonye  [author] Apr 26, 2021 @ 5:41am 
@Zyxpsilon I haven't played recently, but I just took a quick look at the recent update, and there are no changes to the underlying scripts. That means that the mod is still in sync with the base game, and this version of the mod doesn't touch any of the display stuff. (The mod is very minimal now. After Firaxis incorporated the mod into the base game, I reduced this to fixing just a small handful of remaining quirks.)
View The Phenom Apr 6, 2021 @ 3:51pm 
@Junky Thanks for the heads-up!
Zyxpsilon Apr 3, 2021 @ 7:34am 
Strangely.. the Map-Tacks are now "overlaying" city banners.
Not sure if *this* mod might cause that HUD flaw or if any recent updates to Civ6 native code could be wrecking something up in your LUA functions.
Anyhow.. can someone please verify or confirm?
Junky Mar 29, 2021 @ 11:09am 
This mod is now compatible with Detailed Map Tracks.
What a Save! Mar 17, 2021 @ 9:46pm 
I love this mod so very much, but playing cooperative multiplayer is so painful with this mod. Once you select the tack, you then have to select who to display it to in the drop down menu for every single tack. It would be so nice if it would default in the drop down to the last choice so that you didn't have to keep selecting the group you want to display to every time.
CypRyan Feb 14, 2021 @ 10:39am 
+1 for hide/unhide
ec#2718 on Discord Dec 27, 2020 @ 2:10am 
I see you're taking a break from modding; if you ever come back to this, something that would be *super* worthwhile would be a button to globally show/hide all tacks from the worldscreen - late-game, when I have a lot of parallel plans, my lap may be *littered* with tacks. This can especially interfere with combat and movement (it's pretty easy to fail to move a unit because you accidentally hit a tack instead of hitting the tile itself!)

A button for me to hide all those tacks, and then show them when I'm actually getting ready to place a district/improvement and I want to check my plans, would be absolutely *clutch*. <3
幸运道具发送员 Sep 29, 2020 @ 11:24am 
is it possible to make a tack glow? sometimes the tacks are too easy to miss for the lack of contrast.