Dirty Bomb

Dirty Bomb

250 ratings
Detailed Weapon stats Guide (Updated)
By Funkytaz™
Welcome to the most complete guide for all of the weapons and explosives in dirty bomb.
Here you wil find all the stats you need to frag safely and be the best.
Have fun and plaaayyyy Dirty......Bomb!

Please do share the guide with your friends and rate it up if it helped.
Leave any issues in the comments below and let me know how to improve.
 
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Key Notes ❕
                             This Guide is updated as for 03/09/2018 (see changelog for details)

Speed Modifier : How much is your speed while holding the weapon
DMG : Damage (Body ⫻ Head)
RPM : Rate of FIre mesured in Rounds Per Minutes
Reload : Time it takes to reload (in seconds) ⫻ With Drilled Augment. (see Drilled)
Mags : Total Amunition available by default. (Related: Spares)
Effective Range : Distance at which damage start falling off. (see Falloff)
DPS : Damage Per Seconds (Body shots) ⫻ DPM : Damage Per Magazine (Body shots)
TTK: Time To Kill - (in seconds) Accuracy is 50%, Headshot 50%, Range 10m. Average HP.
Sspread : Starting Spread while moving. (lower is better) (see Spread)
Bloom: SPB : Spread Per Bullet - Spread added when shooting "NORMALIZED TO DAMAGE". Value listed is for moving. (lower is better).

DISCLAIMER
Values for spreads are converted in degrees for readbility.
"Fomula" is: Spread / 500 range unit * 1000 = xx.xx° ((or S/0.5))

Falloff - How much damage is lost at max range. (lower is better)
Spread - How far your bullets stray from the center of your crosshair. (lower is better)
Drilled Augment - 20% reduction to reload time.
Spares Augment - Increases the maximum number of magazines that can be carried by 1
( increases the ammo you spawn with by 1 magazine as well).
Effects of aiming down sights (ADS):
  • Spreads and bloom are very low
  • reduces fov (field of view)
  • reduces move speed
  • removes cone of fire/spread (while jumping as well)
  • increases recoil (not to be confused with spread, simply means you need to look down as your firing faster than you would have to when using hipfire)
1.0m (meter) = 3.28ft (feet)
Did you know?:
you can type: setbind LeftAlt "Duck | Jump" 1 in console to easily bind long jump. Prior to binding make sure that the key is not used for anything in your control settings.
The Mercs
∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾ RECON ∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾
   VASSILI - HEALTH 110 - SPEED 420    AIMEE - HEALTH 90 - SPEED 440
PHANTOM - HEALTH 120 - SPEED 410   REDEYE - HEALTH 120 - SPEED 400

HUNTER - HEALTH 110 - SPEED 420

∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾ ENGINEER ∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾
PROXY - HEALTH 90 - SPEED 450       BUSHWHACKER - HEALTH 110 - SPEED 410
FLETCHER - HEALTH 110 - SPEED 420   TURTLE - HEALTH 110 - SPEED 410

∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾ FIRE SUPPORT ∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾
SKYHAMMER - HEALTH 120 - SPEED 400   ARTY - HEALTH 120 - SPEED 400
STOKER - HEALTH 120 - SPEED 400        KIRA - HEALTH 90 - SPEED 440

JAVELIN - HEALTH 120 - SPEED 400

∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾ MEDIC ∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾
SAWBONEZ - HEALTH 110 - SPEED 410   AURA - HEALTH 80 - SPEED 470
PHOENIX - HEALTH 100 - SPEED 430     SPARKS - HEALTH 80 - SPEED 470

