Brawlhalla

Brawlhalla

131 ratings
All combos, strings, reads and followups I know
By SelahW
Nothing too special, bunch of combos because nobody has made one recently
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Basic stuff
Everything I list will be a true combo if you don't see BOLD(string) Or a
HEADER(read/punish)

Sometimes I will say, "when you know they don't have a dodge" what I mean by this is that the dodging system works like this. Ground dodge has 1.33 seconds (80 frames) of cooldown, or time until you can use another one and 0.97 seconds (58 frames) of downtime, or time from the end of one dodge until the start of the next. Air dodge has 3.23 seconds (194 frames) of cooldown, and 2.87 seconds (172 frames) of downtime, use this to your advantage to use higher damage, not true combos when they are in cooldown

You also may see (grounded) by an aerial move, this means when the move is over you aree on the ground, so use the move slightly above the ground

EVERYTHING I SAY IS WITH 5 FORCE AND AGAINST 5 DEF

Heavy Attacks:
NH = Neutral/Up Signature (Different for every character/weapon except unarmed)
DH = Down Signature (Different for every character/weapon except unarmed)
SH = Side Signature (Different for every character/weapon except unarmed)
Light Attacks:
NL = Neutral Light
DL = Down Light
SL = Side Light
Aerial Attacks
R = Recovery
GP = Ground Pound
NA = Neutral Air
DA = Down Air
SA = Side Air
Other:
GC = Gravity Cancel (Spot dodge in air and do a move)
J = Jump
DJ= Dash Jump
FF = Fast Fall
UD = UP Dodge
FD = Forward Dodge
BD = Dodge Away
DD = Down Dodge
T=Throw
PU=Pick Up

With that said, let's get into it



Unarmed
Unarmed is fun to use and be good at, it is also useful if you are being weapon guarded

Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

DL→J→SA (28 damage)
DL→J→R (25 damage)
DL→J→GP (30 damage)
DL→J→NA (29 damage)
DL→J→DA (Inconsistent, 11-30 damage)
DL→UFD→SA/R/GP/NA/DA (If you want to be a cool cat and not use a jump)
DL→NL (Possible if you input on the first frame out of stun, 24 damage)
DL→NH (Possible if you input on the first frame out of stun, 29 damage)
SA(Grounded)→SL35 damage)
GP→J→NA (5 frames, 43 damage)
SA→DA (2 frames, Good SA followup, 37 damage)
DL→J→GC→NL (24 damage)
DL→J→GC→SL (23 damage)
DL→J→GC→DL (Follow up with SA, R, GP, NA, Or DA, 16 damage)
DL→J→GC→NH (29 damage, good for killing)
DL→J→GC→DH (3 frames, 24 damage)
R→NA (Great R followup, 38 damage)
NA→UFD→R (5 frames, Good NA followup, 38 damage)
SA→NA (2 frames, 41 damage)
DA→NL (Good DA followup, 2 frames, 25-37 damage)
SA(Grounded)→NL (Good string starter, 36 damage)
NL→FD→SL (3 frames, 31 damage)
NL→FD→DL (Good combo starter, 24 damage)
DA→UFD(Up,forward dodge)→NA (Good punish, 30-42 damage)
SA(Grounded)→DL (Good combo starter, 28 damage)
GC→NL→FD→SA (5 frames, good followup, 36 damage)

On great hall, you can do a ladder combo at ~120 damage, which looks like this
Unarmed Ladder Combo[gyazo.com]
The inputs are
DL→J→DL→J→DL→J→GC→NH
and it is a true combo

You can also bounce them off the wall of Twilight Grove, with sair and kill with recovery, it's basically just the guns combo but with unarmed.

