This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Dec 1, 2012 @ 8:49am
Feb 22, 2016 @ 9:48am

View NeonXSZ in the store

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Recent Announcements View All (16)
Now Availble on Steam.
We are Greenlit! Release Info and News.
To everyone who voted and supported the game during it's development.... <3
We did it. The game will be coming to Steam in Fall 2014 all being well.

Why Fall 2014?
NeonXSZ is a game made by gamers for gamers. We aren't looking to make a quick buck and run. Before releasing the game to Steam there are still a few more content updates that we want to add to offer the best gaming experience possible. It is expected that these will take approximately 3-4 months, and time will also need to be allocated for integrating some of Steams features into the game.

Current State of the game (as of April 2014)
The first 20-30 hours of the game are essentially feature and content complete. The remaining 70+ hours of gameplay are 75% content complete. The game is already rock solid and fully playable for it's entire 100+ hour duration but we wish to add even more content to the later levels to keep the gaming experience constantly evolving and fresh. We expect to add more upgrades, more gadgets, more challenge arenas, more weapons, more missiles, and more ship models.

The Sphere - Part 1:
A new huge update for the game has been in production for more than three months and went live on Desura this week. The mysterious sphere in the center of the game world is open in the new build and is full of Challenge Arenas that test the players skill to the limit.

The new build also contains many other updates, improvements, and overall balance changes.

Play Now on Desura and get a free Steam key when the game is released here:
Anyone who buys the game on Desura now will gain complete access to the game during it's continued development and receive a free Steam key when it's released here. Come join the fun and help shape the future of the game.

Stay up to date with development:
Daily updates on the game's development can be read by following the devlog link on

Release date: 7th Sept 2013
In NeonXSZ (pronounced Neon Excesses) you are injected into eye-melting cyberspace to stake your place in a war of virus versus machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

The Game's Concept
Saddened by the lack of old school shooters like Quake, and missing the internal spaceship combat of games like Descent and Forsaken, we set out to meld together these classic games of the 80's and 90's into the game we always wanted to play.

We took the classic weapon loadout and speed of Quake and squeezed it into spaceships trapped inside cyberspace. We then added the replayability, loot explosions, procedurally generated worlds, shops and RPG elements of Diablo. To finish it off we made the game entirely openworld so you could write your own rules and create your own unique tales of victory or defeat.

Neon's gameplay aims to capture the adrenaline fueled speed and thrill of dogfighting. Ships are small and lightning fast with the ability to strafe in all directions. This creates a style of shooter quite unlike anything that has gone before. You can create anything from blisteringly fast fighters to slow, heavy tank like destroyers and tweak them with a nearly endless supply of upgrades to suit your playstyle.

Originally posted by robert.blane - from the comments here:
I must congratulate you on an uplifting and exhilerating experience - "NeonXSZ" surpassed ALL expectations.
It is utterly remarkable and the final verison will sit on my hard drive for eternity!
This title is P H E N O M E N A L.
It simply is one of the best Greenlight titles waiting to go VIRAL, get voting!!
Thanks for the amazing compliments Robert.

Who are we?
I'm Paul, the developer, and helping me along the way is Python Blue who does the music.

Works on low end systems
The game has proved to be stable and playable on graphics cards as old as the Geforce 9500 (a mid range card made in 2008), and even the low end HD3000 found in some older laptops.

# Genuine Open World gameplay

# Extensive procedurally generated content:
Environments, faction locations, enemies types, artificial intelligence, upgrades - wherever possible it's procedurally generated so that no two games are the same. It's all done within strict controls to ensure fun but balanced gameplay.

# Loot explosions:
Enemies explode with whatever upgrades they have installed. Collect their loot and install it in your own ships. Enemy ships work exactly like the players ship so if you can see it you can fly it, loot it and use it.

# Dozens of player/enemy usable ship types
Fighters, Missile fighters, Corvettes, Frigates, Scouts, and Destroyers are all available to loot and fly with the ability to upgrade them to suit your own unique play style.
Want a super fast fighter. It's yours (right from the start). Want a hyper shielded destroyer with four overclocked lighting gun turrets? Done! (You will have to loot or buy it first though).

# 80 levels of upgrades:
Over 650 ship upgrades are already in the game. Many, many more are expected before final release.
Mix and match upgrades to create whatever style of ship you want. Overclock upgrades, and duplicate upgrades to create unique designs with the power just where you want it.

# Gadgets
Gadgets offer unique abilities like Blink (teleport), GyroShields, automated drones and deployable turrets that fight for you, immunity, Electrocute (collision damage), and Barrier (build walls wherever you want).

# Docking Ports:
Buy and sell the never ending loot you find at a range of upgrade shops, armories and hull dealerships. Teleport around the station using Quantum Teleporters.

# Warring Factions:
Build reputation with any of the four warring factions or go rogue and kill everything in sight.
The average game has around one thousand ships flying around fighting at their border areas and even penetrating deep into enemy space. What they do, where they assemble, and what happens, is different every time you start the game.