GUARDIAN - HEALTH 110 - SPEED 430

∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾ ASSAULT ∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾∾
FRAGGER - HEALTH 130 - SPEED 390   THUNDER - HEALTH 160 - SPEED 380
NADER - HEALTH 120 - SPEED 410      RHINO - HEALTH 180 - SPEED 360
Assault Rifles
Damage Falloff is 30%
Speed Modifier is 87.5%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
14 ⫻ 28
536
2.1s ⫻ 1.68s
35 * 3
25m
125 ⫻ 490
1.17s
1.32°
+0.16°
16 ⫻ 32
427 / 585ᵇᵘʳˢᵗ
2.0s ⫻ 1.6s
30 * 3
31m
114 ⫻ 480
1.25s
1.08°
+0.23°
25 ⫻ 50
300
2.2s ⫻ 1.76s
20 * 3
31m
125 ⫻ 500
1.09s
0.80°
+0.23°
14 ⫻ 28
551
2.0s ⫻ 1.6s
35 * 3
29m
128 ⫻ 490
1.14s
0.94°
+0.18°
12 ⫻ 24
640
2.0s ⫻ 1.6s
40 * 3
27m
128⫻ 480
1.15s
1.64°
+0.15°
16 ⫻ 32
462
2.2s ⫻ 1.76 s
30 * 3
30m
123 ⫻ 480
1.16s
0.70°
+0.19°
17 ⫻ 34
392 / 625ᵇᵘʳˢᵗ
2.0s ⫻ 1.6s
27 * 3
32m
111 ⫻ 459
1.25s
1.20°
+0.26°
Used By
     M4A1 :
     BR-16 :
    Dreiss :
  Timik-47 :
Hurtsall 2k :
    Shar-C :
  Stark AR :
Machine Guns
Damage Falloff is 30%
Speed Modifier is 82.5%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
11 ⫻ 22
725
3.2s ⫻ 2.56s
85 *3
26m
133 ⫻ 935
1.10s
2.20°
+0.18°
17 ⫻ 34
477
3.5s ⫻ 2.8s
55 * 2
27m
135 ⫻ 935
1.07s
1.30°
+0.24°
Used By
MK46 :
K-121 :
Did you know?:
The poisonus gaz inflict -38 DMG / sec ( you'll lose -15HP on contact then -15HP every 0.5 seconds )
Sub-machine guns
Damage Falloff is 30%
Speed Modifier is 90.0%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
12 ⫻ 24
619
1.7s ⫻ 1.36s
40 * 3
18m
124 ⫻ 480
1.19s
1.97°
+0.09°
9 ⫻ 18
833
1.7s ⫻ 1.36s
55 * 3
18m
125 ⫻ 495
1.18s
2.20°
+0.07°
11 ⫻ 22
698
1.8s ⫻ 1.44s
45 * 3
18m
128 ⫻ 495
1.15s
2.40°
+0.12°
12 ⫻ 24
652
1.9s ⫻ 1.36s
40 * 3
18m
130 ⫻ 480
1.13s
2.40°
+0.14°
18 ⫻ 36
400
1.8s ⫻ 1.52s
30 * 3
19m
120 ⫻ 540
1.18s
1.94°
+0.10°
Used By
 SMG-9 :
 Hochfir :
 KEK-10 :
 Crotzni :
Blishlok :
Did you know?:
Revive Invulnerability now begins once the player has stood up and can move. Players spend 0.7s getting up after a revive
Sniper Rifles
Damage Falloff is 30%
Speed Modifier is 85.0%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
55 ⫻ 138
40
2.4s ⫻ 1.9s
6 * 4
100m
40 ⫻ 300
2.86s
60.0°
N / A
45 ⫻ 90
120
2.5s ⫻ 2.0s
8 * 3
100m
90 ⫻ 360
1.43s
60.0°
N / A
65 ⫻ 163
36
2.5s ⫻ 2.0s
6 * 3.5
100m
44 ⫻ 450
2.01s
60.0°
N / A
38 ⫻ 76
180
2.2s ⫻ 1.76s
12 * 3
100m
114 ⫻ 456
1.17s
1.80°
+1.54°
Used By
MOA SNPR-1 :
     PDP-70 :
       Fel-ix :
   Grandeur :
Did you know?:
The MoA will instagib a Merc with 69hp or less, with a headshot. The FEL-IX will instagib a Merc with 80hp or less, with a headshot. MoA - Firing duration: 0.5s - Bolt-Action duration: 1.0s FEL-IX - Firing duration: 0.5s - Bolt-Action duration: 1.2s
Shotguns
Damage Falloff is 80%
Headshot Multiplier 1.0x
Legshot Multiplier 0.9x
Speed Modifier is 93.0%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
7*11 77
95
2.3s ⫻ 1.4
7 * 4
8.4m
122 ⫻ 539
1.61s
6.20°
+0.00°
7*12 84
90
2.0s ⫻ 1.6
6 * 4.5
7.0m
126 ⫻ 504
1.91s
6.80°
+0.00°
6*11 66
100
2.45s ⫻ 2.0
8 * 3.5
10.0m
110 ⫻ 528
1.77s
5.60°
+0.00°
Used By
Hollunds 880 :
  Remburg 7 :
  Ahnuhld-12 :
Did you know?:
Rhino's favorite anime is boku no pico[/spoiler]
Handguns
Damage Falloff is 30%
Speed Modifier is 97.5%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
15 ⫻ 30
451
1.3s ⫻ 1.0s
15 * 4
12m
113⫻ 225
1.26s
1.66°
+0.42°
26 ⫻ 52
258
1.4s ⫻ 1.1s
7 * 5
18m
111⫻ 182
1.27s
1.34°
+0.34°
30 ⫻ 60
180
1.6s ⫻ 1.3s
6 * 5
19m
90 ⫻ 180
1.47s
1.30°
+1.15°
20 ⫻ 40
238
1.3s ⫻ 1.0s
9 * 5
17m
109 ⫻ 180
1.28s
1.08°
+0.55°
17 ⫻ 34
400
1.3s ⫻ 1.0s
12 * 4
15m
113⫻ 204
1.28s
1.82°
+0.40°
34 ⫻ 68
157
1.9s ⫻ 1.5s
6 * 4
19m
89 ⫻ 204
1.53s
0.92°
+1.23°
13 ⫻ 26
514
1.4s ⫻ 1.1s
20 * 4
14m
111 ⫻ 260
1.33s
2.04°
+0.50°
16 ⫻ 32
400
1.4s ⫻ 1.1s
14 * 4
13 m
107 ⫻ 224
1.34s
1.0°
+0.33°
⁣­--------
Used By
         M9 :
      DE .50 :
 Simeon .357 :
     Caulden :
Selbstadt .40 :
    S&W .40 :
 Hoigat .224 :
  Arevariv 9 :
Did you know?:
Repairing / defusing does not stack. FOR F*CK SAKE AURA! REVIVE THE GODDAM MECHANIC!!
Machine Pistols
Damage Falloff is 50%
Speed Modifier is 95.0%              
DMG
RPM
Reload
Mags
Range
DPS/M
TTK
Sspread
Bloom 
10 ⫻ 20
667
1.6s ⫻ 1.28s
20 * 4
12m
111 ⫻ 200
1.29s
2.0°
+0.32°
9 ⫻ 18
750
1.7s ⫻ 1.36s
25 * 4
13m
113 ⫻ 225
1.31s
2.4°
+0.27°
8 ⫻ 16
857
1.7s ⫻ 1.36s
30 * 4
11m
114 ⫻ 240
1.29s
2.8°
+0.25°
12 ⫻ 24
571
1.5s ⫻ 1.2s
18 * 4
14 m
114 ⫻ 216
1.28S
1.5°
+0.41°
Used By
 MP-400 : Primary for : Secondary for :
   Tølen : Primary for :      Secondary for :
Empire-9 : Primary for : Secondary for :
  Ryburn : Primary for :
Did you know?:
You self generation start after 6.0s and regen at a rate of 4HP/s Ex: it takes 25.0s + 6.0s (31.0s) to regen 100hp
Melee Weapons
Chopper increases damage by 15%. It is implemented a 1.15 modifier to the damage value, which then gets rounded down to an integer value.
Quick_Slash decreases the attack duration by 15% and is a 0.82 modifier to the attack duration. This results in 30% higher DPS.

