Cities: Skylines

Cities: Skylines

199 ratings
Bridge building station 168m
   
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File Size
Posted
Updated
5.615 MB
Aug 8, 2017 @ 11:44pm
Oct 20, 2018 @ 11:58pm
3 Change Notes ( view )

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Bridge building station 168m

In 1 collection by konfox0527
Bridge Building station series 橋上駅(橋上入口)シリーズ
22 items
Description
Ver.4 update (2018 10/21)
  • LODモデルの追加
  • ポリゴン数削減 
  • 維持費の変更(少なすぎたため)(2500) 
  • Add LOD model 
  • Correct Reduce polygon
  • Change running cost Increase (2500)

-入口が橋上にある駅です。プラットホームの有効長は168mまで対応しています。
道路に関係なく自由な位置に設置できる駅です。2セル道路を接続して使用してください。
Fine Road Anarchyを作動させてから設置してください。
Move it で動かすの禁止。 Move It!を使用した際にソフトが停止する可能性あり。


-It station has entrance on the bridge and 168m platform.
It can build free position. Build connect 2 cell road.
Use Fine Road Anarchy in use this station.
Dont move use Move It!. It possibility stop cities skylines.



Train can stop in 168m platform. (If it real size. Please check yourself.)
11cars-- default train,
10 cars(16m car)-- NYC subway A division,
9 cars(18m car)-- 京急(Keikyu), 京阪(keihan),阪神(hanshin), NYC subway B division,
8 cars(20m car)-- Japanese JR and other(without Shinkansen), British commuter train, Korail, 台鉄(Taiwan), Russian Metro, Электричка(Russian commuter),
6 cars(~26m car)-- EU and US typical cars, Russia railways, China railways and CRH, Shinkansen,Taiwan MRT, Singapore MRT,
M+6T+M(8cars)-- TGV,

texture:1024x2048, tris:4533,
lod texture:128x256, lod tris:98,

-通過線付きバージョン- With pass track version-
Bridge building station+pass168m


How to make longer train station.{GUIDE}
http://steamcommunity.com/sharedfiles/filedetails/?id=923495498
42 Comments
Dextren Mar 16 @ 9:32am 
mod doesnt load anymore
Protoaxol Mar 16, 2023 @ 4:20pm 
Reminds me of Chicago
Tommyc86 Mar 15, 2023 @ 8:01am 
I might have a go at Jonschaller as said below see what happens but is there any other asset with a bridge building entrance anywhere on the workshop?
Bow-Tied Engineer Mar 4, 2022 @ 2:13pm 
I just realized why it's happening: I was snapping it onto a sunken rail line, and the height difference of the entry road is the same as the height diffence of the land. It worked fine when placed on it's own on flat land. So, word of warning for others using this lovely station. I'm going to place it on the surface, and then position it with move it.
Bow-Tied Engineer Mar 4, 2022 @ 2:11pm 
I love this station, but it's giving me a weird error where the built in road is spawning a bit too high, on top of the roof rather than at the level of the door. Thought you ought to know.
konfox0527  [author] Feb 7, 2022 @ 1:01am 
@Editfish
I will not do this ever.
That mod is danger.
Editfish Feb 1, 2022 @ 12:46pm 
Or update to Network Extensions 3?
Señor Mustacho Jan 3, 2022 @ 11:25am 
any chance you can make this without the Network Extensions 2 dependency?
jonschaller Nov 12, 2021 @ 10:27am 
This station is GREAT! I went into the asset editor and switched out the pedestrian road for another so I do not need to use NE2. I also deleted a node using node multitool on the roof road so I could connect it to a wider road other than a 2 cell road. It took a little bit of fiddling but honestly was easy to do and it works. Thank you for a wonderful asset!
MaeshimaR Jul 7, 2018 @ 1:14am 
Thank you for reply , I sloved problem by re-install the game and now all stations work well :)