This is a concept or project early in development

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Platforms: PC
Languages: English
Dec 8, 2012 @ 3:24am
Well, the concept i have for this game is quite basic yet complex at the same time. It is a mix of real-time stratergy, sandbox and 3rd person RPG.
The basic outline of this idea is that you, the player, start out as a prince of young age(around 18) and are given the power to consult your fathers(the king) kingdom. In the next coming years of your characters life(up to the age of 25) the game revolves mostly around tactical sandbox decisions that effect the internal of the kingdom(which you name at the character creation). Every decision you make will affect the game later on when you take the throne. In regards to taking the throne, decisions you make will outcome in different possiblities, first is war. For instance, if you make trading decisions that create imbalance in the trading of two different kingdoms or cities, war could be waged against you, and ending up with the kings death, in which you take the throne after him, and the decisions you made earlier will effect the restructuring of the kingdom from that war. Those 7 years in which you where playing as a prince of course would have been enough for you take good and bad decisions and consultations that would lead to balance in the kings demise, meaning that if war was not waged, the king may have died from a disease due to you not giving any major attention to the health in your kingdom, but still giving you the throne.

Going to gaming mechanincs, you have the ability to play in strategy mode where you can build and move your character with the mouse but also are able to switch to 3rd person view of your charater and walk by pressing the W,A,S,D keys respectively. Along that border, you can do the same functions of 3rd person in normal stratergy view and vice versa, meaning your skills in 3rd person are the same in stratergy view but from a different camering.

The world in which this game takes place in is massive, meaning random generation is needed to give a different gaming experience every time. That makes the player immerse in different gaming styles, such as decisions, based on the randomly generated resources, landscapes and cultures in that world. Ofcourse, to make things interesting, the game would have RPG elements such as magic and mythology, but with a twist. The game does not revolve around your typical 1,2,3,4,5 spells and abilities or your typical monster roaming the map, but actually the availabity of a seperate dimension. The game allows you to create units that basically seek out treasure across the lands, whether underground or ontop. From a quest that is bound to be given by your advisors, you send those units to seek out a portal which was rumored to link this world to the next. Ofcourse, these portals are placed randomly across the world, but are existant in eaqual numbers so every other king in that land can have one at some point, depending on the evolution of their kingdom and its progress.
The player then can send units, or go himself, to discover that dimension in which he encounters different structures, units, and even kingdoms that revolve around that RPG element. This allows the creation of deplomacies and the ability to recruit these units in your own dimension.

Back to stratergy, the game is simply like any other sandbox stratergy game, in which you must claim land, resources, units, trading routes and build according to the needs and wants of your kingdom. Ranging from buildings such as brothels and theatres, to barracks and forts, its all there. Some of these buildings, like the military ones, can be upgraded into stronger buildings with the tech tree and of course the discovery of different techonology from the different dimension.

The idea i have in mind has endless possibilities and can be evolved even more. Whether some of the idea's i have are good or not, i hope that i can find a group that is willing to take on such a project, and still have me involved in the decision making

*******note*****: the image used to brand is not created by me and i do not own it, just needed a picture to get this published.
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Nerdslayer May 31, 2013 @ 9:50am 
Great idea, but I think you are going to need more than just and idea. Maybe get a programmer you know on board and start making the game and then create a kickstarter to finish it up after you have some of it done.
ND Dec 13, 2012 @ 6:08am 
Some advice: If you want to make games in a team, learn a useful production skill like art, programming, sound or level design. No one is going to hire you to be an "ideas man". If you want to make your own games, learn to program, OR learn to use tools like Unity or Game Maker... then make your game, build a working prototype and prove it's a good idea.
Mr. WorldFucker  [author] Dec 10, 2012 @ 12:34pm 
Side note: sir, i saw what you wrote about Dear Esther, and i must say very well said (y). I played this game, and believe me when i say, i endulged in every emotion it had to give. It really was a beautiful game, even though it was hit hard by critics, i really do think it is a story well done. Just saying :)
Mr. WorldFucker  [author] Dec 10, 2012 @ 12:31pm 
1000 WORDS*
Mr. WorldFucker  [author] Dec 10, 2012 @ 12:30pm 
@Theevenger i sat and wrote an entire essay on what i can write back, but steam wouldnt let me write more than a 100 words ^^... :P... well in short, all im gonna say is thank you for the feed back and your opinion. I myself have a dream, well not really a dream but a goal per say to get something like this out there, whether on here or not is not the issue. Im sorry that this had to turn into corporate instead of the entire game and what im lacking instead of what my idea's are, but thats fine too, you are entitled to free speech. Thank you again for your input
Theevenger Dec 10, 2012 @ 12:01pm 
@Ragnokai: 1. No I suppose it is not wrong to post it, as it is by definition a concept, but it is certainly not an "actionable" one at all. 2. If you want to see designs and take opinions on them, the only way that will happen is if the people doing the designs are your employees. As Gorlom said, unless you are also the money person, that is not a role that you would get to have if you were not also the head developer or something. If you want to be an "idea guy" you would have to add enough value to justify your position, which would mean doing a LOT of writing if you were not developing. 3. I think you're off your rocker about your opinions about understanding the industry just because you are a gamer. 4. You don't have to have previous experience, but you are not posting a concept on ModDB. This is STEAM. This is a place for high quality work. For your first project, unless it's *demonstrably* amazing, it does not belong here.
Mr. WorldFucker  [author] Dec 10, 2012 @ 9:22am 
@Gorlom, i understand where you're coming from, and you're probably right, BUT its never wrong to take a chance and posting it is it? I would do the project if i could, but unfortuantely i myself cant do it at the moment. I dont want to be a designer or take credit for the game, i want to be in the making of the game if it is taken up, as in see designs and taking opinions from me and stuff.
I do get what you mean, and it looks weak i agree but its just a concept, even if nothing happens with it, feed back and voting is appreciated thats all.
The project itself, as an idea, is not weak. It has ALOT of potentional being a hard core gamer and enthusiast, not to mention a well informed consumer of this industry, but i understand.
Your comment is appreciated :)
Gorlom[Swe] Dec 9, 2012 @ 3:19pm 
No "group" is going to pick this up and if they do they aren't going to let you still be in control. If you want this game made I suggest that you hire people. you giving them money will be the only sufficient motivator.

As a design document this is very weak imo.
Mr. WorldFucker  [author] Dec 9, 2012 @ 6:48am 
@Theevenger, just a side note, that im sure you might have thought of before, a gamer knows the gaming market more than the developer themselves believe it or not. Being involved in the action of gaming and watching the prospect of gaming evolve and the release of new technologies makes a person more involved in the industry than the industry itself. Ofcourse, the managerial part of it comes with experience and the availabity of the resources makes things ALOT easier, but in the end i believe "WE", the gaming community, steer this industry, so why not make it our own! :D
Mr. WorldFucker  [author] Dec 9, 2012 @ 6:44am 
@Theevenger, i do not have any experience in game development at all, BUT i can say that you do not need a certificate or previous title to become one. Creative directors usually are designers or programmers but all they do up doing is creating story and monitoring that all they want in that game is up to par in what he has in mind. Im glad you enjoy the concept i have, and believe me when i say i have ALOT more in mind. This can turn out to be a very promising project to who ever wants the risk. Note that i am only 18 and just started uni, but have high ambitions in this market, since i myself am a gamer ^^, especially of the genre's listed. Im studying management, so handling projects shouldnt be too hard :). Your comment is appreciated!