LDW / HDW Start : Light / Heavy Damage Window Start(lower is better)Time in seconds before dealing damage after pressing attack.
LDW / HDW : Light / Heavy Damage Window(higher is better)Time in seconds from start of damage window during which the weapon can deal damage (i.e: if an enemy is within range at any point during this time they are hit).
Snare : Movement modifier for enemy when they are hit. how much they're slowed. (lower is better)
Snare Effect for all is : Light 66% / Heavy 31% for 0.32s                       
Speed modifier
LD / LD With Chopper
HD / HD With Chopper
Light RPM / Heavy RPM
Light DPS / Heavy DPS
Range
LDW Start / LDW 
HDW Start / HDW
100%
40 / 46
80 / 92
106 / 60
71 / 80
2.2m
0.033s / 0.167s  
0.200s / 0.100s
100%
35 / 40
85 / 98
106 / 60
62 / 85
2.2m
0.100s / 0.167s
0.267s / 0.200s
97.5%
55 / 63
85 / 98
75 / 62
69 / 88
2.2m
0.133s / 0.167s
0.387s / 0.161s
97.5%
55 / 63
80 / 92
72 / 64
66 / 86
2.4m
0.128s / 0.160s
0.322s / 0.097s
97.5%
60 / 69
90 / 104
75 / 50
75 / 75
2.4m
0.133s / 0.200s
0.233s / 0.133s
97.5%
50 / 58
85 / 98
78 / 62
65 / 88
2.2m
0.133s / 0.167s
0.267s / 0.133s
97.5%
30 / 35
90 / 104
106 / 46
53 / 69
2.2m
0.123s / 0.123s
0.400s / 0.233s
100%
30 / 35
75 / 86
120 / 64
60 / 80
2.2m?
HHH
HHH
100%
90 / 104
RMB Drop the item
85.7
128.6
2.2m?
0.267s / 0.200s
Delivering take 4.0s
Used By
    Stiletto : EVERYONE EXCEPT JAVELIN | HUNTER
   Beckhill : EVERYONE EXCEPT GUARDIAN | HUNTER
Cricket Bat :
     Kukri :
    Katana :
       Axe :
    Batons :
       Ulu :
Did you know?:
Adolf H. was a famous Phantom main
Ability Weapons
                          
