Motorsport Manager

Motorsport Manager

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Brian's GT Endurance & Endurance+
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File Size
0.099 MB
Aug 21, 2017 @ 3:56pm
Mar 28 @ 11:09am
4 Change Notes ( view )
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Brian's GT Endurance & Endurance+

Simple mod that increases GT race distances to be more like that seen in endurance racing. Tyre life, ERS systems, critical part deltas, performance deltas have been adjusted to create a closer field.

Endurance replaces Medium preferences, with medium race length rules being 265 miles, and short/long removing and adding 135 miles respectively.

Endurance+ replaces Long preferences, with medium race length rules being 400 miles, and short/long removing and adding 200 miles respectively.

Will work seamlessly with TheFlamingRed's Balance mod once he updates for the current version of the game.

This time, the figures I have put in are speculative figures as 1.5 totally changed everything and made all my spreadsheets meaningless. I have used what I learned for the Single Seater Rebalance here, so the figures should be roughly correct. However it takes hours and hours to fully test everything, and I don't have hours and hours.

Summary of changes:

- Reduced the maximum top speeds of cars to more realistic levels (280mph down to 230mph)
- GTC is now 7s slower than IGTC
- Vastly increased the time cost per single point of performance, then rebalanced using the scalars to make suspension and rear wings important
- Increased the size of the crossover points for dry to inter and inter to wet
- All but removed the wear penalty if an incorrect tyre is fitted to the car
- Increased time cost for losing a wheel
- Increased the maximum time for a wheel to come loose
- Increased amount of wet weather compounds available
- Reduced tyre cliff time penalty across all compounds
- Reduced the wrong weather penalty on all dry weather tyres ((mainly to assist the AI) from 20s to 15s)
- Slightly increased the wrong weather penalty on inters
- Increased the amount of weather bars
- Hugely increased the charge time of ERS
- Decreased discharge rate of Push 2 Pass
- Reduced power of Push 2 Pass
- Decreased hybrid mode's fuel saving
- Decreased hybrid mode's discharge rate
- Increased part failure time costs
- Increased critical part time cost per part - maximum of 2.69s penalty if you have the 24th best part
- Reduced the time cost related to driver form (0.0 form was a 1s penalty, now 0.5s)
- Reduced volatility of form changes during the race
- Driver time costs slightly increased, both with or without driver aids
- Reduced time cost between running on Attack and Back Up tyre modes
- Reduced Attack and Push tyre wear rates
- Increased Conserve and Back Up wear rates
- Reduced time cost between running on Super Overtake and Low engine modes
- Increased time cost for running out of fuel
- Reduced time cost per lap of fuel
- Reduced Overtake fuel burn rate
- Increased Medium and Low fuel burn rates
- Reduced the car setup time cost
- Rebalanced the pit time cost saving for balanced and safe stops
- Slightly increased time cost per lap of fuel put into the car at pit stops
- Increased tyre change times
- Increased setup adjustments time costs
- Reduced trim change time costs
- Increased time cost of a track with no rubber put down
- Increased life of all tyre compounds
- Adjusted tyre band time costs
- Increased pit crew minimum and maximum time to peak age
- Increased stamina loss per race for pit crew
- Reduced new pit crew cost (from £200,000 down to £35,000)

NOTE: Do not use Short preferences with this mod, you'll see no difference from vanilla as it is currently the vanilla values.

Sometimes other series will show the increased laps, this is an unavoidable issue where the race distance is picked up when a race occurs in the calendar, even when you aren't in it.

I have had to use a dummy Media.txt to upload this because PlaySport goofed, so if you have a mod that uses this txt, you may have conflicts. It'll be this way until the error is fixed.

The AI go a little crazy with their pit strategies on the Phoenix Oval with Endurance+

I also have a SingleSeater Rebalance mod!

This should also work with FIRE by Chris & Falko as I also tested this - however if you do use the two together and you have issues, then you cannot file bug reports to myself, or to Chris. I don't play FIRE, so beyond checking basic compatibility, I will be doing no further work on this.

NOTE: If you wish to use this and my SingleSeater Rebalance mod together, then you will need the MERGED VERSION.
Popular Discussions View All (1)
Aug 22, 2017 @ 11:12am
Full Mod Changes
< >
Brian  [author] Mar 28 @ 2:57pm 
Updated today.
Brian  [author] Nov 9, 2017 @ 11:02am 
This is not forgotten, I'm still playtesting this to ensure it's still balanced, as intended. I'll have an update ready for both of my mods, plus a mod for the new Endurance DLC.
[Riko-Grost] ¾SEALS¼ Sep 5, 2017 @ 9:38am 
very very beautiful, thx xD
Colios Aug 26, 2017 @ 1:26pm 
Sounds like a good mod.
Since commonly the Race lenght also altert the parts and tyre durablity and the fuel consumption. So there was no difference in Long or short races. Just finer adjustments to tactics
Brian  [author] Aug 24, 2017 @ 12:16am 
Sorry @GeneralRambo, I missed your question.

The game has no day night transition, so you'll be stuck with beautiful daylight permanently, unfortunately.
GeneralRambo Aug 23, 2017 @ 4:13pm 
@Brian, I meant the time change that results going from Day to Night, but that actually does answer another question.
procrastinatingStudent Aug 23, 2017 @ 1:05pm 
i know but like you say next best thing and ata the end of the day a dam long race is close in the grand scehm of things
Brian  [author] Aug 23, 2017 @ 12:59pm 
Unfortunately we can't use time for races. I did try with an old file, but it turned out to be unused for races. I did look up the distances for endurance racing, however, which was the next best thing.
procrastinatingStudent Aug 23, 2017 @ 12:29pm 
@thom67 that was a problem with the game and modded models, this should have been fixed by 1.41 today (23/08).
on another note i would love if it was possible to change laps to time otherwise it's nice to have some use to tyre stragies
GeneralRambo Aug 22, 2017 @ 4:13pm 
Sweet! As a MASSIVE Endurance fan i'm really happy that someone has finally come out with a mod to extend the amount of laps. One side question that i've been unsure about in the game is; Does anyone know if there is actual time change in the game?