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Pandora's Box (Legacy - Read description)
File Size
56.586 MB
Aug 22, 2017 @ 1:58pm
Jun 17, 2019 @ 10:51am
42 Change Notes ( view )

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Pandora's Box (Legacy - Read description)

----------PANDORA'S BOX----------

Attention all Pandora's Box users, please heed this message: Pandora's Box V4.0 will be the final update
for this mod. I have decided to reboot the project anew.

This may sound sudden for many, but I feel this has been a long time coming. V4.0 Became a massive beast,
and I was starting to acquire burnout. I feel it is for the best that a remake is done. We will be able
to perform cleanup I wouldn't be able to do otherwise, and safely trim whatever fat we have garnered without
causing trouble for those still using the now legacy Pandora's Box.

A majority of the features you have come to know and love will trickle into the new project over time... so
don't be concerned about things like homing capturepods and nameable pets being scrapped. I still want
to offer that stuff. Expect a lot of spring cleaning, and changes
to the very balance of the new project though.

I don't know when this new mod will be available. The process will likely take a long time, and I don't
want to rush things. In the end, I hope to be able to deliver a truly extensive, non-intrusive content
mod users will be able to enjoy.

The original project will not be removed, and will remain for legacy sake, as well as to keep users that
use it stable. (When the new mod releases, I will incorporate placeholder spawntypes to deal with
ones that would be left over from the old mod if people migrate.)

That said, I hope you continue enjoying this project... It has been an absolute pleasure developing
for you, and I hope to be able to continue doing that going forward. Plans are still loose right now...
but we'll work things out.

Goodbye. (For now.)


Growing tired of seeing the exact same forms of unique monsters? Want to see new unique monsters? Looking for some
enhancements and improvements? Well Pandora's Box could provide just what you're looking for!

Pandora's Box aims to add variations to unique monsters, add new monsters of it's own, and make other tweaks
and enhancements intended to improve quality of life revolving around monsters and other aspects of Starbound.

I work on it as I go... but I plan on doing much more with it.


-This isn't a mod that can be installed and uninstalled at will. It adds new unique monsters
of it's own, and any planets that pull from it's spawntypes will NOT work if you
uninstall. You will either have to clear an affected planet's files, or reinstall the mod.
(Making backups of your universe files is highly advised.)



Steam Workshop Branch -

Steam Workshop Unstable Branch -

Chucklefish Forums branch -

The Pandora's Box Q/A -

Asset Redistribution and Alteration Terms -

Spicer Content -

Discord -



-2000+ Variations for vanilla unique monsters.
(So many colorations!)

-40+ New unique monsters, and extended monster families.
(Such vibrant zoos!)

-Enhancements and adjustments to the pet system
(Homing capture pods, name-able pets, items that extend your pet limit, pets have stat-affecting personalities, and several helpful objects and tools to make utilizing pets more fun, and comfortable!)

-Aims to introduce thoughtful features across the board.
(Monsters are our main focus, but we also add things like new techs, and new hoverbike colors!)

-Asset IDs utilize tags, lowering the chance of asset duplicate conflictions with other mods!
(We're expanding with care!)

-A devotion to bring the community a mod with thought, care, and love poured into every aspect of it!
(I'm a Starbounder at heart, and aim to create and coordinate a resource that can mesh with Starbound playthroughs!)



This mod incorporates some assets from other mods and users. (Various contributions, pulls with permission, and from mods with open asset permissions.) The credits list is too long for the description, so have a link to that instead!

Link to the Mod's Credit Thread -


All that said, I hope you enjoy using Pandora's Box as much as I do developing it!
Popular Discussions View All (20)
Oct 13, 2019 @ 9:52am
Glitched Poptop?
Jul 13, 2019 @ 10:58am
Max pets up to 10? Just curious if that could be done
Nov 2, 2018 @ 9:48am
Question for people who also have Elithian Races
Naii Starwing
< >
Sugar & Spice Nov 30 @ 11:52am 
gosh I wish so, so badly I could just get these beautiful wild mobs without the gameplay tweaks. mods that give the wildlife more variety are incredibly scarce, I'm finding
Noche Nov 29 @ 3:23pm Here's a little tweak for Gummis to make them "resistant to certain elements" instead of "nearly immune to certain elements".
LogicKitty Sep 6 @ 9:29pm 
I absolutely love this mod and I keep waiting for the update, but is there any way to turn off the auto-naming of pets? Yes, I know they can just be renamed, but sometimes that resets the colors. I'd rather have the cool color and no name than the plain vanilla color.
Sp4d3 Aug 12 @ 6:06pm 
I remember bug testing for this mod on my old pc before it broke down years ago. I even remember i helped come up with a few of the mobs. I remember one of them was called mr.whisper. I doubt anyone who worked on the mod remembers me, but if you do remember me Manic feel free to contact me, and im sorry it took me this long to replace my old pc.
COVID Slayer Aug 6 @ 2:54pm 
I was wondering if this was compatible with FU. For anyone wondering, according to FU discord, this is already integrated into FU. Though they did exclude some things from the mod that they did not want. Installing both this and FU at the same time cant be good for you.
Cody Bayliss Jul 4 @ 6:31pm 
How are you with the remake?
♫ Tadpole ♫ May 25 @ 11:45am 
What mods is this incompatible with? I can't seem to be able to use Capture Pods as the game does not respond to my clicks, and my log file reports several string errors of "Error messaging pet system -65536 with pets.podPets: Message not handled by entity" when I attempted to use them.
KitsukiKit May 12 @ 5:37am 
does this work with fu?
Hubnester  [author] Mar 13 @ 8:02pm 
uninstalling this mod will make any planets that can spawn monsters from this mod unable to be beamed down to (since beaming down to them crashes the game)
Zazen Mar 13 @ 7:55pm 
also I've noticed this mod (maybe it's the titans, or one of the patches) seems to add a fair bit of lag with picking up new items.
I've got a number of mods, and experience a bit, but I thought I'd mention that this mod and/or its related mods significantly add to that.

And a question. I this mod safe to unsubscribe?