ARK: Survival Evolved

ARK: Survival Evolved

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Urban Death Match
 
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1,715.958 MB
Aug 11, 2017 @ 5:57am
Feb 11 @ 8:00pm
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Urban Death Match

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Description
Mod ID: 1107180668

Latest Update 02/11/18
Please see the patch notes thread for more information!

Upcoming and Past Patch Notes

My server provider moved my Test server so there's a new IP!
104.149.216.96:27245

No pw required to join and 10x rates and xp.

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There is a decaying settlement like nothing else found on The Island! Even though it's builders have long since disappeared, enterprising survivors have powered up the generators and turned on the lights! The arena is set up as a reusable area for fighting, games, or any other event an admin would like to set up but comes with the ability to keep track of deaths for death match.

This mod is currently being developed and is a map extension for The Island. It adds multiple areas outside of the map's South-Eastern bounds and requires a player with admin ability to set up features like Team Death Match. This mod is stable enough for testing but there are going to be glitches. All items I am creating for this mod can be placed anywhere, including outside the level bounds, but they can only be spawned by admins.

In order to setup TDM, an admin will need to spawn and place the six items at the bottom of this description and will need to guide the match start and outcome:

The Control Panel
Arena Entrances 1-4 (Need a minimum of two different ones to start, can be any team)
Arena Exit Pad (Optional)

TDM is designed for a maximum of four teams of six players. While I test this functionality I am open to other arrangements and this number can change.

You MUST place the Control Panel before placing any of the Arena Entrances. If you do not, the system will break. Everything in this mod is dependent on other things so please note that if you have to remove Arena Entrances that's fine, but destroying the Control Panels requires you to replace all Arena Entrances after you do this.

Each spawn area, as well as the center of town next to the store, has an Arena Exit Pillar. Interacting with this item will allow a player to be removed from their current team and they will be teleported to the default exit location as indicated in the Control Panel. The default location is on the southern shore of the South-Eastern-most island of the main map.

The Control Panel also has other functions that can used to tailor your events and they are covered in another stickied thread here in the discussions.

All wild dinos left in the arena will be destroyed on server restart. Tamed dinos are ignored.

ITEMS NEEDED FOR ADVANCED PLAY:
cheat giveitem "Blueprint'/Game/Mods/DMSquared/ControlPanel/PrimalItemStructure_Dungeon_Control_Panel.PrimalItemStructure_Dungeon_Control_Panel'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Entrances/PrimalItemStructure_Hogs_Dungeon_Entrance_01.PrimalItemStructure_Hogs_Dungeon_Entrance_01'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Entrances/PrimalItemStructure_Hogs_Dungeon_Entrance_02.PrimalItemStructure_Hogs_Dungeon_Entrance_02'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Entrances/PrimalItemStructure_Hogs_Dungeon_Entrance_03.PrimalItemStructure_Hogs_Dungeon_Entrance_03'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Entrances/PrimalItemStructure_Hogs_Dungeon_Entrance_04.PrimalItemStructure_Hogs_Dungeon_Entrance_04'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Core/Accessories/ExitPad/PrimalItemStructure_ArenaExitPad.PrimalItemStructure_ArenaExitPad'" 1 1 false cheat giveitem "Blueprint'/Game/Mods/DMSquared/Core/Accessories/StorageBox/PrimalItemStructure_AdminDeathMatch_Supply_Box_01.PrimalItemStructure_AdminDeathMatch_Supply_Box_01'" 1 1 false
Mod Features:

Medium sized urban location added to The Island as a map extension. This allows for no conflicts with other mods or game modes.

Ark placeables can be placed in the arena and I have added in a valley to the new arena. This allows travel to the location on foot. It is blocked off but the debris can be removed via Control Panel.

Team Death Match mode that uses admin placed pieces to ensure no conflicts with other workshop items that change server values or modify in game content.

Scavenger Mode spawns lootable items around the arena, adds a chance for loot in certain storage containers and spawns dinos in the arena as well. Currently only difficulty level 1 is enabled.

All trees in this new area can be harvested for wood. All bushes but one type have been modified to allow harvesting of berries.

