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Lost Places(2of2): Metal Foundry Ground Floor. 3D Photogrammetry
 
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Aug 12, 2017 @ 4:21pm
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Lost Places(2of2): Metal Foundry Ground Floor. 3D Photogrammetry

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Description
Second installment of Lost Places: Metal Foundry

A Metal Foundry ruin, closed since 1993 (or earlier).
This living death is completely desolate. Full of graffiti, garbage, damage. Can you find the teddy bear? And what's going on with the toilet?

This is a very large project and workshop file. It may require some time to download depending on your connection.

To generate the 3D models and textures, 1365 photos were taken on June 24th, 25th, 30th, July 1st 2017.
It consists of 5 detailed rooms which are seamlessly connected. However this is not the original room layout in real life. I decided
to put it all together in one big scene.

The entire place is going to be demolished and steamrolled in the near future, the owner finally sold it.
So this is basically the last chance to see it, captured in VR.

I'm not sure if this scene is already pushing the limits of mid range graphics cards. Unfortunately I cannot test it but I'd like to know if it works for you.
Please tell me if you have trouble, especially on 4GB VRAM cards!

- 6 meshes
- ~2,3m Polygons
- 40 x 8k textures

Enjoy and please don't forget to like!
Popular Discussions View All (1)
0
Dec 7, 2017 @ 5:38am
How to view this?
mrballantine89
< >
23 Comments
MikeS11 Dec 10, 2017 @ 10:32am 
Also awesome work!
MikeS11 Dec 10, 2017 @ 10:32am 
Holy crap I have so many questions haha, How did you create 40 x 8k textures in reality capture and keep the texture quality so high? I always struggle with UV maps and texture quality reaching anything over 60% in RC.

Also did you model one room at a time then splice everything together after in steam? I have some large projects for next year and wanted to get some experience here.

Thanks!
RED-FROG  [author] Sep 27, 2017 @ 2:38am 
Thank you Captain Weegee, I'm always happy to see people enjoy their time in VR. :-D
Captain Weegee Sep 26, 2017 @ 2:43pm 
Thats so well maded, thank you very much for this great place.
RED-FROG  [author] Aug 24, 2017 @ 11:09pm 
Thank you Vic DeLeon :-)
Vic DeLeon Aug 23, 2017 @ 3:15pm 
I love this space, so much to look at. Puts me in a good mood ;)
Garfield1974 Aug 22, 2017 @ 12:09pm 
Thanks for the tips! I have to say I've only started quite recently, so I hope to improve in time ;)
RED-FROG  [author] Aug 21, 2017 @ 11:20pm 
I think one tip is: take as many photos as possible but keep the balance of photos throughout the place. And you kind of need to understand the algorythm in the software (photogrammetry in general) to know which photos you need. Photogrammetry is easy to learn but difficult to master. You will most likely learn even after years from doing it as a hobby. You will learn what works and what doesn't.

Thanks for the feedback regarding your PC specs. I didn't think it would work on a 970. This project really is packed full of big textures. But I've also had to spend quite some time to optimize without hurting visuals too much.

Kind regards, Frog :-D
Garfield1974 Aug 21, 2017 @ 11:07am 
By the way I'm also into photogrammetry (also using RealityCapture), and these kind of projects are exactly the reason I find the technique so interesting; old, worn-down, crumbling buildings like this, that just breathe atmosphere ;)

I did some shootings here and there, and found some really good tutorials and what-to-do's and dont's in Photogrammetry World. However what I cannot seem to find is a good tutorial of how to take the photo's, and then specifically from what positions and angles to take them. I've created some environments which were okay, but never so detailed as this one. So I was wondering if you have any tips concerning this?
Garfield1974 Aug 21, 2017 @ 10:56am 
Impressive work! The toilet section is specially impressive, very good detail on the floor of the left toilet. By the way this runs fine on my i5-3570 and GeForce GTX 970, if it helps for your analytical information ;)