Darkest Dungeon®

Darkest Dungeon®

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Accuracy vs "Hero to Hit"
   
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General: Gameplay Tweaks, UI
Tags: Bugfixes
File Size
Posted
Updated
119.930 KB
Aug 13, 2017 @ 8:41pm
Jun 20, 2018 @ 4:21am
6 Change Notes ( view )

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Accuracy vs "Hero to Hit"

In 1 collection by Tailwind
Taliwind's Darkest Modding
4 items
Description
Updated for Color of Madness Build, but not sure if it works with the DLC (probably does).

Tweaks Chance-to-Hit calculation so actual Chance-to-Hit will be (presumably) precisely equal to the displayed "Hero to Hit".

Makes the game harder by:
- ...reducing everything's effective ACC by 5, letting RNG screw your gameplay more often. (Note that this change also affects monsters.)
- ...removing extra ACC heroes gain from missed attacks.
Popular Discussions View All (1)
13
Jun 24, 2018 @ 3:24pm
A Study of Darkest Accuracy
Tailwind
17 Comments
*Crimson-Y Aug 21, 2021 @ 9:24am 
@Shadowlurker4897
"Wait so you are telling me that you gain extra accuracy from missing in vanilla? Now that's screwed up!"

This is actually fairly common in turn based strategy where "to hit" is calculated in % and a significant part can be left up to luck, it "stabilize" the randomness of high or low luck, anyone who played the early X-COM games can attest to that, I've personally tallied instances of missing 7-8 times in a row with a calculated "to hit" of 95% and up.
Whether you think it's fairer or even cheating in a sense isn't wrong, but most game devs and players seems to agree that a mechanic that "feels" right is better than hard % chance.
Shadowlurker4897 Jun 29, 2021 @ 6:58pm 
shame that you still left the always hit at 95 tho
Shadowlurker4897 Jun 28, 2021 @ 5:21am 
Wait so you are telling me that you gain extra accuracy from missing in vanilla? Now that's screwed up!
MuthaFukinRick Nov 23, 2018 @ 1:19pm 
I've got a whole ez mode mod set up for this game I've been playing for the past couple of days. I feel I've been able to reduce the grindiness of sending teams into dungeons at the cost of the balance of risk/reward. I'm gonna give your mod a try to see if it can balance my gameplay a bit. Althougth the game is not so easy I never lose a character I feel combat is a bit dull at times. Predictable I guess. I'll let ya know how it goes.
Tailwind  [author] May 19, 2018 @ 7:34pm 
It’s commonly believed that "consecutive_miss_reduction_acc_buff" in rules.json does that. I made experiments back then and found out that it was working and modifiable, it didn’t affect a monster’s attack, and its effect was shared in the entire party. Not sure if the recent patch changed this.
JustDin May 19, 2018 @ 4:11pm 
Hey there. I came back to DD and I've been making test to change the ACC system as I want it to be. I just wanted to know how to change the ACC buff you get after missing.
Tailwind  [author] Dec 1, 2017 @ 5:20pm 
This mod should work with class/monster mods, unlike “Accurate Display of Accuracy”.
It’s possible to change caps to 5-95% (see “cutoffAlways...” values in shared/rules.json), but it has to satisfy [lowercap + highercap = 100%].
The behavior of buff/debuff duration (expiring before an action) is hard-coded, and I left their durations unchanged. One of my mods boosted some of buff effects based on their 2-action duration.
But I’m not changing this mod’s design. “Bugfix” is rather vague an idea for me and I want to keep this mod’s feature(s) minimal.
JustDin Dec 1, 2017 @ 7:59am 
Does this work with modded classes?
Also, could it be possible create caps of 5%-95% CtH? Without extra hidden values and a correct display. And have you thought about making buffs and debuffs lastig 3 turns and not 2, as it happens now?
Really like your bugfixes!
Tailwind  [author] Aug 27, 2017 @ 3:42pm 
Because they are just curious, I assume. Some like myself want to see what happens if a player-favoring "bug" is removed.

I admit this mod is not well-accepted, with only 46 players trying it in these 2 weeks, and 9 of them un-subscribing, and presumably some more disabling it but just not un-subscribing.
Andi Aug 27, 2017 @ 8:24am 
Why would anyone download this?