Speed
DMG
RPM
Cooldown
Mags
range
DPS/M
82.5%
75 +15 on direct hit (90)
85.7
40s (8s per grenade)
5
1.5s timer on the grenade
107.14 / 375
82.5%
10
1818
4s
100
28m
303 / 1000
87.5%
20-60 / 40-120 depends on charge
44 / 130 depends on charge
3.3s
5 fully charged shots
18m / falloff 33%
45.7 / 325
82.5%
200+200 direct hit / Rocket has 20hp
Radius: 4.1m
35s
Rocket charge time 1.5s
speed of Standard mode 1080
speed of Guided mode 1360
87.5%
32 - 80 / 64 - 160 depends on charge
Charge time: 0.63s
Normal bolt 0s Emp bolt 12s
infinite / 1
Emp DMG 15 / 30
Disable for 7s / radius: 300
Did you know?:
Nader Martyrdom does 200 Damage Javelin Rocket insta-gib player under 100HP Javelin Rocket takes 1 shot to take out a normal generator, 2 shots to destroy the bridge generator and 3 shots to destroy the EV.
Explosives
                      
     
Fuse
     
     
Projectile Lifetime      
     
     
Damage  
     
     
Cooldown
     
     
Note   
     
   
Radius
   
Stun Grenade 
1.0s
full-blind Flash 1.5s
full-stun Concussion time 2.5s
20.0s / 2.0s if stopped
60 RPM
Concussion Range: 350
Frag Grenade 
3.0s
3.0s
170 / players below 80 health will be gibed
20.0s / 9.0s if stopped
73 RPM
4.16m
Molotov Grenade 
1.5s
7-9s
77 DPS + 35 if Direct hit
40.0s / 4.0s if stopped
outer flames = 30 DPS
115
Proximity Mine 
Arming Time 3.0s
Mine health 7HP
150
20.0s
Deploy Time 0.3 s
outer 240 - inner 32
Sticky Bomb 
Snare Effect Duration 3.0s
Snare Effect Speed 50%
75+15 damage if stuck
9.0s / +5.0s per bomb picked up
60 RPM
3.76m
 Air Strike 
3.0s
11 rockets
100 marker / 215 Per Rocket
55.0s / 21.0s indoor
4.0s delay if stopped
4.16m marker / 3.0m Rocket
Artillery Spotter 
3.0s
15.0s
270
25.0s
N/A
240
Obital Laser 
N/A
10.0s
535DPS / 150dmg if Direct hit
50.0s
N/A
Small
Martyrdom
N/A
0.25s arming time
200
Detonation time of the grenade is 0.9s
Kills achieved through the Martyrdom ability count as melee kills
150
C4
Planting 3.0s / 4.0s / 5.0s
Defusing 4.0s / 6.4s / 8.0s
300
50.0s Before explosion
N/A
600
C4 planting / C4 defusing: Default time / With Mechanic Augment / With Obj Specialist
Mechanic: You repair / disarm 20% faster
Did you know?:
the lcds all around the maps have 60HP and do not take damage from melee .
Others
                 
