Arma 3
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Chernarus 2035
 
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
1,210.011 MB
Aug 17, 2017 @ 2:12pm
Jul 6, 2018 @ 3:04pm
25 Change Notes ( view )

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Chernarus 2035

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In 1 collection by Crazy Mike
Exile Apocalypse Client Mods
14 items
Description
This mod is no longer being developed by me.

APL-SA Licensed
https://www.bistudio.com/community/licenses/arma-public-license-share-alike

Chernarus 2035 is the Eastern area of the fictional country of Chernarus, the arma 2 map. This mod aims to be a slight re-master and overhaul to some locations of Chernarus in line with the original terrain. The terrain size has been increased from 225km2 to 419km2, a number of new islands large and small have been created off the coast of Chernarus, ranging from a Nuclear Power Plant to a large island with an airfield a some small settlements, to nearly a dozen smaller islands to fill in the gaps.


The world name is below if you need to know what it is.
chernarus_2035

The addon name is below if you need to know what it is.
map_sz_fall

Other notable features:
-Overhauled Grass Configs & Textures
-Beautiful Lighting, Sky, and Cloud Configs
-Many structures have added interiors by Argument and myself
-Utes Island + Chernarus merged
-Post-Catastrophe Setting (Garbage and abandoned vehicles)
-Nuclear Power Plants
-Swamp areas
-A large landmass expansion in the eastern ocean is being worked on

Contributions:
Argument
Torndeco
Asterisk
Anixon
Hololand


This mod originally was named "South Zagoria Terrain"
Popular Discussions View All (1)
19
Sep 17, 2018 @ 1:24am
Report Bugs
Crazy Mike
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414 Comments
Ken Dec 7, 2018 @ 11:58am 
Do you think you would ever turn your work over to the CUP-Terrains team and they could complete your work?
Evil# JsonTheRed Nov 27, 2018 @ 8:43am 
Trying to create a local hosted MP mission but if I have the map loaded and go to preview it automatically skips to mission end. I have not added any config or scripts yet. Also, if I open the editor with any other map it does the same thing if C2035 is loaded in the mod set.
Crazy Mike  [author] Oct 23, 2018 @ 8:14am 
1. i have my own version of arguments houses ive modified to be post apocalyptic
2. i got a development job so i stopped modding arma for no pay
3. i can put a disclaimer
Eason Oct 22, 2018 @ 5:55am 
Might be worth putting in the discription that its discontinued
chrispools Oct 22, 2018 @ 1:58am 
Mike said in earlier posts it's not getting finished. He has moved onto other projects
Eason Oct 21, 2018 @ 9:12pm 
very happy to see this, how far is it from completion?
LuizBarros99 Oct 21, 2018 @ 1:02pm 
do you plan on finishing the map?
Valmont Oct 20, 2018 @ 6:05am 
Does this map benefits from having DS Houses and Open Chernarous project addons enabled? I tried the map with both addons and saw no new open houses so my guess is that they add nothing to this map but I could be wrong.
Valmont Oct 20, 2018 @ 5:16am 
I want to report a replicable issue with the current chernarus 2035. On Vulsk Island, if you place static Ai on the northern airfield, no matter the ammount or even if they have all their simulations disabled if they don't die they will slowly but progresively reduce the fps on the server but just on that particular location. After 2/3 hours the fps there would be 5FPS while the rest of the map would have normal 50/60 Fps. Vanilla 1.84 Arma 3 and no scripts/mods used. If I move the same NPCs to another map even after 8 hours the server has 60 FPS on the NPCs location. My guess is that there is a collition error or something so that Ai that don't die just keep generating more and more leaks until it becomes entirely unplayable at the location. Vulsk is a wanderfull and underated part of the map and it is kinda sad that we cannot use it fully right now.
Coda ⭐ Oct 19, 2018 @ 4:54pm 
Is the eastern ocean update still being worked on?