Transport Fever

Transport Fever

44 ratings
Capacity Adjuster
File Size
1.543 MB
Aug 8, 2017 @ 9:14am
Jun 30, 2019 @ 1:08pm
8 Change Notes ( view )

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Capacity Adjuster

Adjust vehicle capacity filtered by type (road/rail/water/air), by general cargo type (freight/passengers), and by vehicle start year.
You can also adjust loading times.
Adjust all vehicles, or individual classes of vehicle (e.g. road-freight).

The aim is to provide a means of balancing vehicle capacities to match your preferred play style. I created it because I feel that the early game road transport requires far too many vehicles, and because ships are never effective for freight as they can't carry enough.

DETAILED INSTRUCTIONS: in readme.txt in the mod folder (\steamapps\workshop\content\446800\1104465202)
Road Freight:
before 1900: x2
1900 to 1950: x1.5 (i.e. plus half again; a vanilla vehicle that could carry 4 can now carry 6)
1950 onwards: x1.2
Road Passengers:
ALL x1.6
Rail Freight:
Before 1900: x1.25
1900 to 1950: x1.5
1950 onwards: x2.1
Rail Passengers:
ALL: x1.7
Water Freight:
Before 1900: x1.2
1900 to 1950: x1.4
1950 to 1975: x1.6
1975 to 1990: x1.8
1990 onwards: x2
Water Passengers:
(this was the most important for me - it makes it possible to use ferries from 1850 profitably, because more ships with less passengers means a faster average travel time)
Before 1900: x0.75 (i.e. 25% less - a vanilla vehicle that could carry 50 can now carry only 38)
1900 to 1950: x1
1950 to 1975: x1.5
1975 to 1990: x2
1990 onwards: x2.2
Air (ALL) unmodified.
ALL: x1.8
Loading speeds are unmodified by default.

== significant refactor, 2019-01-05 ==

Since I've learned a lot more about Lua and (cough) scope since I first created this mod, I've done some major refactoring in the Capacity Adjuster. Configuring it works the same way as before. It's very small so you won't notice
a difference to load times, but it will be much less likely to conflict with other script mods! Yay.

I still strongly recommend you use FxUKs Auto Rebalance for Vehicle Mods

Please not: my mod does not adjust the cost of vehicles. That's done by the game automatically, so you'll notice that if you lower the capacity of a vehicle type, it will become less expensive.

Popular Discussions View All (1)
Sep 16, 2019 @ 12:13pm
Lua Error
< >
Lord Raccoon Jun 30, 2019 @ 12:31pm 
SPQR  [author] Jun 30, 2019 @ 12:28pm 
Gimme the error code in the "lua error" discussion if you can.
Lord Raccoon Jun 30, 2019 @ 12:27pm 
ye. So i changed capconfig.all to -1 and game crashes with error related with other mods. To be precised - with hugedragonyk mod "police cars". But if i turn it off - ur mod conflicts with others. I can give a full error code if u need
SPQR  [author] Jun 30, 2019 @ 12:17pm 
'Let me check my notes...'
Lord Raccoon Jun 30, 2019 @ 12:03pm 
maybe i did something wrong? But i just changed 3 things:
capacity.all = 1

Maybe i should set capacity.all to -1?
SPQR  [author] Jun 30, 2019 @ 11:59am 
@Lord Racoon I use it every day. But just for you, I'll test it with no other mods running; haven't done that for a while
Lord Raccoon Jun 30, 2019 @ 7:22am 
well, update: the mod doesnt work. Changed the passenger capacity line, to 1.5. Turned on the mod, set it to the first to be loaded. It doesnt work at all.
Lord Raccoon Jun 24, 2019 @ 10:36am 
changed only one number - passenger capacity and didnt touch anything else. The game crashes with lua error, which says about the conflict with other mods
ilalvaro May 5, 2019 @ 4:06am 
For me it was easy to use, just read the txt, but yesterday I couldn't find neither the txt or the mod configuration in the capacity adjuster's folder. Now I know why haha
SPQR  [author] May 5, 2019 @ 3:26am 
This update should be as much as this mod ever needs. I do have an idea to make the config a little more user-friendly, but I don't know how necessary that is.