Commodities exchange - Turn your excess trade goods in for tokens that can be spent on weapons, armor, ammo or consumables. Tokens are also awarded for dino kills in the arena and for human kills during Death Match events.

Survival Mode - Head to the warehouse for a fight to the death! Earn tokens by killing dinos and exchange them for weapons, armor and ammo at the stores! Each round has a sixty second down time and the number of dino spawns increase each round.

Custom Arena Death Match - 4 unique columns that can be placed anywhere in the world. Placing them in order, 1,2,3 then 4 builds unpassable barriers and seals that area off while also building a large structure in the center of the area. Please follow the below link for Control Pane;/General Mod Usage for more information!

Still working on aligning some of the house pieces and foliage. Please report anything you find that looks off in the Feedback/Suggestions thread.

More game modes for use in the Arena.

Stickied Posts:
How to use the Control Panel/General Mod Usage

How to set up optional Ini Values for the mod

Feedback/Suggestions Thread

Upcoming Patch Notes

Servers Using This Mod

ATTENTION USERS!
This is a map extension with added functionality. Because the landscape I created was designed to work with The Island you may have issues attempting to run this on any other map. The Custom Arena Death Match will be compatible with all maps after this Sunday's patch.

Known Compatibility:

The Island, Scorched Earth, Ragnarok, The Center and Shigo Islands: Working as intended
Abberation, Crystal Isles : Not compatible

If you have any other maps you are curious about, please let me know in the comments and I will try to test those out for you.

I have created a Discord channel and would like to invite everyone who has questions or ideas to check it out!
https://discord.gg/mgQWFbg

Tip Jar [www.paypal.com]
Popular Discussions View All (6)
35
Oct 13, 2017 @ 12:57am
PINNED: Feedback/Suggestions/Bug Reports Thread
hogscraper
8
Nov 3, 2017 @ 4:58am
Useful vor other Maps than Island ?
Der Hulk
2
Sep 6, 2017 @ 11:14am
PINNED: Servers Running This Mod
hogscraper
< >
155 Comments
hogscraper  [author] 21 hours ago 
@BadBurglar: It does cover about 30% of the SW corner of that closest island. I didn't realize that I hadn't updated the pictures since I tripled the area's size so I swapped out that old picture for an updated one that specifically shows what its covering.
☯ BadBurglar ☯ Feb 19 @ 6:18pm 
bad mod...it basically takes over herb island...acording to the pics it doesnt.
hogscraper  [author] Feb 11 @ 8:18pm 
New patch is live, please update your servers! For recent changes please check out the patch notes thread! http://steamcommunity.com/workshop/filedetails/discussion/1107180668/1470841715974838431/
hogscraper  [author] Jan 22 @ 10:07am 
The dev kit finally finished up so I went ahead and updated the mod! Please update your servers and please check the patch notes discussion! Some major code changes have happened I'm almost finished with the multiple map compatibility changes!
VICE Jan 22 @ 4:28am 
NP, Good things come to those who wait! Thanx for a Great Mod!
hogscraper  [author] Jan 21 @ 9:29pm 
@Vice: Thanks for stopping by! Tonight's patch is going to be pushed out until tomorrow night. The dev kit seems to be re-cooking all of the shaders and this will likely be an all night process. Sorry about the inconvenience!
VICE Jan 21 @ 8:34pm 
Looks Good, I Like this Mod its a great idea for a battlezone. Good Work Thanks!!!
hogscraper  [author] Jan 21 @ 7:59pm 
Currently cooking tonight's patch and will upload as soon as its completed! Stay tuned!
hogscraper  [author] Dec 31, 2017 @ 8:00pm 
New patch is live! Please update your servers and have a safe evening!

Whew! Thank you all for being patient while I made the changeover! 700+ deleted satic meshes have been changed over to my new housing system which is being done in preparation for some much bigger changes in the new year. Hope you stick around and thank you for the amazing year!

And Happy New Years!
http://steamcommunity.com/workshop/filedetails/discussion/1107180668/1470841715974838431/
hogscraper  [author] Dec 31, 2017 @ 5:33pm 
Tonight's patch will be between 10PM and 11PM EST. Trying to get this cooked before I head out tonight. If you're going out, be safe!