Sword
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)
DL→J→SA (26 damage)
DL→NA (27 damage)
DL→J→DA 27 damage)
DL→J→R (25 damage)
DL→J→GP (8 dodge frames,good to use when you know they have no dodge, 31 damage)
SL→FD→NA (2 dodge frames, good spot and away dodge read, 32 damage)
R→NA (5-15 frames, good followup, 34 damage)
NL→FD→DL (3 frames, great followup, follow up with NA, SA, R, or DA, 24 damage)
SA(Grounded)→NL(3 frames, 32 damage)
T(down)→PU→NL (17 damage, good combo starter)
DA(bounce)→GC→DL (Great combo starter, 2 Frames 25 damage)
DA(bounce)→GC→NL (2 frames, 31 damage)
DL→GC→NH (Good spot dodge read, 24 damage)
T(down)→FF→NA (23 damage)
DA→NA (Good DA followup, 10 frames, 36 damage)
DA→R (Good DA followup, 10 frames, 34 damage)
GC→NL→FD→SA (3 frames, good GC NL followup, 32 damage)
DL→J→GC→NL (24 damage)
SL→J→SA (Great jump punish, 34 damage)
SL→FD→DL (10 frames, good to use when you know they have no dodge, follow up with NA, SA, R, Or DA, 26 damage)
GC→SL→FD→SA (8 frames, 32 damage)
DL→J→GC→SL (Away dodge read, 15 damage)
DA(grounded)→SL (Tough to get true, 35 damage)
T→DL→PU→J→GC→DL (Follow up with DA, R, NA, SA Or GP, True 37 damage)
T→DL→PU→NL(34 damage)









Spear
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

DL→UFD→NA (28 damage)
DL→J→SA (30 damage)
SL→FD→TURN→SL (Towards you dodge read, amazing combo starter, 36 damage)
SL→DL(2 dodge frames, amazing combo starter, 30 damage)
SL→SL(Away from you dodge read, amazing combo starter, 36 damage)
SL→WAIT→DL (Spot dodge read, amazing combo starter, 30 damage)
SL→UFD→NA (10 frames, 34 damage)
SL→J→GP (Towards you dodge read, 36 damage)
NA→J→R (10 frames, Good NA followup, 32 damage)
NL→FD→SL (10 frames, Great NL followup, 33 damage)
SA(Grounded)→NL (Decent combo starter, 33 damage)
NL→FD→DL (Amazing jump punish, follow up with UFD→NA or SA, 27 damage)
DL→GC→DL (Use when you know they have no dodge, follow up with UFD→NA or SA, 24 damage)
SA→FD→DA (7 frames, Good SA followup, 33 damage)
SA→DFD(Down, forward dodge)→NA (5 frames, good SA followup, 34 damage)
T(Down)→PU→DA (Egg-drop, Great edge gaurd tactic, 19 damage)




Rocket Lance
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

Not a very combo-heavy weapon, mostly just repeated use of the same combos

SL→J→SA (32 damage)
SL→J→NA (30 damage)
SL→J→R (31 damage)
SL→J→DA (30 damage)
DA→NL (4 dodge frames, 39 damage)
DA→SL (4 frames, Good combo starter, 31 damage)
SL→J→GC→SL (11 frames, Spot or away dodge read, Good combo starter, 24 damage)
SL→J→GC→NL (5 frames, Spot dodge read, 26-32 damage)
SA(Grounded)→FD→SL (11 frames, Away dodge read, 30 damage)
SA(Grounded)→DL (Towards you dodge read, 38 damage)
SA(Grouneded)→NL (3 frames, 40 damage)
SA→FD→DA (10 frames, Good followup, 40 damage)
R→J→NA (10 frames, Good followup, 37 damage)
DA→FD→NL (2 dodge frames, 39 damage)
DL→J→SA (Jump/dodge up read, 38 damage)
DL→FD→SL (4 frames, 30 damage)
DL→FD→NL (4 frames, 38 damage)









Hammer
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

DL→SL (24 damage)
DL→J→SA (28 damage)
DL→J→XPivot(turn around)→DA (23 damage)
DL→J→FD→R (25 damage)
SA(Grounded)→DL (5 frames, Great combo starter, 28 damage)
DA→J→R (32 damage)
DL→J→GC→DL
DL→NL (Can be read if you wait for spot dodge, 30 damage)
NL→UFD→SA (5 dodge frames, Good followup, 42 damage)
SA(Grounded)→NL (42 damage)
DL→J→GC→NL (30 damage)
SL→FD→NL (5 frames, 38 damage)
SL→FD→DL (6 frames,24 damage)
DA→J→NA (4 frames, Good DA followup, 37 damage)



The Russian Mafia
Works at 120 damage for Xpivot DA, 140-150 damage for SA, and 130-170 for nair,
DL→J→FD→R→(Xpivot DA, SA, or NA)
40, 45 and 47 damage respectively.


