Stellaris

Stellaris

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Extra Ship Components 1.9 - Overwrites
 
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0.083 MB
Aug 13, 2017 @ 6:48am
Feb 17, 2018 @ 11:56am
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Extra Ship Components 1.9 - Overwrites

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Description
!!! This is the Stellaris 1.9 version of this mod !!!


This mod contains the overwritten files for "Extra Ship Components":
- Fallen Empire and crisis ships' designs.
- Vanilla ship components to allow them to upgrade into appropriate ESC components naturally.

Requires "Extra Ship Components" to work.

overwritten files:
- component_templates/00_guardian_utilities.txt
- component_templates/00_strike_craft.txt
- component_templates/00_utilities.txt
- component_templates/00_utilities_aux.txt
- component_templates/00_utilities_reactors.txt
- component_templates/00_utilities_sensors.txt
- component_templates/00_utilities_shields.txt
- component_templates/00_utilities_thrusters.txt
- component_templates/00_weapons_energy.txt
- component_templates/00_weapons_extra_large.txt
- component_templates/00_weapons_missiles.txt
- component_templates/00_weapons_pointdefence.txt
- component_templates/00_weapons_projectile.txt
- component_templates/00_weapons_torpedo.txt
- global_ship_designs/ai_ship_designs.txt
- global_ship_designs/extra_dimensional_ship_designs.txt
- global_ship_designs/fallen_empire_ship_designs.txt
- global_ship_designs/swarm_ship_designs.txt
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25 Comments
Chickenhunt Dec 20, 2017 @ 8:00am 
Could you make this compatible to "Ybeautiful battles" by increasing the fire cooldown time?
NHunter  [author] Nov 23, 2017 @ 9:56am 
FE/AFE and crisis countries can only use preset ship designs (which this mod overwrites to use ESC components). Normal empires can and should use ESC components even without overwrites mod - though, from experience, it takes them a little while to get there.
mosleonhardt Nov 23, 2017 @ 8:55am 
Can AI, Fallen Empire, or crisis use these components?
InsanePrimate Nov 12, 2017 @ 2:41am 
Awesome :o :D
NHunter  [author] Nov 12, 2017 @ 2:20am 
@InsanePrimate, I'm currently ironing out the bugs... It should be finished either tonight or tomorrow.
InsanePrimate Nov 11, 2017 @ 1:19pm 
@NHunter Please expand the this mod to fold advanced versions of weapons/techs into the base-weapon categories... :-)
Scrambles Oct 15, 2017 @ 7:41am 
One change to consider is changing the loadouts of the extra FE ships that ISB Balance adds - without a set loadout I believe they just get auto-equipped with whatever the game thinks is best. When using ESC this means they have the end game lance weapons, leviathan shields, armour etc.
BarbarianJoe21 Oct 4, 2017 @ 10:07am 
You have to activate NSC's comps in an ingame menu in the government screen
BarbarianJoe21 Oct 4, 2017 @ 10:06am 
NSC does give you the option to have their components alongside components from other mods though
NHunter  [author] Oct 4, 2017 @ 12:17am 
@ Cpt. Kirk, NSC disables it's own components when ESC or other component mod is active. And while I'm not sure about the full version of NSC, I'm pretty sure that the streamlined one doesn't do anything about FE fleet designs. No idea about ISB, but based on the mod name, if it does, this mod will overwrite those changes.