Stellaris

Stellaris

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Ethics and Civics Classic 3.10
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File Size
Posted
Updated
13.013 MB
4 Aug, 2017 @ 8:42am
18 Nov @ 9:23pm
754 Change Notes ( view )

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Ethics and Civics Classic 3.10

Description
Mod is updated to 3.10.0

****
MESSAGE FROM PETRUXA - THE ORIGINAL AUTHOR OF THIS MOD
At this point I don't have it in me to keep on maintaining this mod. In case anyone is interested, I'd be happy to make him a co-author, in order to continue running this page and update the mod himself.

I leave everyone a right to take the mod as it is, and just make whatever he likes out of it.

****
MESSAGE FROM Joakim.Westergaard - NEW CARETAKER OF THIS MOD
While I/We do try to keep this mod updated to a "working standard" since Petruxa left, I could certainly use help! This is especially concerning:
-Bug Fixing
-Updating when Stellaris updates (Major updates in particular it VERY time consuming)
-Translating the mod into other languages as I have neither the time or skills to update other the than English Localization.

********************************************************************************

IN CASE YOU DISCOVER A "BUG", YOU WISH TO REPORT, PLEASE, MAKE SURE THAT MY MOD IS SOURCE OF THAT BUG. IN ORDER TO DO IT, YOU HAVE TO DISABLE ALL OTHER MODS YOU USE, BESIDES MINE, AND CHECK IF THE BUG STILL OCCURES. PRO TIP: Make a second playset in the laucher using only this mod - its quick and easy!

I am asking, because 99,9% of the reported "bugs" appear to be simple mods compatibility issues. Thanks for understanding.

*********************************************************************************

Click here to read
FULL INTRODUCTION
(not updated since Petruxa did the mod but on the other hand not much has changed)
Brief introduction is available below.

We've also got a Discord Channel. Feel free to join it, but don't expect answers from the modder(-s) there. Steam is checked frequently.
Join our
DISORD
[discord.gg] channel.

*********************************************************************************

Click here to learn about existing COMPATIBILITY PATCHES

***************************************************************************

BRIEF INTRODUCTION
**********************************

- 2 new Ethical scales:

COOPERATIVE / COMPETITIVE - to reflect economic values of your society, reflecting the ownership of property and how wealth and means of production are distributed;

ECOCENTRIST / INDUSTRIALIST - to reflect Species relation towards their biosphere;

Basically, vanilla Authoritarian - Egalitarian paradigm was transformed into 2 independent scales: Authoritarian - Libertarian and Competitive - Cooperative, where Authoritarian - Libertarian only reflects political values, and how political power is distributed between State and Citizens

Number of available Ethic points was increased to 5

around 50+ new Civics, along with some rebuild/modified vanilla Civics

New civics are of different types: Green (regular) an Yellow (so-called "themed governments"). Some of the vanilla Civics has been modified or disabled, in order to maintain the consistency of the Civics set as a whole.

- a new Authority type: DIRECT DEMOCRACY

- 30+ new Government forms

- a range of new Policies: ECONOMIC STANCE, AUTHORITY STANCE, EDUCATION, HEALTHCARE, TRANSPORTATION, TELECOMMUNICATION, and a few new Trade policies

- 20 new Jobs

- Maximum Leader level has been increased to 20

Localisations: English, and French are updated while other included languages are outdated! If someone want's to sign up and translate, Id be happy to include them.

Russian translation is found in this mod (Thanks to Fres): https://steamcommunity.com/sharedfiles/filedetails/?id=2991748106
*********************************************************************************
CONCERNING MISSING ETHICS IN UI. If you do not see all ethics in the game please confirm that you have no other mods touching the UI installed or that you have a compatibility path installed correctly (one is provided for UI Overhaul).

ALSO: The images shown in the mod description are outdated (alas, cannot update these). The number of Ethics are fewer than shown, e.g. Pluralist has been removed. The mod windows work if you see an ethic line called cooperative/competitive.
*********************************************************************************
Popular Discussions View All (84)
1,972
29 Oct @ 11:43am
PINNED: IDEAS, SUGGESTIONS, BUGS
petruxa
55
12 Nov @ 1:30pm
PINNED: COMPATIBILITY PATCHES
petruxa
13
1 Sep @ 6:38pm
Bug? Same amount of civics av Vanilla
spaderace
< >
7,672 Comments
LunalightShadow 13 hours ago 
there seems be an incompatibility with this mod and Ancient Cache of Technologies since the recent update. They worked before with each other but now they dont for reason.
Necrophage410 20 hours ago 
game crashes because of a spiritualist fallen empire
DinyS1705 21 Nov @ 6:36am 
Hi, there's a little UI bug with one of the localisations ( I think seeing as it was also a problem with the 3.3.4 patch I made a while back, might also just be missing text or a old placeholder )

In the nation creation screen when hovering there's a row with "NATIONAL_SECURITY".

Does the above rule actually do something or is it just old clutter?
Shogun Gunshow 20 Nov @ 5:32am 
Yes, that's correct. .-.

Sorry for wasting your time.
joakim.westergaard  [author] 19 Nov @ 10:37pm 
@Sgohun, it just dawned on me that you might be misinterpreting the description. You still need to raise level cap using modifiers, techs, etc. but the maximum level you can raise it to has been changed to 20.
joakim.westergaard  [author] 19 Nov @ 9:02pm 
Ok, seems there's something wrong with the code then.

Ok see what I can do even I have the chance. Maybe the variable Paradox still use in defines has been made redundant even though they haven't removed it.
Shogun Gunshow 19 Nov @ 8:59pm 
I made a playset that was just E&CC, nothing else, started a clean save, and used the debug console commands to level up the leaders to 10. You can't level them up any higher.

I then waited to see if they would gain any experience, just in case the debug tool itself was hard limited to only go to 10, and that was no dice. They don't gain experience, they just cap out at 10.

When I hover over the leaders in the menu, their level displays as 10/10.

https://i.postimg.cc/VvVcSFrn/stellaris3.png

Again, this is with only E&CC.

FWIW, other mods are also inconsistent right now. Stuff that increases the level of specific types of leader don't usually work, but general increase to the max of all leaders does. /shrug
joakim.westergaard  [author] 19 Nov @ 8:30pm 
@Shogun, checked the E&CC and Vanilla files and the edit still seems valid so I think you have another mod messing around with it.
Shogun Gunshow 19 Nov @ 6:12pm 
I'm aware. This mod states in its description that it raises leader level cap to 20, and it does not do that currently.

https://i.postimg.cc/ZnSNrp9M/stellaris2.png

Is this a feature that was dropped?
Starfoth The Burgundy Silk Rug  [author] 19 Nov @ 4:37pm 
10 is the vanilla quantity