Stevenator's 70+ damage hammer combo
This was unfortunately patched, but still works as a string to do tons of damage
DL→J→GC→DL→FD→TURN→SA→DL→T→DL→J→GP
Or, instead of T→DL→J→GP you can do NH which is easier.
Guns
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)


SA(Grounded)→NL (35 damage)
SA(Grounded)→DL (38 damage)
SA(Grounded)→SL (3 frames, 34 damage)
DL→SL (40 damage)
DL→J→SA (38 damage)
NL→UFD→XPivot→NA (3 frames, 37 damage)
SA→FD→DA (6 frames, 33 damage)
SL→J→SA (4 frames, 34 damage)
NL→UFD→R (10 frames, Use when you know enemy has no dodge, 39 damage)
GC→DL→FD→XPivot→NA (40 damage)
GC→DL→FD→R (47 damage)
DA→GC→NL (2 frames, 37 damage)
DA→GC→DL (5 frames, 39 damage)
NA→J→R (10 frames, Good followup, 43 damage)
SL→WAIT→J→R (Towards you dodge read, 43 damage)
T(Down)→PU→R (28 damage)
DL→FD→NL (Only works if DL is the first hit of the stock, 41 damage)<- Thanks to Collinb1000
NL→J→GC→NL (Spot dodge read, 38 damage)

On twilight grove, you can bounce them off the wall for a nice true kill combo that looks like this:
Twilight Grove Gun Combo[gyazo.com]
and It kills at ~100 damage






Bow
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

Bow is mostly repeated use of the same basic combos and getting hits in here and there to build up damage, but there are still a few combos you can use.


DL→NL (2 dodge frames, 28 damage)

SL→WAIT→SL (Spot and towards you dodge read. 32 damage)
DL→J→SA (3 frames, 27 damage)
DL→J→R (5 frames, 30 damage)
DA(Grounded)→SL (34 damage)
SL→DL (Great combo starer, 28 damage)
R→UFD→NA (7 frames, Good R followup, 36 damage)
DL→J→NA (3 frames, 30 damage)
DA(Grounded)→FD→NL (34 damage)
NL→J→NA (34 damage)
NL→J→SA (1 frame, 31 damge)
SA(Grounded)→NL (6 frames, 31 damage)
DL→J→GP (8 frames, Use when you know they have no dodge, 34 damage)
SL→WAIT→DL (Spot dodge read, 28 damage)
SL→FD→SL (Away dodge read, 32 damage)
DA→FD→NA (5 frames, Good DA followup, 36 damage)
SL→UFD→DA (3 frames, 34 damage)
SL→FD→T→NL (35 damage)





Axe
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

Apologies for this one, axe doesn't have many true combos, so this one is mostly reads and strings

SL→DL (27 damage)
SL→J→SA (3 dodge frames, 32 damage)
SL→J→NA (2 frames, 31 damage)
SL→J→DA (6 frames if you use not as a read, Down dodge read, 31 damage)
DA(Grounded)→DL (4 frames, Good DA followup, 32 damage)
NL→FD→SL (6 frames, Good combo starter, 32 damage)
DA(Grounded)→J→SA (9 frames, Good DA followup, 37 damage)
NA→GC→DL (32 damage)
SL→J→GC→SL (Spot dodge read, Follow up with J→NA,J→SA, or R 26 damage)
NA→J→SA (6 frames, Good NA followup, 37 damage)
SL→WAIT→NL (Down dodge read, 32 damage)
SL→J→GC→DL (Up-away dodge read, TURN AROUND BEFORE DL IF THEY DODGE UP-TOWARDS, 27 damage)
SA(Grounded)→NL (10 frames, 38 damage)
DA(Grounded)→J→NA (Jump/up dodge read, 36 damage)
SL→J→R (Up-away dodge read, turn around for up-towards read, 26 damage)



Katars
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)


