This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Dec 7, 2012 @ 4:53pm
Oct 15, 2014 @ 4:00pm
Recent Announcements View All (2)
OverLight released on Google Play for Android
OverLight updated to 0.3a and available on Desura (alphafunding)
Release date: Early 2013
OverLight is an addictive game with an unique concept using glass blocks and laser beams - you break the right blocks, lasers get redirected and intersect, overheat and explode the blocks for which you receive points. You can even chain the explosions into combos, but you must think fast, the clock is ticking! Your goal is old classic: Get as many points as possible.

The game also contains various other features to enhance the gameplay and make it more rich and varied - special blocks, power-ups, power-downs (nasty pests!) and variety of levels in several game modes:
  • Arcade mode - you collect points and progress through levels with increasing difficulty until you loose
  • Time Attack - play individual levels for a limited amount of time and try to get highest score possible!
  • Clean Up - try to get rid of all the blocks in the scene with as little moves as possible
  • Puzzle - solve a pre-arranged puzzle made out of blocks

Official website:

Here are some of the specialities (not all of them are implemented yet, but they'll be in time):

Special blocks
  • Reinforced-glass - cannot be broken manually, only by overheating
  • Solid-block - cannot be broken manually and doesn't conduct laser beam - must be nearby an explosion to be broken
  • Colored-glass - conducts only specific color of laser beam (used in gameplay with multiple beam colors)
  • Teleport - They always come in pairs, randomly scattered. If the beam enters one of the blocks, it will exit from the other one, no matter where it is
  • Absorbtion-block - In periodic intervals absorbs nearby-blocks, which increase its score value if broken using laser. If it sinks to the bottom though, it will be destroyed and you instead loose some points
  • Explosive block - creates an explosion radius when broken using laser beam, destroying additional blocks around it
  • Cross-explosive block - creates a cross explosion when destroyed using laser, which destroys all blocks in the same horizontal and vertical line
  • Timed-score - the block starts with a specific score value (higher than usual) that decreases with each block you destroy manually. The quicker you destroy it, the more points you get from it
  • Negative-burst - Has a timer, that decreases with each block you destroy manually. If it reaches zero, it will explode and take blocks around it with it and substract points from your score, based on the value of the blocks around
  • Solid-explosive - doesn't conduct laser beams, but can be heated if they fall upon its surface (both beams). Explodes when hit by both lasers
  • Darkness - block is surrounded with darkness, so you can't see or break it directly, nor the nearest blocks around it

Power-ups and power-downs
  • Double score - classic, does it need explaining? :-)
  • Negative score canceler - breaking blocks manually doesn't subtract your score
  • Radius explosion - make an explosion at any place you want to destroy multiple blocks - no score penalty
  • Cross explosion - same as above, but instead of a radius, blocks in same horizontal and vertical line are destroyed
  • Refresh - clear the whole screen (destroys all the blocks) and genereate new blocks
  • Laser reposition - laser beams are randomly repositioned
  • Additional laser - a third beam is enabled at random location
  • Confusion - all blocks look like single blocks even though they're not - impossible to determine their shape
  • Laser surge - one beam will become powerful enough to break all blocks it goes through
  • Score cap - freeze the current score minum to your current score, meaning you won't be able to go under

We're also open to your own suggestions for game features and now is the right time to give them!
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Vapor Dosh Feb 12 @ 10:11am 
SonicQuack Jan 10, 2016 @ 8:14am 
Is this project dead?
WanderRook 🅷🆀 Oct 12, 2014 @ 12:11am 
Voted +1 yes :)
Luomf0321 Sep 22, 2014 @ 5:35am 
looks good
TygerByte Sep 21, 2014 @ 8:27am 
Can moving neon background be turned off?
Osu! Pun Man Sep 21, 2014 @ 7:52am 
The support for a plethora of devices speaks about how the developers care, would be nice to see more developers like these.
Traitor! Sep 18, 2014 @ 10:43am 
Volition and Capitalism Sep 15, 2014 @ 2:27pm 
It reminds me of the Deflector puzzles in Portal 2. A mobile puzzle game with this in mind is a very nice idea. Best wishes for the team.
BabyGirl Aug 28, 2014 @ 1:18pm 
looks good
Khylian 液花 Jul 20, 2014 @ 5:58pm 
voted is look like game