     
Used By
     
     
Health  Points
            
     
Cooldown   
       
     
Notes 1
                   
     
Notes 2
                   
Defibrillator
Aura Sawbonez Phoenix
Quick charge +30HP / Full charge +100HP
Charge Time 0.01s
Inflict 40-100 DMG / with chopper 46-115 DMG
speed modifier (When charging ) 50%
SMALL Health Pack
Sparks
+50HP when picked up (+25HP on self) +10hp if Direct Hit
8s
3 health pack in stock
Lifetime 30s
LARGE Health Pack
Sawbonez
HP Regen 60HP/sec (10/sec on self) +10hp if Direct Hit
10s
3 health pack in stock
Lifetime 35s
Healing Pulse
Phoenix
Quick charge +30HP / Full charge +100HP
Quick charge 3s / Full charge 12s
Full charge time s
radius?? info not accurate need testing
Ammo pack
Arty Skyhammer
N/A
8s per bag
Deploy Time 0.1s
Lifetime 35s
Smoke Grenade
Redeye
explosive damage required to dissipate Smoke:170
25s
9s Duration
fade in time 3s / fade out time 5s
IR Goggles
Redeye
Spotting abilitiy
Cooldown activation cost 3s
15s Duration
N/A
Heartbeat sensor
Vassili
health 20
20s
Lifetime 15s
600
Snitch Device
Aimee
health 10
20s
Lifetime 15s
Inflict +25% DMG for 7 seconds, halts any HP Regen
Turret
Bushwacker
Turret has 120HP
30s / set-up duration 1.6s
4 Damage- No HS
822 RPM
Health station
Aura
75 HP
20s / Reclaim energy 65%
23HP/s ⫻ 19HP/s on self
With Potent packs: 28HP/s ⫻ 23HP/s on self
Ammo station
Kira    Stoker
120 HP
15s
1 mag per sec
???
Refractive suit
Phantom
2s to be cloaked. cloak lasts up to 10s
Full 10s Min 6s
EMP Wave
available 2s after cloak is activated. Disable deployable for xs
Shield
Turtle
Base 90HP | Shield 500HP
25.0 sec / Deploy time 3s / Reclaim cooldown reduction 35%
With Steady: 108HP ⫻ 605HP
Bullet damage multiplier on Shield 1x
Sky Shield drone
Guardian
90HP
18s / 7s if Reclaimed
Deploy 1s / Liffespan 8s
Radius 400
Bionic Pulse glove
Guardian
Quick charge +50HP / Full charge +100HP
Quick charge 2s / Full charge 5s
Full charge time 1.5s
Healing radius 250
EMP Bolt
Hunter
see ability section
HHH
HHH
HHH
Ammo Aura
Javelin
Give 1 mag per sec
HHH
HHH
HHH
Others 2
OBJECTIVES
     
Notes 1
                 
     
Notes 2
                 
     
Notes 3
     
   
Notes 4
  
Mounted MG
Damage is: body 20 / head 40
Time before it heats 0s?
720 RPM / 240 DPS
Effective Range 31m
EV
See Mounted MG / EV Health: 1200HP
First Repair time 13s / 18s / 38s
DMG multiplier:      bullets:*0.15      Artillery*1.85?      Laser *0.17?
DMG multiplier:        Jav rocket *2?            Air Strike *0.0?       Molotov *?
Secondary objectives
Explosion 300DMG / Radius 1.2m
Health: 400HP / Bridge Gen: 500HP
Repair time         4s / 10s/ 12.8s
Chapel Ramp repair     11.4s / 15.2s/ 19s     Dockyard door repair    11.4s / 15.2s/ 19s
Repair: Default time / With Mechanic Augment / With Obj Specialist
Mechanic: You repair / disarm 20% faster
Did you know?:
You can hop off a turret instantly by switching weapon.
Balance Changelog
THE 1.0 UPDATE - AUG 28TH 2018[forums.splashdamage.com]
WEAPON CASE KEYS FOR CREDITS, OBSIDIAN OPERATIVE SKYHAMMER AND FINE TUNING - JULY 24TH 2018[www.dirtybomb.com]
THE HUNTER UPDATE - FEB 02ND 2018[www.dirtybomb.com]
THE LEAD AND IRON UPDATE – JAN 22ND 2018[www.dirtybomb.com]
NUCLEAR WINTER UPDATE - DEC 7TH 2017[www.dirtybomb.com]