DA(Grounded)→NL (Depending on where you hit DA, 20-30 damage)
SL→NL (24 damage)
NL→DL (25 damage)
NL→J→R (6 frames, 31 damage)
SL→DL (24 damage)
DL→NA (6 frames, 23 damage)
DA(Grounded)→FD→DL (2 frames, Good combo starter, 17-37 damage)
NL→J→NA (8 frames, 24 damage)
DA(Grounded)→FD→SL (4 frames, 16-36 damage)
NL→J→GC→NL (Spot dodge read after NL, 26 damage)
NL→J→GC→SL (Dodge away or turn around for towards read, 24 damage)
NA(Grounded)→DL (2 frames, Good combo starter, 23 damage)
SA(Grounded)→DL (27 damage)
GC→SL→NA (5 frames, Good followup, 24 damage)
GC→SL→R (3 frames, Good followup, 29 damage)
DA→NA (Good jump punsih, 29 damage)
DL→FF→XPivot→DL (Towards or away dodge read, Good combo starter, 24 damage)
DA→SA (Great DA followup, 5 frames, 33 damage)
GP→R (2 frames, 37 damage)

Katar Loop
Use this when your opponent has no dodge to get lots of damage quick.
DA→FD→DL→J→DA and start over


Gauntlets
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

DL→SL (28 damage)
DL→UFD/DJ→DA (31 damage)
SL→NA (3 frames, 24 damage)
SL→GC→SL (Away dodge read, turn for towards dodge read, 28 damage)
NA(Grounded)→J→DA (29 damage)
SL→R (3 frames, 31 damage)
DL→NL (31 damage)
SL→FF→SL (Down dodge read, 28 damage)
R→NA (5 frames, 29 damage)
DA(Grounded)→FD→NL (34 damage)
NL→FD→SL (4 frames, 31 damage)
DA→FD→R (5 frames, 34 damage)
DL→J→FD→R (31 damage)
DA→FD→NA (5 frames, Good combo starter, 29 damage)
NA→GC→DL (26 damage)
NA→GC→SL (Good combo starter, 26 damage)
GC→DL→FD→R (31 damage)
GC→DL→FD→NA (3 frames, 26 damage)
FD→NA(Grounded)→R (29 damage)
NA→SA (27 damage)
NA(Grounded)→J→SA (3 frames, 27 damage)
SA→FD→NA (5 frames, 27 damage)
SL→J→SA (4 frames, 29 damage)
NA→DFD→DA (29 damage)
SL→FF→J→NA (Any dodge minus down read, adjust your jump for the dodge, follow up with SA,GC→DL→FD→R or GC→SL→R→J→NA)

Gauntlet loop:
Use if your opponent has no dodge, does massive damage very quick
DA→FD→XPivot→NA→J→DA→FD→XPivot→NA→J→DA rinse and repeat.
Scythe
Keep in mind you can string together combos and strings, so if you see a combo that starts with a move that another one ends with, combine them for more damage, (didn't think it was necessary to list all of them)

Scythe also doesn't have many true combos, sorry :\

NL→J→NA (3 frames, 25 damage)
NL→J→R (8 frames, Good to use when they don't have dodge, 29 damage)
NA→J→SA (29 damage)
DA(Grounded)→SL (3 frames, Good combo starter, 26 damage)
DL(Kick away)→FD→SL (4 frames, 27 damage)
SL(kick up)→J→DA (Dodge anywhere read, adjust jump for the dodge, 26 damage)
NA→J→R (5 frames, Good followup, 32 damage)
DA(Grounded)→NL (4 frames, 26 damage)
DA→NA (3 frames, 29 damage)
SL(Kick up)→WAIT→NL (Spot dodge read, 22 damage)
DL(bring back)→UFD→NA (2 frames, 29 damage)
SL(Kick up)→J→GC→SL(Kick up) (Spot and away dodge read, 22 damage)
SL(Kick out)→DL (3 frames, 30 or 31 damage depending on the DL you use)
SL(Kick up)→J→DA (3 frames, 26 damage)
GC→SL(Kick up)→R (7 frames, Use when they have no dodge, 29 damage)

0-Death combo if they don't dodge as there are lots of dodge frames.
NA(Grounded)→J→SA→GC→DL(Kick out)→NA→J→SA→J→DA→GP
Legend Specific
Bodvar:

