ARK: Survival Evolved

ARK: Survival Evolved

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UACreatures [Open Source]
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Content Types: Mod, Creatures, Rebalancing
File Size
Posted
Updated
1.312 MB
Aug 13, 2017 @ 3:57am
Feb 13, 2021 @ 12:57am
40 Change Notes ( view )

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UACreatures [Open Source]

In 5 collections by 2Slow2Shoot
[GER][PVE] Bedrock-1
28 items
[GER][PVE] Bedrock-2
30 items
[GER][PVE] Bedrock-3
29 items
[GER][PVE] Bedrock-4
31 items
[GER][PVE] Bedrock-5
30 items
Description
Unannoyed Creatures

Baryonyx / Baryonyx Aberrent / Missions Genesis Part1
- Stun Atttacks disbaled (if untamed)

Cnidaria / Cnidaria Aberrent
- Removed Dismount-Part (inside Buff) of their Attacks
- Removed immobilize Part (inside Buff) of their Attacks

Deinonychus
- Removed Pounce Attack (if untamed)
- Removed bleeding Buff (if untamed)

Electrophorus (Eel) / Electrophorus Aberrent / Missions Genesis Part1
- Stun Atttacks disbaled (if untamed)
- Torpor removed (if untamed)

Kaprosuchus / Missions Genesis Part1
- Dismount Atttacks disbaled (if untamed)

Ichthyornis
- Stealing Atttacks disbaled (if untamed)
- Grabbing of small dinos disabled (if untamed)

Insect Swarm
- Does not attack, but still is flying around you
- Can be instantly killed by hitting with any Weapon
(controled by option >>InsetcSwarm_NoInstantKill<<)
- Gets instantly killed if near active StandingTorch, WallTorch, Campfire, Torch.
(controled by option >>InsetcSwarm_NoFireKill<<)

Mammoth / Missions Genesis Part1
- Disabled Grab & Trumpet Attacks (if untamed)

Microraptor
- Dismount Atttacks disbaled (if untamed)

Pegomastax
- This Dino uses an Event-Graph mechanic to determine wether an item can be stolen or not.
- The Mod changes this mechnanic in a way, that all items determined unstealable. (if untamed)
- Is now tameable while unconsious

Purlovia / Purlovia (Polar) / Purlovia Aberrent / Missions Genesis Part1
- Removed Dismount-Part (inside Buff) of their Attacks by Event-Graph (if untamed)
- Removed immobilize Part (inside Buff) of their Attacks

Thylacoleo
- This Dino uses an Event-Graph mechanic to determine wether a character is valid for mauling/pouncing.
- The Mod changes this mechnanic in a way, that all characters determined non valid for mauling/pouncing. (if untamed)

Leedsichthys / Alpha Leedsichtys / Missions Genesis Part1
- Disabled checkbox >>Can Target Vehicles<<, which should prevent it from attacking rafts

Giant Bee
- Removed Dismount-Part (inside Buff) of their Attacks by Event-Graph (If not tamed)
- Made them not beeing able to Attack if you wear Ghillie Suit or Bug Repellant. (They will just fly around you, If not tamed)

Giant Bee Queen / Missions Genesis Part1
- This one isnt annoying, but needs to be modded, because it is the one which spawns the wild Giant Bees. And if someone is wondering: No! NPCReplacement for Giant Bees isnt working, thats why the Queen is nessecary.

Carno / Aberrant Carno
- Removed bleed from attack (if untamed)

Kentrosaurus / Missions Genesis Part1
- Removed Impale mechanic and bleeding (if not tamed)

Megalosaurus / Aberrant Megalosaurus / TekCave Megalosaurus / Missions Genesis Part1
- Made it unable to grab everything which is heavier than 0.001 (if untamed). This should prevent it from grabbing anything.

Megalodon / X-Megalodon / Missions Genesis Part1
- Removed gnash (bleed) attack (if not tamed)

Ravager
- Removed bleed from attack (if untamed)

Raptor / Raptor Aberrent / Tek Raptor / Corrupted Raptor / X Raptor / Missions Genesis Part1
- Dismount Atttacks disbaled (if untamed)

Sarco / Sarco Aberrent / Missions Genesis Part1
- Dismount Atttacks disbaled (if untamed)

Stego / Stego Aberrent / Bionic Stego / Missions Genesis Part1
- Disabled impale/bleed Attacks (if untamed)

Karkinos (Crab) / Alpha Karkinos
- Grabbing prevented via EventGraph (if untamed)

Yutyrannus / X-Yutyrannus / Missions Genesis Part1
- Fear attack disabled (if untamed)

Once you tamed one of those dinos, they will be automatically transformed back into their vanilla counterparts using the cloning mechanic known from the cloning chamber. This means, even if you remove this mod, all tamed dinos will still persist, because they are not modded.

Instructions
1. Add this mod to your server.
2. Add the ModID to your GameUserSettings.ini
3. Restart your server
4. Destroy all wild Dinos
(This mod does not change already existing Dinos)

You will see, if a Dino is from this mod in its name. Modded Dinos are called
e.g. >>Pegomastax (UAC)<<

Changelog
ClickMe

INI-Options
ClickMe

Known Bugs
- Genesis missions are not working always correctly with this mod. Unfortunately modifying missions isn\'t as easy as I hoped it could be. Doing it right would take me many, many hours, which I don\'t have time for currently. That\'s why, if you have issues, please disable this mod for Genesis missions with this option: >>DisableMissionRemap=False<<

ModID
1109261376

Donation:
[www.paypal.com]

Source Files:
Feel free to use, modify, and distribute this source code for any purpose.
https://drive.google.com/file/d/1hP6-_f3_HtXz01qKUNjuSBO4jALBxTQz/view?usp=sharing
Popular Discussions View All (4)
3
Aug 21, 2022 @ 11:21am
Servers Running This Mod
FelVyper
2
Jul 23, 2021 @ 3:04am
Mission Timer Check
van Grunz
515 Comments
Aug 28 @ 5:32am 
some work some dont
Nov 8, 2025 @ 10:28am 
For some reason a barionyx is still stun locking me trying to get my crap back from underwater. Does this mod still work?
Nov 4, 2025 @ 9:54pm 
Thanks for this mod. Hate food stealing and being dismounted.
The food stealing was really a stupid idea.
2Slow2Shoot  [author]
Oct 22, 2025 @ 9:00am 
No
Oct 22, 2025 @ 6:24am 
can i tame alpha dinos with this mod?
2Slow2Shoot  [author]
Oct 1, 2025 @ 6:39am 
It is possible to only un-annoy certain creatures?
- No, I wasn't able to find a way of doing this. I'm afraid it is not possible to control spawning dynamically. It is a static, hardcoded option.

Can you select which CC effects are turned off?
- While this is technically possible I never implement this.
Sep 25, 2025 @ 8:32am 
It is possible to configure this to only un-annoy certain creatures? and can you select which CC effects are turned off? Like if i wanted Eels to not stun but still do torpor, or jellyfish to only have one CC effect (either dismount or immobilize). Not sure if i missed an option somewhere in the description. Figured i might as well ask.
Jan 8, 2025 @ 2:21am 
no armor break Arthropleura???
Jul 31, 2024 @ 3:05am 
s
May 23, 2024 @ 2:36pm 
Best ever mod. I hate when games tie your hands behind your back while Mike Tyson punches you in the face and the devs call you a weak loser. All this mod do is removing the rope.
Love it.