Cities: Skylines

Cities: Skylines

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Adjustable Business Consumption
 
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File Size
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0.094 MB
Aug 12, 2017 @ 2:30pm
Jun 22, 2018 @ 2:03am
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Adjustable Business Consumption

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Description
Compatible with Cities Skylines 1.10.0-f3 (Parklife)

This mod allows you adjust the rate at which business (commercial and industrial) buildings use and/or sell their resources. We've all seen our cities randomly deal with a wave of cargo no longer going where it should be, whether it be due to hitting agent limits or whatever else. This helps deal with that, and can indirectly improve traffic as well!

This was heavily inspired by Infinite Goods by Googen, and also taught me a great deal about modding in general.

Features
-Adjust the rate of commercial and industrial resource loss, based on a percentage of the original rate. Can be set to 0% for no loss at all, or 200% for excessive loss.
-Fully Refill Buildings option can be enabled to either reset an unfortunate situation, or be a cheater who needs to git gud.

Will/Can this mod break my save if I remove it?
It modifies and affects the active running simulation at any given moment, it is incapable of breaking your saves when you remove it. Just be prepared for the sudden rise in delivery traffic when your businesses start needing a lot more goods than before.

Mod Compatibility
There are no ways for this mod to be incompatible with any other mod, due to how it's designed. However, I can't guarantee it will be balanced if other mods effect the same stuff.

Known Issues
None.

Source
https://github.com/AmaroqOkami/CS-AdjustableBusinessConsumption
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53 Comments
Overlord Sep 15, 2018 @ 12:19am 
@caleb no I think it means that your industrial and commercial wont need any goods but they will produce the same amount. Imagine it like your commercial and industrial selling/creating goods without any need to get raw materials first. So your shops will be selling the same amount of goods.
Ttiimmeeyy Sep 14, 2018 @ 5:23pm 
So if you set the consumption to 0%, they sell 0 items and you make 0 tax money, right?
Overlord Sep 1, 2018 @ 5:58am 
What does the "start delay" do? Also refill on pause it means that all buildings will be refilled when I pause my game? Thanks
Mothamphetamine  [author] Jun 27, 2018 @ 2:21am 
@0ddZen

Yes, it can definitely do that. I noticed that it'd often happen for seemingly no reason, even when transportation was more than sufficient. It also heavily reduced delivery traffic in most instances, which reduced actor count/cleared traffic a bit.

And you can tweak it to whatever you'd like, even make the problem worse if you wanted by going above 100%, haha.
0ddZen Jun 26, 2018 @ 1:25pm 
So it fixes my "not enough goods" problem for industry building when i set it to lower consumption?
ZAIRED Jun 22, 2018 @ 3:54am 
Thank you!
Mothamphetamine  [author] Jun 22, 2018 @ 2:05am 
@ZAIRED

Done, enjoy the new slider.
ZAIRED Jun 15, 2018 @ 6:40am 
can you add a feature to differenciate high density and low density commercial because the low density is ok but high density is obscene
baronjutter Jun 14, 2018 @ 6:26pm 
Thanks so much for looking into it either way :)
Mothamphetamine  [author] Jun 14, 2018 @ 6:09pm 
Well, I didn't see anything wrong with it when I checked, but I updated the libraries it used from the game to be sure, recompiled it, and checked ingame.

According to my debugging, all the numbers were doing what they were supposed to, so this recompile either fixed it, or it was always fine and not noticed, haha. Either way, it seems to be working as of this post. Hope that helps everyone.