SWORD
DL→GC→NH (spot dodge read, 32 damage)
SL→FD→DH (10 dodge frames, 41 damage)
DL→WAIT→GC→DH (Down dodge read, 35 damage)
SL→FD→NH (Jump/Up dodge read, 27 damage)

HAMMER
DL→WAIT→NH (Spot dodge read, 33 damage)
Dl→SH (7 frames, 37 damage)
DL→DH (10 frames, 32 damage)

Cassidy:

GUNS
SL→WAIT→NH (Dodge towards you read, 38 damage)
SL→FD→TURN→NH (Spot dodge read, 38 damage)
DL→FD→NH (5 Dodge frames, 38 damage)

HAMMER
DL→NH (24 damage)
NL→FD→NH (37 damage)

Orion:
SPEAR
DL→GC→NH (2 frames, 46 damage)
NL→FD→DH (Spot and towards you dodge read, 45 damage)
SL→NH (6 dodge frames, 49 damage)
SA(Grounded)→DH (10 dodge frames, 48 damage)

ROCKET LANCE
SL→NH (38 damage)
DL→SH (Towards you dodge read, 49 damage)
NL→FD→NH (10 frames, 46 damage)
DL→FD→NH (Jump read, 42 damage)

Lord Vraxx:

GUNS
NL→J→GC→NH (Spot dodge read, 49 damage)
DL→FD→NH (4 frames, 52 damage)
DL→WAIT→DH (Down or spot dodge read, 45 damage)
SA→NH (2 frames, 37 damage)

ROCKET LANCE
SL→NH (2 dodge frames, 50 damage)
NL→FD→NH (8 frames, 58 damage)
DL→FD→DH (10 frames, 41 damage)
DL→FD→NH (9 frames, 56 damage)

Gnash:

HAMMER
DL→NH (11 frames, 35 damage)
DL→SH (6 frames, 31 damage)
NL→FD→NH (15 frames, 50 damage)
SL→FD→SH (Away dodge read, 40 damage)

SPEAR
DL→GC→NH (2 frames, 40 damage)
NL→FD→SH (Away dodge read, 42 damage)
SL→DH (Towards or spot dodge read, 46 damage)
NL→FD→NH (10 frames, 42 damage)

Queen Nai:
KATARS
NL→NH (Spot dodge read, 43 damage)
DL→GC→DH (15 frames, 39 damage)
Dl→GC→NH (Up or spot dodge read, 42 damage)
DA(Grounded)→FD→NH (15 frames, 35-45 damage)
NL→J→GC→DH (Spot or towards dodge read, 40 damage)
NL→J→GC→SH (Away dodge read, 35 damage)

SPEAR
DL→GC→NH (43 damage)
SL→SH (12 frames, 42 damage)
NL→FD→NH (Jump punish, 43 damage)

Hattori:

SWORD
SL→FD→NH (Jump punish, 43 damage)
DL→GC→NH (10 frames, or spot dodge punish, 35 damage)
DL→GC→NH (10 frames, or spot dodge punish, 35 damage)
SL→DH (Dodge towards you punish, 42 damage)
SL→FD→SH (15 frames, 45 damage)

SPEAR
NL→FD→NH (15 frames, 42 damage)
SL→NH (14 frames, 45 damage)
DL→GC→NH (10 frames, 41 damage)
SL→DH (12 frames or dodge towards punish, 46 damage)
SL→DH (12 frames or dodge towards punish, 46 damage)
SL→SH (8 frames, 48 damage)

Sir Roland:

SWORD
DL→GC→NH (Spot dodge punish, 30 damage)
NL→FD→NH (15 frames, 36 damage)
NL→DH (Dodge towards you punish, 34 damage)
SL→FD→NH (Jump punish or 20 frames, 38 damage)
SL→FD→NH (Jump punish or 20 frames, 38 damage)

ROCKET LANCE
SL→J→GC→DH (Spot or away dodge punish, 40 damage)
SL→J→GC→SH (Spot or away dodge punish, 36 damage)
DL→FD→DH (14 frames, 46 damage)
SL→NH (10 frames, 38 damage)
DL→NH (Jump or up dodge punish, 44 damage)

Scarlet:

HAMMER
DL→NH (4 frames, 29 damage)
DL→SH (7 frames, 31 damage)
DL→DH (8 frames, 26 damage)
DL→WAIT→DH (Spot or down dodge punish, 26 damage)
SA(Grounded)→SH (15 frames, 43 damage)