# Endless enemy types:
Procedurally generated enemies have access to the exact same ships, weapons, missiles, upgrades and technology as the player meaning no two enemies are ever the same.

# User controlled difficulty settings:
Change everything from enemy intelligence and the damage they do, to the cyberspacestation's enemy level range to make the perfect game to suit your skill level, and then beef up the difficulty to insane levels as you improve.You can even slow the game down to any level between 50% speed and 100% speed.

# Replayabiltiy:
Take your whole garage of ships and upgrades with you between different games to loot tech from ever stronger enemies, and unlock higher level arenas as you level up.

# Interactive cockpit:
Choose your weapons, activate your gadgets, and select your target from the interactive cockpit, or use hotkeys to control everything for uninterrupted game play.

# Physx:
The game takes advantage of Unity's robust and super fast Physx sub system to create ships with a real sense of weight. You feel the impact of damage and kickback when you shoot. Ships move with genuine thrust from their engines.

Future Plans:
# More ships, more weapons, more gadgets, more missiles, more enviroments, more colour schemes, more upgrades.

# Continue to make the best dogfighting spaceship combat we can. Then make it better. :)

Multiplayer is definitely on the wish list but we can't make promises at this stage. A huge fun single player experience will come first though.


Trailer and in-game music by Python Blue - You are a star.

ForceX for providing his code for the scanner tech. It's been highly modified but it was invaluable and saved many hours during early prototyping.
Popular Discussions View All (5)
May 1, 2013 @ 3:47pm
Chat with the developer
Intravenous Software
Oct 21, 2013 @ 10:54am
Developer Diary (See inside for links to the new Daily DevLog)
Intravenous Software
Sep 9, 2013 @ 4:44pm
Full Details on Neon's Upgrade System and Hulls
Intravenous Software
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TheHighCommander Nov 17, 2014 @ 6:00pm 
oh wow I'm a jackass, thanks for the info
Intravenous Software  [author] Nov 17, 2014 @ 6:05am 
@TheHighCommander : The game was released on Steam on Aug 22nd 2014 :
TheHighCommander Nov 16, 2014 @ 10:14am 
so what is the current state of the game and when is it coming out
Intravenous Software  [author] Jul 22, 2014 @ 8:25am 
Hey Star-X. The demo was available for months. I'm sorry that you didn't get it while it was available. Unfortunately, it didn't make much sense to have a demo that was nothing like the current version and as a solo-dev there wasn't enough time to continually keep the demo up to date with the latest version while development was progressing so quickly.

I'll likely release another demo in time but right now I'm preparing everything for the Steam release that is happening very soon.

If you want to know what the gameplay is like, you can watch hours of pure gameplay footage with commentary here: (Skip the first 30 mins to get to the NeonXSZ footage) or here : (skip the first hour).
This second link is more action packed because he was much deeper into the game.
Star-X Jul 21, 2014 @ 8:05pm 
@ dev: Please reupload the demo. Even if it isn't representative of the final version, some of us just want to see what it plays like. Gameplay footage just can't do a game like this justice.

Reason I ask: it's literally impossible to find a non-Linux version of the demo on the internet now. Those of us who are interested (read: me and many others most likely) would love to be able to get a sample of the gameplay.

It's not like every game on Steam has up to date demos, either. Mount and Blade Warband's demo is practically as old as the game itself and hasn't been patched once AFAIK, and the release version is so far behind the current version that many vital features are missing from the demo release; despite that it still gives a really good idea of what the game is like. Removing the demo just seems like a bit of a jerk thing to do when hardly anyone got to try it before it disappeared...
Chizu Apr 23, 2014 @ 9:17pm 
Congrats on fiiiiinally getting greenlit. I voted for this the first day it was put up here :'(
Athanatos Apr 20, 2014 @ 8:02pm 
I saw that and I am deeply tempted. I just was hoping to have a demo to see what it was like before putting down some cash.
🅻🅸🅽🆄🆇🅶🅾🅳 Apr 20, 2014 @ 3:11pm 
@Athanatos - You can still buy the game on Desura. We should get Steam keys later sometime this year when we buy on Desura.
Athanatos Apr 19, 2014 @ 8:22pm 
Thanks for the update! I understand the reason for getting rid of the demo. I will keep my eye on this eagerly as development continues.
Intravenous Software  [author] Apr 19, 2014 @ 12:35pm 
Thanks everyone. I was concerned about Greenlight closing before getting Greenlit but we are officially accepted to Steam now. :)

Sorry Athanatos. The demo was growing long in the tooth and was no longer representative of the current version of the game. The demo download was removed.

I'm not expecting to put together another demo any time soon. It's too time consuming to keep up to date as a solo-dev. I'm concentrating on getting the full game finished for now. Maybe another demo in the future. We will see.