22nd Nov 2017[www.dirtybomb.com]06th Nov 2017[www.dirtybomb.com]25th Oct 2017[forums.dirtybomb.com]
10th Oct 2017[forums.dirtybomb.com]21st Sept 2017[forums.dirtybomb.com]22nd Aug 2017[forums.dirtybomb.com]
10th Aug 2017[forums.dirtybomb.com]12th June 2017[forums.dirtybomb.com]April 4th 2017[forums.warchest.com]
22nd Nov 2016 XP[forums.warchest.com]8th Sep 2016[forums.warchest.com]13th Jul 2016[forums.warchest.com]
10th Jun 2016 XP[forums.warchest.com]18th May 2016[forums.warchest.com]6th Apr 2016[forums.warchest.com]
11th Feb 2016[forums.warchest.com]27th Jan 2016[forums.warchest.com]16th Dec 2015[forums.warchest.com]
1st Dec 2015[forums.warchest.com]11th Nov 2015[forums.warchest.com]26th Oct 2015[forums.warchest.com]
5th Oct 2015[forums.warchest.com]22th Sep 2015[forums.warchest.com]2nd Sep 2015[forums.warchest.com]
19th Aug 2015[forums.warchest.com]6th Aug 2015[forums.warchest.com]30th Jul 2015[forums.warchest.com]
17th Jul 2015[forums.warchest.com]30th Jun 2015[forums.warchest.com]17th Jun 2015[forums.warchest.com]
27th May 2015[forums.warchest.com]13th May 2015[forums.warchest.com]23rd April 2015[forums.warchest.com]
26th March 2015[forums.warchest.com]20th Feb 2015[forums.warchest.com]6th Jan 2015[forums.warchest.com]
Usefull console commands
  • SetClanTag XXXXX - Add/change Clan Tag (5 digit max).
  • Stat FPS - show ingame stats.
  • killallsounds - In case of a defective sound effect loop.
  • HudToggle chat - disable all chats.
  • Muteall - Mute everyone.
  • coinToss - Toss a coin, head or tail.
  • disconnect - Disconnect you from the session.
Wanna pratice offline? check out this guide. https://steamcommunity.com/sharedfiles/filedetails/?id=1121982768
Weapons Chart


{LINK REMOVED}
Credits
If you enjoyed this quality guide, don't forget to rate, favorite and share it!

This guide would not have been made possible without:

Arsonist Cow Weapon stats spread sheet [docs.google.com]| Trickyni stats spreadsheet [docs.google.com]| Methodology [docs.google.com]| weapons sheet[docs.google.com]
{LINK REMOVED}|{LINK REMOVED}| splashdamage.com
{LINK REMOVED}|{LINK REMOVED}| Dirty Bomb Competitive Performance Tracker[docs.google.com]
Assets path
G:\SteamLibrary\steamapps\common\Dirty Bomb\ShooterGame\CookedPC
G:\SteamLibrary\steamapps\common\Dirty Bomb\ShooterGame\Content\WebAssets\images
https://steamcommunity.com/sharedfiles/filedetails/?id=497702613
If you find that this guide helped you, even in the slightest, please do rate it up or favorite.
It takes only a few seconds and helps spread the guide to other users that may need it.
We were all new players at one point and a guide like this can really help.
If you don't like this guide : no prob, can you give a feedback in comment ?
So i can try to fix the problem and improve the quality of this guide.

you can also donate (icons, backgrounds, cards, your soul, etc...)
https://steamcommunity.com/tradeoffer/new/?partner=37888596&token=DOfcn0im

< >
121 Comments
Funkytaz™  [author] Aug 28, 2018 @ 4:13am 
Updated explosive behaviour so players & deployables no longer block damage