ROCKET LANCE
SL→NH (4 frames, 29 damage)
SL→J→GC→DH (Spot or towards you dodge punish, 29 damage)
DL→FD→DH (Spot dodge punish or 15 frames, 35 damage)
DL→FD→DH (Spot dodge punish or 15 frames, 35 damage)
DL→FD→SH (14 frames, 35 damage)

Thatch:

SWORD
DL→GC→NH (15 frames or spot dodge punish, 35 damage)
DL→GC→NH (15 frames or spot dodge punish, 35 damage)
SL→NH (17 frames, 43 damage)
DL→GC→SH (14 frames or away dodge punish, 37 damage)
DL→GC→SH (14 frames or away dodge punish, 37 damage)
T(Down)→PU→DH (13 frames, 30 damage)

GUNS
DL→FD→NH (48 damage)
NL→J→GC→NH (Spot dodge punish, 45 damage)
DL→FD→SH (8 frames, 46 damage)

Ada:

SPEAR
DL→GC→NH (2 frames or spot dodge read, 36 damage)
DL→GC→NH (2 frames or spot dodge read, 36 damage)
NL→FD→SH (8 frames, 40 damage)
NL→FD→DH (14 frames, 35 damage)
NL→FD→NH (Jump read, 37 damage)
SL→SH (7 frames, 43 damage)

GUNS
DL→FD→SH (3 frames or spot dodge punish, 54 damage)
DL→FD→SH (3 frames or spot dodge punish, 54 damage)
DL→FD→DH (8 frames, 48 damage)
SA(Grounded)→SH (6 frames, 48 damage)
SA(Grounded)→DH (8 frames, 41 damage)

Sentinel:

HAMMER
DL→NH (6 frames, 36 damage)
DL→WAIT→NH (Spot dodge read, 36 damage)
DL→SH (6 frames, 37 damage)
DL→DH (Down dodge read, or 15 frames, 31 damage)
DL→DH (Down dodge read, or 15 frames, 31 damage)
NL→FD→NH (10 frames, 50 damage)

KATARS
SL→DH (8 frames, 44 damage)
NL→J→GC→SH (Away dodge read, 34 damage)
NL→NH (14 frames, 32 damage)

Lucien:

KATARS
SL→SH (6 frames, 36 damage)
NL→NH (Spot and down dodge read or 15 frames, 44 damage)
NL→NH (Spot and down dodge read or 15 frames, 44 damage)
SL→NH (10 frames, 42 damage)

GUNS
DL→SH (5 frames, 46 damage)
Dl→DH (Dodge in punish, 48 damage)
Dl→FD→NH (4 frames, 50 damage)
SA(Grounded)→SH (6 frames, 41 damage)

Teros

HAMMER
DL→NH (26 damage)
DL→DH (2 frames, 39 damage)
DL→SH (9 frames, 31 damage)
NL→FD→NH (4 frames, 39 damage)

AXE
SL→NH (7 frames, 38 damage)



Koji:

BOW
SL→FD→DH (4 frames, 44 damage)
SL→SH (Spot dodge read,
30 Comments
RebornBabyPig Mar 11, 2024 @ 10:37pm 
Bro its knock off super smash bros why did you write a essay
i dont like you Mar 20, 2022 @ 5:54pm 
TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS TOUCH GRASS
twitch.tv/donovankn Jul 10, 2021 @ 9:37am 
On katars NL-J-R is not true
stretch gibson Apr 12, 2021 @ 10:04pm 
I am begging you to please just go outside.
Lord Toto Dec 10, 2020 @ 3:48am 
Please do a Canon, Orb and Greatsword guide. Thanks
Koch Patrick Jun 2, 2020 @ 3:13am 
make a cannon and orb one please
lbtmy gmg Jun 28, 2019 @ 2:13pm 
Xull wtf is wrong with you
lbtmy gmg Jun 28, 2019 @ 2:13pm 
Xull combos:
Axe: SH > NH
blazphemur Feb 22, 2019 @ 3:06pm 
release cannon and orb already pls
maonese Jan 7, 2019 @ 4:59am 
can u make a cannon one pls?