Dramatically increased Jumping-Ironsight spread penalties for most weapons (excluding Sniper Rifles & Shotguns which already had these)
Jumping-Ironsight minimum spread increased by ~90%
Jumping-Ironsight maximum spread increased by ~550%

Katana
Quick attack speed reduced by 20% (0.8 to 1.0s)
Heavy attack speed reduced by 20% (1.2 to 1.5s)

Cricket Bat
Quick attack speed reduced by 16% (0.83 to 0.97s)
Heavy attack speed reduced by 16% (0.93 to 1.1s)

Tomahawk
Quick attack speed reduced by 10% (0.77 to 0.85s)
Heavy attack speed reduced by 10% (0.97 to 1.07s)

Ulu
Light attack damage increased to 35 (from 30)
Heavy attack damage increased to 80 (from 75)

Stilnotto Stiletto
Quick attack speed increased by 10% (0.57 to 0.5s)
Heavy attack speed increased by 10% (1.0 to 0.9s)
Funkytaz™  [author] Aug 28, 2018 @ 4:04am 
also added redeyes's ir google and javelin's ammo aura in the "other" section - WIP
Funkytaz™  [author] Aug 28, 2018 @ 4:03am 
Please enter some text...The 1.0 update is live people
I'll let you decide if it's a good thing...
the guide is being updated to reflect the changes, although some change won't show here, as:

PDP-70 Reduced recoil by ~20%
Tølen MP Increased maximum spread by ~10%
P400 Reduced recoil by ~5%
MP400 Reduced maximum spread by ~5%
Hoigat Reduced recoil by ~10% Reduced maximum spread by ~10%
Simeon .357 Reduced recoil by ~5%
K-121 Increased recoil by ~5%

Increased Enigma Augment to shorten Spotting duration by 80% (from 60%)
Increased Untrackable Augment to have deployables react 40% slower to you (from 35%)
Reduced Lock-on Augment to have a 20% faster deployable reaction time (from 30%)

Increased Rhino Suppressing Fire XP to 50XP (from 30XP)
Increased Thunder Concussion XP to 80XP (from 60XP)
Increased Redeye Smoke Grenade XP to 40XP (from 20XP)
Increased Hunter EMP Deployable XP to 120XP (from 100XP)
Reduced Vassili Spotting XP to 50XP (from 80XP)
ZiMRAA ✙ {위생병} {衛 Aug 9, 2018 @ 2:23am 
read this shit daily!
Funkytaz™  [author] Jul 25, 2018 @ 10:38pm 
Rocket Launcher objective damage increased significantly:

Javelin Rocket takes 1 shot to take out a normal generator, 2 shots to destroy the bridge generator and 3 shots to destroy the EV.
Funkytaz™  [author] Jul 24, 2018 @ 12:58pm 
Update is live:
Stark AR
Reduced Maximum Spread by ~15%
Reduced Spread Increase Rate by ~15%
Reduced Vertical Recoil by ~20%
BR-16
Reduced Maximum Spread by ~15%
Reduced Spread Increase Rate by ~15%
Dreiss AR
Reduced Maximum Spread by ~10%
Reduced Spread Increase Rate by ~10%

Hollunds 880
Increased Jumping Spread Penalties by +150%
Remburg 7
Increased Jumping Spread Penalties by +150%
Ahnuld-12
Increased Jumping Spread Penalties by +150%

etc... guide will be updated shorlty
Funkytaz™  [author] Jul 24, 2018 @ 12:37am 
@Just Another Guy, I think you're right, did not have time to check things, will edit soon™

@Vio, what? I don't mind being corrected as I am not an all knowing being...
Damn flashlight! Jul 24, 2018 @ 12:03am 
Seeing what he does in the past the author doesn't like to be corrected
Just Another Guy Jul 17, 2018 @ 12:55pm 
I'm pretty sure, correct me if i'm wrong here, that Stoker's/Kira's ammo station refills exactly one mag per second, the ammo given being relative to the gun's total mag size.
lasers & stabby May 17, 2018 @ 3:22pm 
Bridge generator has two times the hp of a normal generator, the other high-health generator was on pre-redux Terminal, those were the only two